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using System;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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abstract class SpaceMaterialSlot : Vector3MaterialSlot
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{
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[SerializeField]
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private CoordinateSpace m_Space = CoordinateSpace.World;
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public CoordinateSpace space
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{
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get { return m_Space; }
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set { m_Space = value; }
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}
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protected SpaceMaterialSlot()
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{ }
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protected SpaceMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
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ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
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: base(slotId, displayName, shaderOutputName, SlotType.Input, Vector3.zero, stageCapability, hidden: hidden)
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{
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this.space = space;
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}
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public override void CopyValuesFrom(MaterialSlot foundSlot)
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{
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var slot = foundSlot as SpaceMaterialSlot;
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if (slot != null)
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space = slot.space;
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}
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}
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}
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