WuhuIslandTesting/Library/PackageCache/com.unity.splines@1.0.1/Samples~/Editor/Tools/SpeedTiltTool.cs

407 lines
16 KiB
C#
Raw Normal View History

2025-01-07 02:06:59 +01:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Mathematics;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEditor.Splines;
using UnityEngine;
using UnityEngine.Splines;
#if UNITY_2022_1_OR_NEWER
using UnityEditor.Overlays;
#else
using System.Reflection;
using UnityEditor.Toolbars;
using UnityEngine.UIElements;
#endif
using Interpolators = UnityEngine.Splines.Interpolators;
namespace Unity.Splines.Examples
{
[CustomEditor(typeof(SpeedTiltTool))]
#if UNITY_2022_1_OR_NEWER
class SplineDataPointToolSettings : UnityEditor.Editor, ICreateToolbar
#else
class SplineDataPointToolSettings : UnityEditor.Editor
#endif
{
public virtual IEnumerable<string> toolbarElements
{
get
{
yield return "Tool Settings/Pivot Mode";
yield return "Tool Settings/Pivot Rotation";
yield return "SpeedTiltTool/SplineDataType";
}
}
#if !UNITY_2022_1_OR_NEWER
const string k_ElementClassName = "unity-editor-toolbar-element";
const string k_StyleSheetsPath = "StyleSheets/Toolbars/";
static VisualElement CreateToolbar()
{
var target = new VisualElement();
var path = k_StyleSheetsPath + "EditorToolbar";
var common = EditorGUIUtility.Load($"{path}Common.uss") as StyleSheet;
if (common != null)
target.styleSheets.Add(common);
var themeSpecificName = EditorGUIUtility.isProSkin ? "Dark" : "Light";
var themeSpecific = EditorGUIUtility.Load($"{path}{themeSpecificName}.uss") as StyleSheet;
if (themeSpecific != null)
target.styleSheets.Add(themeSpecific);
target.AddToClassList("unity-toolbar-overlay");
target.style.flexDirection = FlexDirection.Row;
return target;
}
public override VisualElement CreateInspectorGUI()
{
var root = CreateToolbar();
var elements = TypeCache.GetTypesWithAttribute(typeof(EditorToolbarElementAttribute));
foreach (var element in toolbarElements)
{
var type = elements.FirstOrDefault(x =>
{
var attrib = x.GetCustomAttribute<EditorToolbarElementAttribute>();
return attrib != null && attrib.id == element;
});
if (type != null)
{
try
{
const BindingFlags flags = BindingFlags.Instance |
BindingFlags.Public |
BindingFlags.NonPublic |
BindingFlags.CreateInstance;
var ve = (VisualElement)Activator.CreateInstance(type, flags, null, null, null, null);
ve.AddToClassList(k_ElementClassName);
root.Add(ve);
}
catch (Exception e)
{
Debug.LogError($"Failed creating toolbar element from ID \"{element}\".\n{e}");
}
}
}
EditorToolbarUtility.SetupChildrenAsButtonStrip(root);
return root;
}
#endif
}
[EditorTool("Speed & Tilt Tool", typeof(AnimateCarAlongSpline))]
public class SpeedTiltTool : EditorTool, IDrawSelectedHandles
{
internal enum SplineDataType
{
SpeedData,
TiltData
};
//Speed handles parameters
const float k_SpeedScaleFactor = 10f;
const float k_DisplaySpace = 0.5f;
//Tilt handles parameters
Quaternion m_StartingRotation;
const float k_HandleSize = 0.15f;
Color[] m_HandlesColors = {Color.red, new (1f,0.6f,0f)};
List<Vector3> m_LineSegments = new List<Vector3>();
static SplineDataType s_SelectedSplineData = SplineDataType.SpeedData;
internal static SplineDataType selectedSplineData
{
get => s_SelectedSplineData;
set => s_SelectedSplineData = value;
}
GUIContent m_IconContent;
public override GUIContent toolbarIcon => m_IconContent;
bool m_DisableHandles;
bool m_SpeedInUse;
bool m_TiltInUse;
void OnEnable()
{
m_IconContent = new GUIContent()
{
image = Resources.Load<Texture2D>("Icons/SpeedTiltTool"),
text = "Speed & Tilt Tool",
tooltip = "Adjust the vehicle speed and tilt DataPoints along the spline."
};
}
public override void OnToolGUI(EditorWindow window)
{
var splineDataTarget = target as AnimateCarAlongSpline;
if(splineDataTarget == null || splineDataTarget.splineContainer == null)
return;
var nativeSpline = new NativeSpline(splineDataTarget.splineContainer.Spline, splineDataTarget.splineContainer.transform.localToWorldMatrix);
Undo.RecordObject(splineDataTarget, "Modifying Speed and Tilt SplineData");
m_DisableHandles = false;
//Speed handles section
Handles.color = m_HandlesColors[(int)SplineDataType.SpeedData];
//User defined : Handles to manipulate Speed data
m_SpeedInUse = DrawSpeedDataPoints(nativeSpline, splineDataTarget.speed, splineDataTarget.m_MaxSpeed, true);
//Use defined : Draws a line along the whole Speed SplineData
DrawSpeedSplineData(nativeSpline, splineDataTarget.speed);
//Tilt handles section
Handles.color = m_HandlesColors[(int)SplineDataType.TiltData];
//User defined : Handles to manipulate Tilt data
m_TiltInUse = DrawTiltDataPoints(nativeSpline, splineDataTarget.tilt);
//Use defined : Draws a line along the whole Tilt SplineData
DrawTiltSplineData(nativeSpline, splineDataTarget.tilt);
//Draw DataPoint default Manipulation handles
Handles.color = m_HandlesColors[(int)s_SelectedSplineData];
if(s_SelectedSplineData == SplineDataType.SpeedData)
nativeSpline.DataPointHandles(splineDataTarget.speed);
else
nativeSpline.DataPointHandles(splineDataTarget.tilt);
}
public void OnDrawHandles()
{
var splineDataTarget = target as AnimateCarAlongSpline;
if(ToolManager.IsActiveTool(this) || splineDataTarget.splineContainer == null)
return;
if(Event.current.type != EventType.Repaint)
return;
m_DisableHandles = true;
var nativeSpline = new NativeSpline(splineDataTarget.splineContainer.Spline, splineDataTarget.splineContainer.transform.localToWorldMatrix);
Color color = m_HandlesColors[(int)SplineDataType.SpeedData];
color.a = 0.5f;
Handles.color = color;
DrawSpeedDataPoints(nativeSpline, splineDataTarget.speed, splineDataTarget.m_MaxSpeed, false);
DrawSpeedSplineData(nativeSpline, splineDataTarget.speed);
color = m_HandlesColors[(int)SplineDataType.TiltData];
color.a = 0.5f;
Handles.color = color;
DrawTiltSplineData(nativeSpline,splineDataTarget.tilt);
}
bool DrawSpeedDataPoints(NativeSpline spline, SplineData<float> speedSplineData, float maxSpeed, bool drawLabel)
{
var inUse = false;
for(int dataFrameIndex = 0; dataFrameIndex < speedSplineData.Count; dataFrameIndex++)
{
var dataPoint = speedSplineData[dataFrameIndex];
var normalizedT = SplineUtility.GetNormalizedInterpolation(spline, dataPoint.Index, speedSplineData.PathIndexUnit);
var position = spline.EvaluatePosition(normalizedT);
var speedValue = dataPoint.Value;
if(speedValue > maxSpeed)
{
speedValue = maxSpeed;
dataPoint.Value = maxSpeed;
speedSplineData[dataFrameIndex] = dataPoint;
}
var id = m_DisableHandles ? -1 : GUIUtility.GetControlID(FocusType.Passive);
if(DrawSpeedDataPoint(id, position, speedValue, drawLabel, out var result))
{
dataPoint.Value = Mathf.Clamp(result, 0.01f, maxSpeed);
speedSplineData[dataFrameIndex] = dataPoint;
inUse = true;
}
}
return inUse;
}
bool DrawSpeedDataPoint(
int controlID,
Vector3 position,
float inValue,
bool drawLabel,
out float outValue)
{
outValue = 0f;
var handleColor = Handles.color;
if(GUIUtility.hotControl == controlID)
handleColor = Handles.selectedColor;
else if(GUIUtility.hotControl == 0 && HandleUtility.nearestControl==controlID)
handleColor = Handles.preselectionColor;
var extremity = position + (inValue / k_SpeedScaleFactor) * Vector3.up;
using(new Handles.DrawingScope(handleColor))
{
var size = k_HandleSize * HandleUtility.GetHandleSize(position);
Handles.DrawLine(position, extremity);
var val = Handles.Slider(controlID, extremity, Vector3.up, size, Handles.SphereHandleCap, 0);
if(drawLabel)
Handles.Label(extremity + 2f * size * Vector3.up, inValue.ToString());
if(GUIUtility.hotControl == controlID)
{
outValue = k_SpeedScaleFactor * (val - position).magnitude * math.sign(math.dot(val - position, Vector3.up));
return true;
}
}
return false;
}
bool DrawTiltDataPoints(NativeSpline spline, SplineData<float3> tiltSplineData)
{
var inUse = false;
for(int dataFrameIndex = 0; dataFrameIndex < tiltSplineData.Count; dataFrameIndex++)
{
var dataPoint = tiltSplineData[dataFrameIndex];
var normalizedT = SplineUtility.GetNormalizedInterpolation(spline, dataPoint.Index, tiltSplineData.PathIndexUnit);
spline.Evaluate(normalizedT, out var position, out var tangent, out var up);
var id = m_DisableHandles ? -1 : GUIUtility.GetControlID(FocusType.Passive);
if(DrawTiltDataPoint(id, position, tangent, up, dataPoint.Value, out var result))
{
dataPoint.Value = result;
tiltSplineData[dataFrameIndex] = dataPoint;
inUse = true;
}
}
return inUse;
}
bool DrawTiltDataPoint(
int controlID,
Vector3 position,
Vector3 tangent,
Vector3 up,
float3 inValue,
out float3 outValue)
{
outValue = float3.zero;
if(tangent == Vector3.zero)
return false;
Matrix4x4 localMatrix = Matrix4x4.identity;
localMatrix.SetTRS(position, Quaternion.LookRotation(tangent, up), Vector3.one);
var matrix = Handles.matrix * localMatrix;
using(new Handles.DrawingScope(matrix))
{
var dataPointRotation = Quaternion.FromToRotation(Vector3.up, inValue);
if(GUIUtility.hotControl == 0)
m_StartingRotation = dataPointRotation;
var color = Handles.color;
if(!m_TiltInUse)
color.a = 0.33f;
using(new Handles.DrawingScope(color))
Handles.ArrowHandleCap(-1, Vector3.zero, Quaternion.FromToRotation(Vector3.forward, inValue), 1f, EventType.Repaint);
var rotation = Handles.Disc(controlID, dataPointRotation, Vector3.zero, Vector3.forward, 1, false, 0);
if(GUIUtility.hotControl == controlID)
{
var deltaRot = Quaternion.Inverse(m_StartingRotation) * rotation;
outValue = deltaRot * m_StartingRotation * Vector3.up;
return true;
}
}
return false;
}
void DrawSpeedSplineData(NativeSpline spline, SplineData<float> splineData)
{
m_LineSegments.Clear();
if(GUIUtility.hotControl == 0
|| m_SpeedInUse
|| !ToolManager.IsActiveTool(this)
|| Tools.viewToolActive)
{
var data = splineData.Evaluate(spline, 0, PathIndexUnit.Distance, new Interpolators.LerpFloat());
var position = spline.EvaluatePosition(0);
var previousExtremity = (Vector3)position + ( data / k_SpeedScaleFactor ) * Vector3.up;
var currentOffset = k_DisplaySpace;
while(currentOffset < spline.GetLength())
{
var t = currentOffset / spline.GetLength();
position = spline.EvaluatePosition(t);
data = splineData.Evaluate(spline, currentOffset, PathIndexUnit.Distance, new Interpolators.LerpFloat());
var extremity = (Vector3)position + ( data / k_SpeedScaleFactor ) * Vector3.up;
m_LineSegments.Add(previousExtremity);
m_LineSegments.Add(extremity);
currentOffset += k_DisplaySpace;
previousExtremity = extremity;
}
position = spline.EvaluatePosition(1);
data = splineData.Evaluate(spline, spline.GetLength(), PathIndexUnit.Distance, new Interpolators.LerpFloat());
var lastExtremity = (Vector3)position + ( data / k_SpeedScaleFactor ) * Vector3.up;
m_LineSegments.Add(previousExtremity);
m_LineSegments.Add(lastExtremity);
}
Handles.DrawLines(m_LineSegments.ToArray());
}
void DrawTiltSplineData(NativeSpline spline, SplineData<float3> splineData)
{
m_LineSegments.Clear();
if(GUIUtility.hotControl == 0
|| m_TiltInUse
|| !ToolManager.IsActiveTool(this)
|| Tools.viewToolActive)
{
var currentOffset = k_DisplaySpace;
while(currentOffset < spline.GetLength())
{
var t = currentOffset / spline.GetLength();
spline.Evaluate(t, out float3 position, out float3 direction, out float3 up);
var data = splineData.Evaluate(spline, t, PathIndexUnit.Normalized,
new Interpolators.LerpFloat3());
Matrix4x4 localMatrix = Matrix4x4.identity;
localMatrix.SetTRS(position, Quaternion.LookRotation(direction, up), Vector3.one);
m_LineSegments.Add(localMatrix.GetPosition());
m_LineSegments.Add(localMatrix.MultiplyPoint(math.normalize(data)));
currentOffset += k_DisplaySpace;
}
}
var color = Handles.color;
if(!m_TiltInUse)
color.a = 0.33f;
using(new Handles.DrawingScope(color))
Handles.DrawLines(m_LineSegments.ToArray());
}
}
}