WuhuIslandTesting/Library/PackageCache/com.unity.splines@1.0.1/Runtime/ISpline.cs

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2025-01-07 02:06:59 +01:00
using System.Collections.Generic;
namespace UnityEngine.Splines
{
/// <summary>
/// A key-value pair associating a distance to interpolation ratio ('t') value. This is used when evaluating Spline
/// attributes to ensure uniform ditribution of sampling points.
/// </summary>
/// <seealso cref="CurveUtility.CalculateCurveLengths"/>
public struct DistanceToInterpolation
{
/// <summary>
/// Distance in Unity units.
/// </summary>
public float Distance;
/// <summary>
/// A normalized interpolation ratio ('t').
/// </summary>
public float T;
}
/// <summary>
/// ISpline defines the interface from which Spline types inherit.
/// </summary>
public interface ISpline : IReadOnlyList<BezierKnot>
{
/// <summary>
/// Whether the spline is open (has a start and end point) or closed (forms an unbroken loop).
/// </summary>
bool Closed { get; }
/// <summary>
/// Return the sum of all curve lengths, accounting for <see cref="Closed"/> state.
/// </summary>
/// <returns>
/// Returns the sum length of all curves composing this spline, accounting for closed state.
/// </returns>
float GetLength();
/// <summary>
/// Get a <see cref="BezierCurve"/> from a knot index.
/// </summary>
/// <param name="index">The knot index that serves as the first control point for this curve.</param>
/// <returns>
/// A <see cref="BezierCurve"/> formed by the knot at index and the next knot.
/// </returns>
public BezierCurve GetCurve(int index);
/// <summary>
/// Return the length of a curve.
/// </summary>
/// <param name="index">The index of the curve for which the length needs to be retrieved</param>
/// <seealso cref="GetLength"/>
/// <returns>
/// Returns the length of the curve of index 'index' in the spline.
/// </returns>
public float GetCurveLength(int index);
/// <summary>
/// Return the interpolation ratio (0 to 1) corresponding to a distance on a <see cref="BezierCurve"/>. Distance
/// is relative to the curve.
/// </summary>
/// <param name="curveIndex"> The zero-based index of the curve.</param>
/// <param name="curveDistance"> The distance (measuring from the knot at curveIndex) to convert to a normalized interpolation ratio.</param>
/// <returns>The normalized interpolation ratio matching distance on the designated curve. </returns>
public float GetCurveInterpolation(int curveIndex, float curveDistance);
}
}