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Assets/SLZShaders/BonelabSky/README.txt
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Assets/SLZShaders/BonelabSky/README.txt
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# Sky Prefab For Bonelab
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This package contains a prefab for rendering sky in Bonelab. Unity's default
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sky rendering is turned off due to it being incompatible with the fog and vol-
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umetric systems we use. The included prefab can be used as a replacement for
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the default sky. The prefab is simply an enormous mesh with no occlusion and
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||||
a special shader. Note that the included shader (SLZ/Sky With Fog) must only be
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used with the included mesh (Sky_Mesh) as the shader expects a single triangle
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is always rendered. The included prefab further has dynamic occlusion disabled
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||||
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7
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Assets/SLZShaders/BonelabSky/materials/Sky_Example.mat
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Shader "SLZ/Sky With Fog"
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{
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Properties
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{
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_SkyTex ("Sky Texture", CUBE) = "black" {}
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ZTest LEqual
|
||||
//Offset 1,1
|
||||
ColorMask RGBA
|
||||
LOD 100
|
||||
Cull Off
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Forward"
|
||||
Tags {"Lightmode"="UniversalForward"}
|
||||
HLSLPROGRAM
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma exclude_renderers gles
|
||||
#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED
|
||||
#pragma multi_compile_fragment _ FOG_LINEAR FOG_EXP2
|
||||
#define SHADERPASS SHADERPASS_FORWARD
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl"
|
||||
|
||||
|
||||
struct appdata
|
||||
{
|
||||
//float4 vertex : POSITION;
|
||||
half2 uv0 : TEXCOORD0;
|
||||
uint vertexID : SV_VertexID;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv0 : TEXCOORD0;
|
||||
float4 wPos_xyz_fog_x : TEXCOORD1;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
TEXTURECUBE(_SkyTex);
|
||||
SamplerState sampler_SkyTex;
|
||||
CBUFFER_START(UnityPerMaterial)
|
||||
half4 _SkyColor;
|
||||
float _FogDist;
|
||||
CBUFFER_END
|
||||
|
||||
|
||||
/* Gets the position of a vertex as a part of a right triangle that completely covers the screen
|
||||
* Assumes a single triangle mesh, with the positions based on the vertex's ID.
|
||||
* CCW order
|
||||
* 0 : 0,1 0
|
||||
* 1 : 0,0 | \
|
||||
* 2 : 1,0 1--2
|
||||
*/
|
||||
float4 GetQuadVertexPosition2(uint vertexID, float z = UNITY_NEAR_CLIP_VALUE)
|
||||
{
|
||||
uint topBit = vertexID >> 1u;
|
||||
uint botBit = (vertexID & 1u);
|
||||
float y = 1.0f - ((vertexID & 2u) >> 1);
|
||||
float x = (vertexID & 1u);//1 - (topBit + botBit) & 1; // produces 1 for indices 0,3 and 0 for 1,2
|
||||
return float4(x, y, z, 1.0);
|
||||
}
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
//float z = (rcp(_SkyDist) - _ZBufferParams.y) / (_ZBufferParams.x); // Transform from linear 0-1 depth to clipspace Z
|
||||
float4 clipQuad = GetQuadVertexPosition(v.vertexID, UNITY_RAW_FAR_CLIP_VALUE);
|
||||
clipQuad.xy = 4.0f * clipQuad.xy - 1.0f;
|
||||
//clipQuad.xy = 0.5f * clipQuad.xy - 0.5f;
|
||||
float4 wPos = mul(UNITY_MATRIX_I_VP, clipQuad);
|
||||
o.wPos_xyz_fog_x.xyz = wPos.xyz / wPos.w;
|
||||
o.vertex = clipQuad;
|
||||
half clipZ_0Far = lerp(_ProjectionParams.y, _ProjectionParams.z, _FogDist);
|
||||
o.wPos_xyz_fog_x.w = unity_FogParams.x * clipZ_0Far;
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag(v2f i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
float3 viewDir = normalize(float3(i.wPos_xyz_fog_x.xyz - _WorldSpaceCameraPos));
|
||||
half4 col = SAMPLE_TEXTURECUBE_LOD(_SkyTex, sampler_SkyTex, viewDir, 0);
|
||||
col *= _SkyColor;
|
||||
|
||||
col.rgb = MixFog(col.rgb, viewDir, i.wPos_xyz_fog_x.w);
|
||||
|
||||
col = Volumetrics(col, i.wPos_xyz_fog_x.xyz);
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
}
|
10
Assets/SLZShaders/BonelabSky/shaders/Sky_Far.shader.meta
Normal file
10
Assets/SLZShaders/BonelabSky/shaders/Sky_Far.shader.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 75ebf02c7324c2944904e47c12cb421b
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/SLZShaders/BonelabSky/textures.meta
Normal file
8
Assets/SLZShaders/BonelabSky/textures.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ea399fb043d56334aa2576c57d9a4eee
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/SLZShaders/BonelabSky/textures/ProtoSky.png
Normal file
BIN
Assets/SLZShaders/BonelabSky/textures/ProtoSky.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 73 KiB |
138
Assets/SLZShaders/BonelabSky/textures/ProtoSky.png.meta
Normal file
138
Assets/SLZShaders/BonelabSky/textures/ProtoSky.png.meta
Normal file
|
@ -0,0 +1,138 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e48b7c1f5379ceb4687833196130a9dd
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 2
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData: "<?xml version=\"1.0\" encoding=\"utf-16\"?>\r\n<ExtraTextureSettings
|
||||
xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\">\r\n
|
||||
<detailMap>false</detailMap>\r\n <hemiOctNormals>true</hemiOctNormals>\r\n
|
||||
<geoRoughness>GenRoughness</geoRoughness>\r\n <geoRoughnessPow>1</geoRoughnessPow>\r\n
|
||||
<dontReadSource>false</dontReadSource>\r\n</ExtraTextureSettings>"
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue