28 lines
702 B
C#
28 lines
702 B
C#
|
using Unity.Mathematics;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Splines;
|
||
|
|
||
|
namespace Unity.Splines.Examples
|
||
|
{
|
||
|
public class PointSplineData : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField]
|
||
|
SplineData<float2> m_Points;
|
||
|
public SplineData<float2> points => m_Points;
|
||
|
|
||
|
public int Count => m_Points.Count;
|
||
|
|
||
|
SplineContainer m_SplineContainer;
|
||
|
public SplineContainer container
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if(m_SplineContainer == null)
|
||
|
m_SplineContainer = GetComponent<SplineContainer>();
|
||
|
return m_SplineContainer;
|
||
|
}
|
||
|
set => m_SplineContainer = value;
|
||
|
}
|
||
|
}
|
||
|
}
|