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using System;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace UnityEditor.Build.Pipeline.Utilities
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{
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/// <summary>
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/// Keeps track of the SBP build progress.
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/// </summary>
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public class ProgressTracker : IProgressTracker, IDisposable
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{
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const long k_TicksPerSecond = 10000000;
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/// <summary>
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/// Stores the number of tasks
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/// </summary>
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public int TaskCount { get; set; }
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/// <summary>
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/// Stores the amount of progress done as a decimal.
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/// </summary>
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public float Progress { get { return CurrentTask / (float)TaskCount; } }
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/// <summary>
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/// Stores the amount of updates per second.
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/// </summary>
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public uint UpdatesPerSecond
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{
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get { return (uint)(k_TicksPerSecond / UpdateFrequency); }
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set { UpdateFrequency = k_TicksPerSecond / Math.Max(value, 1); }
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}
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bool m_Disposed = false;
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/// <summary>
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/// Stores the id of currently running task.
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/// </summary>
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protected int CurrentTask { get; set; }
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/// <summary>
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/// Stores the name of the currently running task.
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/// </summary>
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protected string CurrentTaskTitle { get; set; }
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/// <summary>
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/// Stores current the time stamp.
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/// </summary>
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protected long TimeStamp { get; set; }
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/// <summary>
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/// Stores the task update frequency.
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/// </summary>
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protected long UpdateFrequency { get; set; }
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/// <summary>
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/// Stores information about the current task.
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/// </summary>
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public ProgressTracker()
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{
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CurrentTask = 0;
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CurrentTaskTitle = "";
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TimeStamp = 0;
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UpdateFrequency = k_TicksPerSecond / 100;
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}
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/// <summary>
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/// Updates the progress bar to reflect the new running task.
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/// </summary>
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/// <param name="taskTitle">The name of the new task.</param>
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/// <returns>Returns true if the progress bar is running. Returns false if the user cancels the progress bar.</returns>
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public virtual bool UpdateTask(string taskTitle)
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{
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CurrentTask++;
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CurrentTaskTitle = taskTitle;
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TimeStamp = 0;
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return !EditorUtility.DisplayCancelableProgressBar(CurrentTaskTitle, "", Progress);
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}
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/// <summary>
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/// Updates the information displayed for currently running task.
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/// </summary>
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/// <param name="taskInfo">The task information.</param>
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/// <returns>Returns true if the progress bar is running. Returns false if the user cancels the progress bar.</returns>
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public virtual bool UpdateInfo(string taskInfo)
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{
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var currentTicks = DateTime.Now.Ticks;
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if (currentTicks - TimeStamp < UpdateFrequency)
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return true;
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TimeStamp = currentTicks;
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return !EditorUtility.DisplayCancelableProgressBar(CurrentTaskTitle, taskInfo, Progress);
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}
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/// <summary>
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/// Disposes of the progress tracker instance.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Disposes of the progress tracker instance and clears the popup progress bar.
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/// </summary>
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/// <param name="disposing">Set to true to clear the popup progress bar. Set to false to leave the progress bar as is.</param>
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protected virtual void Dispose(bool disposing)
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{
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if (m_Disposed)
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return;
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if (disposing)
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EditorUtility.ClearProgressBar();
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m_Disposed = true;
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}
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}
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}
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