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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Unity.Services.Core.Registration")]
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#if UNITY_INCLUDE_TESTS
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[assembly: InternalsVisibleTo("Unity.Services.Core.Tests")]
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[assembly: InternalsVisibleTo("Unity.Services.Core.EditorTests")]
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[assembly: InternalsVisibleTo("Unity.Services.Core.TestUtils.Tests")]
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[assembly: InternalsVisibleTo("Unity.Services.Core.TestUtils.EditorTests")]
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[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
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#endif
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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namespace Unity.Services.Core.Environments.Internal
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{
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/// <inheritdoc />
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class Environments : IEnvironments
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{
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public string Current { get; internal set; }
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}
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}
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fileFormatVersion: 2
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guid: f0d49dd8a34484dc387198e1e2a3fe0c
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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// This file is generated. Do not modify by hand.
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// XML documentation file not found. To check if public methods have XML comments,
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// make sure the XML doc file is present and located next to the scraped dll
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fileFormatVersion: 2
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guid: bd92d50cc3f25354fbc10dd21151d4ff
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DefaultImporter:
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userData:
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assetBundleVariant:
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{
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"name": "Unity.Services.Core.Environments.Internal",
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"references": [
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"Unity.Services.Core.Internal"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": false,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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fileFormatVersion: 2
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guid: 93dfd405b987c45479315eb420601044
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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