initial commit
This commit is contained in:
parent
6715289efe
commit
788c3389af
37645 changed files with 2526849 additions and 80 deletions
|
@ -0,0 +1,141 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Graphing;
|
||||
using UnityEditor.ShaderGraph.Drawing.Slots;
|
||||
using UnityEditor.ShaderGraph.Internal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace UnityEditor.ShaderGraph
|
||||
{
|
||||
[Serializable]
|
||||
class Vector2MaterialSlot : MaterialSlot, IMaterialSlotHasValue<Vector2>
|
||||
{
|
||||
[SerializeField]
|
||||
Vector2 m_Value;
|
||||
|
||||
[SerializeField]
|
||||
Vector2 m_DefaultValue = Vector2.zero;
|
||||
|
||||
[SerializeField]
|
||||
string[] m_Labels; // this can be null, which means fallback to k_LabelDefaults
|
||||
|
||||
bool m_Integer = false;
|
||||
|
||||
static readonly string[] k_LabelDefaults = { "X", "Y" };
|
||||
string[] labels
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((m_Labels == null) || (m_Labels.Length != k_LabelDefaults.Length))
|
||||
return k_LabelDefaults;
|
||||
return m_Labels;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2MaterialSlot()
|
||||
{
|
||||
}
|
||||
|
||||
public Vector2MaterialSlot(
|
||||
int slotId,
|
||||
string displayName,
|
||||
string shaderOutputName,
|
||||
SlotType slotType,
|
||||
Vector2 value,
|
||||
ShaderStageCapability stageCapability = ShaderStageCapability.All,
|
||||
string label1 = null,
|
||||
string label2 = null,
|
||||
bool hidden = false,
|
||||
bool integer = false)
|
||||
: base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden)
|
||||
{
|
||||
m_Value = value;
|
||||
m_Integer = integer;
|
||||
if ((label1 != null) || (label2 != null))
|
||||
{
|
||||
m_Labels = new[]
|
||||
{
|
||||
label1 ?? k_LabelDefaults[0],
|
||||
label2 ?? k_LabelDefaults[1]
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 defaultValue { get { return m_DefaultValue; } }
|
||||
|
||||
public Vector2 value
|
||||
{
|
||||
get { return m_Value; }
|
||||
set { m_Value = value; }
|
||||
}
|
||||
|
||||
public override bool isDefaultValue => value.Equals(defaultValue);
|
||||
|
||||
public override VisualElement InstantiateControl()
|
||||
{
|
||||
if (m_Integer)
|
||||
{
|
||||
return new MultiIntegerSlotControlView(owner, labels, () => value, (newValue) => value = newValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new MultiFloatSlotControlView(owner, labels, () => value, (newValue) => value = newValue);
|
||||
}
|
||||
}
|
||||
|
||||
protected override string ConcreteSlotValueAsVariable()
|
||||
{
|
||||
return string.Format("$precision2 ({0}, {1})"
|
||||
, NodeUtils.FloatToShaderValue(value.x)
|
||||
, NodeUtils.FloatToShaderValue(value.y));
|
||||
}
|
||||
|
||||
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
|
||||
{
|
||||
if (!generationMode.IsPreview())
|
||||
return;
|
||||
|
||||
var matOwner = owner as AbstractMaterialNode;
|
||||
if (matOwner == null)
|
||||
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
|
||||
|
||||
var property = new Vector2ShaderProperty
|
||||
{
|
||||
overrideReferenceName = matOwner.GetVariableNameForSlot(id),
|
||||
generatePropertyBlock = false,
|
||||
value = value
|
||||
};
|
||||
properties.AddShaderProperty(property);
|
||||
}
|
||||
|
||||
public override void GetPreviewProperties(List<PreviewProperty> properties, string name)
|
||||
{
|
||||
var pp = new PreviewProperty(PropertyType.Vector2)
|
||||
{
|
||||
name = name,
|
||||
vector4Value = new Vector4(value.x, value.y, 0, 0),
|
||||
};
|
||||
properties.Add(pp);
|
||||
}
|
||||
|
||||
public override SlotValueType valueType { get { return SlotValueType.Vector2; } }
|
||||
public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Vector2; } }
|
||||
|
||||
public override void CopyValuesFrom(MaterialSlot foundSlot)
|
||||
{
|
||||
var slot = foundSlot as Vector2MaterialSlot;
|
||||
if (slot != null)
|
||||
value = slot.value;
|
||||
}
|
||||
|
||||
public override void CopyDefaultValue(MaterialSlot other)
|
||||
{
|
||||
base.CopyDefaultValue(other);
|
||||
if (other is IMaterialSlotHasValue<Vector2> ms)
|
||||
{
|
||||
m_DefaultValue = ms.defaultValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue