WuhuIslandTesting/Library/PackageCache/com.unity.addressables@1.21.12/Editor/Build/AnalyzeRules/CheckResourcesDupeDependencies.cs

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2025-01-07 02:06:59 +01:00
using System.Collections.Generic;
using System.IO;
using UnityEditor.AddressableAssets.Settings;
namespace UnityEditor.AddressableAssets.Build.AnalyzeRules
{
/// <summary>
/// Rule class to check resource dependencies for duplicates
/// </summary>
public class CheckResourcesDupeDependencies : BundleRuleBase
{
/// <inheritdoc />
public override string ruleName
{
get { return "Check Resources to Addressable Duplicate Dependencies"; }
}
/// <inheritdoc />
public override bool CanFix
{
get { return false; }
}
/// <summary>
/// Clear analysis and calculate built in resources and corresponding bundle dependencies
/// </summary>
/// <param name="settings">The current Addressables settings object</param>
/// <returns>List of results from analysis</returns>
public override List<AnalyzeResult> RefreshAnalysis(AddressableAssetSettings settings)
{
ClearAnalysis();
AddressableAnalytics.ReportUsageEvent(AddressableAnalytics.UsageEventType.RunCheckResourcesDupeDependenciesRule);
return CalculateBuiltInResourceDependenciesToBundleDependecies(settings, GetResourcePaths());
}
/// <inheritdoc />
public override void FixIssues(AddressableAssetSettings settings)
{
//Do nothing. There's nothing to fix.
}
/// <inheritdoc />
internal protected override string[] GetResourcePaths()
{
string[] resourceDirectory = Directory.GetDirectories("Assets", "Resources", SearchOption.AllDirectories);
List<string> resourcePaths = new List<string>();
foreach (string directory in resourceDirectory)
resourcePaths.AddRange(Directory.GetFiles(directory, "*", SearchOption.AllDirectories));
return resourcePaths.ToArray();
}
}
[InitializeOnLoad]
class RegisterCheckResourcesDupeDependencies
{
static RegisterCheckResourcesDupeDependencies()
{
AnalyzeSystem.RegisterNewRule<CheckResourcesDupeDependencies>();
}
}
}