initial commit

This commit is contained in:
Jo 2025-01-07 02:06:59 +01:00
parent 6715289efe
commit 788c3389af
37645 changed files with 2526849 additions and 80 deletions

View file

@ -0,0 +1,173 @@
using System.Collections.Generic;
namespace UnityEngine
{
#if UNITY_EDITOR
using UnityEditor;
public class InputManagerEntry
{
public enum Kind { KeyOrButton, Mouse, Axis }
public enum Axis { X, Y, Third, Fourth, Fifth, Sixth, Seventh, Eigth }
public enum Joy { All, First, Second }
public string name = "";
public string desc = "";
public string btnNegative = "";
public string btnPositive = "";
public string altBtnNegative = "";
public string altBtnPositive = "";
public float gravity = 0.0f;
public float deadZone = 0.0f;
public float sensitivity = 0.0f;
public bool snap = false;
public bool invert = false;
public Kind kind = Kind.Axis;
public Axis axis = Axis.X;
public Joy joystick = Joy.All;
internal bool IsEqual((string name, InputManagerEntry.Kind kind) partialEntry)
=> this.name == partialEntry.name && this.kind == partialEntry.kind;
internal bool IsEqual(InputManagerEntry other)
=> this.name == other.name && this.kind == other.kind;
}
public static class InputRegistering
{
static List<InputManagerEntry> s_PendingInputsToRegister = new List<InputManagerEntry>();
static bool havePendingOperation => s_PendingInputsToRegister.Count > 0;
static void CopyEntry(SerializedProperty spAxis, InputManagerEntry entry)
{
spAxis.FindPropertyRelative("m_Name").stringValue = entry.name;
spAxis.FindPropertyRelative("descriptiveName").stringValue = entry.desc;
spAxis.FindPropertyRelative("negativeButton").stringValue = entry.btnNegative;
spAxis.FindPropertyRelative("altNegativeButton").stringValue = entry.altBtnNegative;
spAxis.FindPropertyRelative("positiveButton").stringValue = entry.btnPositive;
spAxis.FindPropertyRelative("altPositiveButton").stringValue = entry.altBtnPositive;
spAxis.FindPropertyRelative("gravity").floatValue = entry.gravity;
spAxis.FindPropertyRelative("dead").floatValue = entry.deadZone;
spAxis.FindPropertyRelative("sensitivity").floatValue = entry.sensitivity;
spAxis.FindPropertyRelative("snap").boolValue = entry.snap;
spAxis.FindPropertyRelative("invert").boolValue = entry.invert;
spAxis.FindPropertyRelative("type").intValue = (int)entry.kind;
spAxis.FindPropertyRelative("axis").intValue = (int)entry.axis;
spAxis.FindPropertyRelative("joyNum").intValue = (int)entry.joystick;
}
static void AddEntriesWithoutCheck(SerializedProperty spAxes, List<InputManagerEntry> newEntries)
{
int endOfCurrentInputList = spAxes.arraySize;
spAxes.arraySize = endOfCurrentInputList + newEntries.Count;
SerializedProperty spAxis = spAxes.GetArrayElementAtIndex(endOfCurrentInputList - 1);
spAxis.Next(false);
for (int i = 0; i < newEntries.Count; ++i, spAxis.Next(false))
CopyEntry(spAxis, newEntries[i]);
}
// Get a representation of the already registered inputs
static List<(string name, InputManagerEntry.Kind kind)> GetCachedInputs(SerializedProperty spAxes)
{
int size = spAxes.arraySize;
List<(string name, InputManagerEntry.Kind kind)> result = new List<(string name, InputManagerEntry.Kind kind)>(size);
SerializedProperty spAxis = spAxes.GetArrayElementAtIndex(0);
for (int i = 0; i < size; ++i, spAxis.Next(false))
result.Add((spAxis.FindPropertyRelative("m_Name").stringValue, (InputManagerEntry.Kind)spAxis.FindPropertyRelative("type").intValue));
return result;
}
static void MakeUniquePendingInputsToRegister()
{
for (int pendingIndex = s_PendingInputsToRegister.Count - 1; pendingIndex > 0; --pendingIndex)
{
InputManagerEntry pendingEntry = s_PendingInputsToRegister[pendingIndex];
int checkedIndex = pendingIndex - 1;
for (; checkedIndex > -1 && !pendingEntry.IsEqual(s_PendingInputsToRegister[checkedIndex]); --checkedIndex) ;
if (checkedIndex == -1)
continue;
// There is a duplicate entry in PendingInputesToRegister.
// Debug.LogWarning($"Two entries with same name and kind are tryed to be added at same time. Only first occurence is kept. Name:{pendingEntry.name} Kind:{pendingEntry.kind}");
// Keep only first.
// Counting decreasingly will have no impact on index before pendingIndex. So we can safely remove it.
s_PendingInputsToRegister.RemoveAt(pendingIndex);
}
}
static void RemovePendingInputsToAddThatAreAlreadyRegistered(List<(string name, InputManagerEntry.Kind kind)> cachedEntries, List<InputManagerEntry> newEntries)
{
for (int newIndex = newEntries.Count - 1; newIndex >= 0; --newIndex)
{
var newEntry = newEntries[newIndex];
int checkedIndex = cachedEntries.Count - 1;
for (; checkedIndex > -1 && !newEntry.IsEqual(cachedEntries[checkedIndex]); --checkedIndex) ;
if (checkedIndex == -1)
continue;
// There is a already a cached entry that correspond.
// Debug.LogWarning($"Another entry with same name and kind already exist. Skiping this one. Name:{newEntry.name} Kind:{newEntry.kind}");
// Keep only first.
// Counting decreasingly will have no impact on index before pendingIndex. So we can safely remove it.
s_PendingInputsToRegister.RemoveAt(newIndex);
}
}
static void DelayedRegisterInput()
{
// Exit quickly if nothing more to register
// (case when several different class try to register, only first call will do all)
if (!havePendingOperation)
return;
// Grab reference to input manager
var assets = AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset");
// Temporary fix. This happens some time with HDRP init when it's called before asset database is initialized (probably related to package load order).
if (assets.Length == 0)
return;
var inputManager = assets[0];
// Wrap in serialized object to access c++ fields
var soInputManager = new SerializedObject(inputManager);
var spAxes = soInputManager.FindProperty("m_Axes");
// At this point, we assume that entries in spAxes are already unique.
// Ensure no double entry are tried to be registered (trim early)
MakeUniquePendingInputsToRegister();
// Cache already existing entries to minimaly use serialization
var cachedEntries = GetCachedInputs(spAxes);
// And trim pending entries regarding already cached ones.
RemovePendingInputsToAddThatAreAlreadyRegistered(cachedEntries, s_PendingInputsToRegister);
// Add now unique entries
AddEntriesWithoutCheck(spAxes, s_PendingInputsToRegister);
// Commit
soInputManager.ApplyModifiedProperties();
}
public static void RegisterInputs(List<InputManagerEntry> entries)
{
#if ENABLE_INPUT_SYSTEM && ENABLE_INPUT_SYSTEM_PACKAGE
Debug.LogWarning("Trying to add entry in the legacy InputManager but using InputSystem package. Skiping.");
return;
#else
s_PendingInputsToRegister.AddRange(entries);
//delay the call in order to do only one pass event if several different class register inputs
EditorApplication.delayCall += DelayedRegisterInput;
#endif
}
}
#endif
}

View file

@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: 130ea682941bc7e48a1cd0af4ce3844c
timeCreated: 1504859117
licenseType: Pro
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: