34 lines
992 B
C#
34 lines
992 B
C#
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using System.IO;
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namespace UnityEditor.Build.CacheServer
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{
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/// <summary>
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/// Represents a single file download request from a Cache Server.
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/// </summary>
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public interface IDownloadItem
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{
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/// <summary>
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/// the FileId (guid/hash pair) of the file to download
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/// </summary>
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FileId Id { get; }
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/// <summary>
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/// the FileType for the given FileId to download
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/// </summary>
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FileType Type { get; }
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/// <summary>
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/// Provides a writable stream for saving downloaded file bytes
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/// </summary>
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/// <param name="size">Size of file to download</param>
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/// <returns>A writable stream</returns>
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Stream GetWriteStream(long size);
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/// <summary>
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/// Method called when a download is finished. Used to finalize and cleanup a single file download. e.g. to move
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/// a temporary file into place.
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/// </summary>
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void Finish();
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}
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}
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