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uid: samples-prefab-spawner
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# Prefab Spawner
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This sample provides a basic script that instantiates and destroys a prefab `AssetReference`.
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In order to use the sample, attach the provided script, `PrefabSpawnerSample`, to a `GameObject` in your scene. Assign an `AdressableAsset` to the `AssetReference` field of that script. If you're using the `Use Existing Build` playmode script, ensure that your Addressable content is built. Then, enter playmode.
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