WuhuIslandTesting/Library/PackageCache/com.unity.xr.management@4.2.1/Editor/XRConfigurationProvider.cs

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2025-01-07 02:06:59 +01:00
using System;
using System.IO;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.XR.Management.Metadata;
namespace UnityEditor.XR.Management
{
internal class XRConfigurationProvider : SettingsProvider
{
static readonly GUIContent s_WarningToCreateSettings = EditorGUIUtility.TrTextContent("You must create a serialized instance of the settings data in order to modify the settings in this UI. Until then only default settings set by the provider will be available.");
Type m_BuildDataType = null;
string m_BuildSettingsKey;
Editor m_CachedEditor;
SerializedObject m_SettingsWrapper;
public XRConfigurationProvider(string path, string buildSettingsKey, Type buildDataType, SettingsScope scopes = SettingsScope.Project) : base(path, scopes)
{
m_BuildDataType = buildDataType;
m_BuildSettingsKey = buildSettingsKey;
if (currentSettings == null)
{
Create();
}
}
ScriptableObject currentSettings
{
get
{
ScriptableObject settings = null;
EditorBuildSettings.TryGetConfigObject(m_BuildSettingsKey, out settings);
if (settings == null)
{
string searchText = String.Format("t:{0}", m_BuildDataType.Name);
string[] assets = AssetDatabase.FindAssets(searchText);
if (assets.Length > 0)
{
string path = AssetDatabase.GUIDToAssetPath(assets[0]);
settings = AssetDatabase.LoadAssetAtPath(path, m_BuildDataType) as ScriptableObject;
EditorBuildSettings.AddConfigObject(m_BuildSettingsKey, settings, true);
}
}
return settings;
}
}
void InitEditorData(ScriptableObject settings)
{
if (settings != null)
{
m_SettingsWrapper = new SerializedObject(settings);
Editor.CreateCachedEditor(settings, null, ref m_CachedEditor);
}
}
public override void OnActivate(string searchContext, VisualElement rootElement)
{
InitEditorData(currentSettings);
}
public override void OnDeactivate()
{
if(m_CachedEditor != null)
UnityEngine.Object.DestroyImmediate(m_CachedEditor);
m_CachedEditor = null;
m_SettingsWrapper = null;
}
public override void OnGUI(string searchContext)
{
if (m_SettingsWrapper == null || m_SettingsWrapper.targetObject == null)
{
ScriptableObject settings = (currentSettings != null) ? currentSettings : Create();
InitEditorData(settings);
}
if (m_SettingsWrapper != null && m_SettingsWrapper.targetObject != null && m_CachedEditor != null)
{
m_SettingsWrapper.Update();
m_CachedEditor.OnInspectorGUI();
m_SettingsWrapper.ApplyModifiedProperties();
}
}
ScriptableObject Create()
{
ScriptableObject settings = ScriptableObject.CreateInstance(m_BuildDataType) as ScriptableObject;
if (settings != null)
{
var package = XRPackageMetadataStore.GetPackageForSettingsTypeNamed(m_BuildDataType.FullName);
package?.PopulateNewSettingsInstance(settings);
string newAssetName = String.Format("{0}.asset", EditorUtilities.TypeNameToString(m_BuildDataType));
string assetPath = EditorUtilities.GetAssetPathForComponents(EditorUtilities.s_DefaultSettingsPath);
if (!string.IsNullOrEmpty(assetPath))
{
assetPath = Path.Combine(assetPath, newAssetName);
AssetDatabase.CreateAsset(settings, assetPath);
EditorBuildSettings.AddConfigObject(m_BuildSettingsKey, settings, true);
return settings;
}
}
return null;
}
}
}