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These files contain noise functions that are compatible with all
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current versions of GLSL (1.20 and up), and all you need to use them
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is provided in the source file. There is no external data, and no
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setup procedure. Just cut and paste and call the function.
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GLSL has a very rudimentary linker, so some helper functions are
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included in several of the files with the same name. If you want to
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use more than one of these functions in the same shader, you may run
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into problems with redefinition of the functions mod289() and permute().
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If that happens, just delete any superfluous definitions.
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-----
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Source: https://github.com/ashima/webgl-noise
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Changes:
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- 10 April 2018, Unity Technologies, Ported to HPC#
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