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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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sealed partial class GraphData : ISerializationCallbackReceiver
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{
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public static class GraphSetup
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{
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public static void SetupNode(AbstractMaterialNode node)
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{
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node.Setup();
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}
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public static void SetupGraph(GraphData graph)
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{
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GraphDataUtils.ApplyActionLeafFirst(graph, SetupNode);
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}
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}
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}
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}
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