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using System;
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using UnityEditor.ShaderGraph.Serialization;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class GroupData : JsonObject
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{
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[SerializeField]
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string m_Title;
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public string title
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{
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get { return m_Title; }
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set { m_Title = value; }
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}
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[SerializeField]
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Vector2 m_Position;
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public Vector2 position
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{
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get { return m_Position; }
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set { m_Position = value; }
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}
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public GroupData() : base() { }
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public GroupData(string title, Vector2 position)
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{
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m_Title = title;
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m_Position = position;
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}
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}
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}
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