32 lines
776 B
C#
32 lines
776 B
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Splines;
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namespace Unity.Splines.Examples
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{
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[RequireComponent(typeof(SplineContainer))]
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public class DisplayCurvatureOnSpline : MonoBehaviour
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{
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[Serializable]
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public struct CurvatureConfig
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{
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public bool display;
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public float time;
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}
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public List<CurvatureConfig> m_CurvatureTimes = new List<CurvatureConfig>();
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SplineContainer m_Container;
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public SplineContainer container
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{
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get
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{
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if(m_Container == null)
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m_Container = GetComponent<SplineContainer>();
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return m_Container;
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}
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}
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}
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}
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