118 lines
3.7 KiB
C#
118 lines
3.7 KiB
C#
|
using System;
|
||
|
using UnityEditor.Build.Pipeline.Interfaces;
|
||
|
|
||
|
namespace UnityEditor.Build.Pipeline.Utilities
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Keeps track of the SBP build progress.
|
||
|
/// </summary>
|
||
|
public class ProgressTracker : IProgressTracker, IDisposable
|
||
|
{
|
||
|
const long k_TicksPerSecond = 10000000;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Stores the number of tasks
|
||
|
/// </summary>
|
||
|
public int TaskCount { get; set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Stores the amount of progress done as a decimal.
|
||
|
/// </summary>
|
||
|
public float Progress { get { return CurrentTask / (float)TaskCount; } }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Stores the amount of updates per second.
|
||
|
/// </summary>
|
||
|
public uint UpdatesPerSecond
|
||
|
{
|
||
|
get { return (uint)(k_TicksPerSecond / UpdateFrequency); }
|
||
|
set { UpdateFrequency = k_TicksPerSecond / Math.Max(value, 1); }
|
||
|
}
|
||
|
|
||
|
bool m_Disposed = false;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Stores the id of currently running task.
|
||
|
/// </summary>
|
||
|
protected int CurrentTask { get; set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Stores the name of the currently running task.
|
||
|
/// </summary>
|
||
|
protected string CurrentTaskTitle { get; set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Stores current the time stamp.
|
||
|
/// </summary>
|
||
|
protected long TimeStamp { get; set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Stores the task update frequency.
|
||
|
/// </summary>
|
||
|
protected long UpdateFrequency { get; set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Stores information about the current task.
|
||
|
/// </summary>
|
||
|
public ProgressTracker()
|
||
|
{
|
||
|
CurrentTask = 0;
|
||
|
CurrentTaskTitle = "";
|
||
|
TimeStamp = 0;
|
||
|
UpdateFrequency = k_TicksPerSecond / 100;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Updates the progress bar to reflect the new running task.
|
||
|
/// </summary>
|
||
|
/// <param name="taskTitle">The name of the new task.</param>
|
||
|
/// <returns>Returns true if the progress bar is running. Returns false if the user cancels the progress bar.</returns>
|
||
|
public virtual bool UpdateTask(string taskTitle)
|
||
|
{
|
||
|
CurrentTask++;
|
||
|
CurrentTaskTitle = taskTitle;
|
||
|
TimeStamp = 0;
|
||
|
return !EditorUtility.DisplayCancelableProgressBar(CurrentTaskTitle, "", Progress);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Updates the information displayed for currently running task.
|
||
|
/// </summary>
|
||
|
/// <param name="taskInfo">The task information.</param>
|
||
|
/// <returns>Returns true if the progress bar is running. Returns false if the user cancels the progress bar.</returns>
|
||
|
public virtual bool UpdateInfo(string taskInfo)
|
||
|
{
|
||
|
var currentTicks = DateTime.Now.Ticks;
|
||
|
if (currentTicks - TimeStamp < UpdateFrequency)
|
||
|
return true;
|
||
|
|
||
|
TimeStamp = currentTicks;
|
||
|
return !EditorUtility.DisplayCancelableProgressBar(CurrentTaskTitle, taskInfo, Progress);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Disposes of the progress tracker instance.
|
||
|
/// </summary>
|
||
|
public void Dispose()
|
||
|
{
|
||
|
Dispose(true);
|
||
|
GC.SuppressFinalize(this);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Disposes of the progress tracker instance and clears the popup progress bar.
|
||
|
/// </summary>
|
||
|
/// <param name="disposing">Set to true to clear the popup progress bar. Set to false to leave the progress bar as is.</param>
|
||
|
protected virtual void Dispose(bool disposing)
|
||
|
{
|
||
|
if (m_Disposed)
|
||
|
return;
|
||
|
|
||
|
if (disposing)
|
||
|
EditorUtility.ClearProgressBar();
|
||
|
|
||
|
m_Disposed = true;
|
||
|
}
|
||
|
}
|
||
|
}
|