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using System;
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using UnityEditor.ShaderGraph.Drawing.Slots;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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class TangentMaterialSlot : SpaceMaterialSlot, IMayRequireTangent
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{
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public TangentMaterialSlot()
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{ }
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public TangentMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
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ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
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: base(slotId, displayName, shaderOutputName, space, stageCapability, hidden)
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{ }
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public override VisualElement InstantiateControl()
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{
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return new LabelSlotControlView(space + " Space");
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}
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public override string GetDefaultValue(GenerationMode generationMode)
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{
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return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.Tangent));
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}
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public NeededCoordinateSpace RequiresTangent(ShaderStageCapability stageCapability)
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{
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if (isConnected)
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return NeededCoordinateSpace.None;
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return space.ToNeededCoordinateSpace();
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}
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}
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}
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