WuhuIslandTesting/Library/PackageCache/com.unity.addressables@1.21.12/Tests/Editor/AnalyzeRules/CheckResourcesDupeDependenciesTests.cs

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2025-01-07 02:06:59 +01:00
using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor.AddressableAssets.Build.AnalyzeRules;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Tests.AnalyzeRules
{
public class CheckResourcesDupeDependenciesTests : AddressableAssetTestBase
{
string k_CheckDupePrefabA => GetAssetPath("checkDupe_prefabA.prefab");
string k_CheckDupePrefabB => GetAssetPath("checkDupe_prefabB.prefab");
string k_CheckDupeMyMaterial => GetAssetPath("checkDupe_myMaterial.mat");
string k_PrefabWithMaterialPath => GetAssetPath("checkDupe_prefabWithMaterial.prefab");
protected override void OnInit()
{
base.OnInit();
GameObject prefabA = new GameObject("PrefabA");
GameObject prefabB = new GameObject("PrefabB");
GameObject prefabWithMaterial = new GameObject("PrefabWithMaterial");
var meshA = prefabA.AddComponent<MeshRenderer>();
var meshB = prefabB.AddComponent<MeshRenderer>();
var mat = new Material(Shader.Find("Unlit/Color"));
AssetDatabase.CreateAsset(mat, k_CheckDupeMyMaterial);
meshA.sharedMaterial = mat;
meshB.sharedMaterial = mat;
var meshPrefabWithMaterial = prefabWithMaterial.AddComponent<MeshRenderer>();
meshPrefabWithMaterial.material = AssetDatabase.LoadAssetAtPath<Material>(k_CheckDupeMyMaterial);
PrefabUtility.SaveAsPrefabAsset(prefabA, k_CheckDupePrefabA);
PrefabUtility.SaveAsPrefabAsset(prefabB, k_CheckDupePrefabB);
PrefabUtility.SaveAsPrefabAsset(prefabWithMaterial, k_PrefabWithMaterialPath);
AssetDatabase.Refresh();
}
[Test]
public void CheckResourcesDupe_GetsCorrectResourcePaths()
{
string resourcesPath = GetAssetPath("Resources");
if (!Directory.Exists(resourcesPath))
Directory.CreateDirectory(resourcesPath);
string prefabPath = GetAssetPath("Resources/PrefabA.prefab");
GameObject prefabA = new GameObject("PrefabA");
PrefabUtility.SaveAsPrefabAsset(prefabA, prefabPath);
var rule = new CheckResourcesDupeDependencies();
var paths = rule.GetResourcePaths();
bool success = false;
foreach (var p in paths)
{
if (p.EndsWith("PrefabA.prefab"))
{
success = true;
break;
}
}
Assert.IsTrue(success, "CheckResourcesDupeDependencies ResourcePaths did not find the created prefab for test as expect.");
}
[Test]
public void CheckResourcesDupe_ResourcesDependenciesMatchWithExplicitBundleDependencies()
{
var rule = new CheckResourcesDupeDependencies();
rule.BuiltInResourcesToDependenciesMap(new string[] {k_CheckDupePrefabA});
rule.IntersectResourcesDepedenciesWithBundleDependencies(new List<GUID>()
{
new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupePrefabA))
});
Assert.IsTrue(rule.m_ResourcesToDependencies.ContainsKey(k_CheckDupePrefabA));
Assert.AreEqual(1, rule.m_ResourcesToDependencies[k_CheckDupePrefabA].Count);
Assert.AreEqual(AssetDatabase.AssetPathToGUID(k_CheckDupePrefabA), rule.m_ResourcesToDependencies[k_CheckDupePrefabA][0].ToString());
}
[Test]
public void CheckResourcesDupe_ResourcesDependenciesMatchWithImplicitBundleDependencies()
{
var rule = new CheckResourcesDupeDependencies();
rule.BuiltInResourcesToDependenciesMap(new string[] {k_PrefabWithMaterialPath});
rule.IntersectResourcesDepedenciesWithBundleDependencies(new List<GUID>()
{
new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupeMyMaterial))
});
Assert.IsTrue(rule.m_ResourcesToDependencies.ContainsKey(k_PrefabWithMaterialPath));
Assert.AreEqual(1, rule.m_ResourcesToDependencies[k_PrefabWithMaterialPath].Count);
Assert.AreEqual(AssetDatabase.AssetPathToGUID(k_CheckDupeMyMaterial), rule.m_ResourcesToDependencies[k_PrefabWithMaterialPath][0].ToString());
}
[Test]
public void CheckResourcesDupe_AllResourcesDependenciesAreReturned()
{
var rule = new CheckResourcesDupeDependencies();
rule.BuiltInResourcesToDependenciesMap(new string[] {k_PrefabWithMaterialPath, k_CheckDupePrefabA});
rule.IntersectResourcesDepedenciesWithBundleDependencies(new List<GUID>()
{
new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupeMyMaterial)),
new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupePrefabA))
});
Assert.IsTrue(rule.m_ResourcesToDependencies[k_PrefabWithMaterialPath].Contains(new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupeMyMaterial))));
Assert.IsTrue(rule.m_ResourcesToDependencies[k_CheckDupePrefabA].Contains(new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupeMyMaterial))));
Assert.IsTrue(rule.m_ResourcesToDependencies[k_CheckDupePrefabA].Contains(new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupePrefabA))));
}
}
}