93 lines
3 KiB
C#
93 lines
3 KiB
C#
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#region License
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/*
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MIT License
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Copyright(c) 2017-2020 Mattias Edlund
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#endregion
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using System.Runtime.CompilerServices;
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namespace UnityMeshSimplifier.Internal
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{
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internal class UVChannels<TVec>
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{
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private static readonly int UVChannelCount = MeshUtils.UVChannelCount;
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private ResizableArray<TVec>[] channels = null;
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private TVec[][] channelsData = null;
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public TVec[][] Data
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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for (int i = 0; i < UVChannelCount; i++)
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{
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if (channels[i] != null)
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{
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channelsData[i] = channels[i].Data;
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}
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else
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{
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channelsData[i] = null;
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}
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}
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return channelsData;
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}
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}
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/// <summary>
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/// Gets or sets a specific channel by index.
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/// </summary>
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/// <param name="index">The channel index.</param>
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public ResizableArray<TVec> this[int index]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return channels[index]; }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set { channels[index] = value; }
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}
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public UVChannels()
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{
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channels = new ResizableArray<TVec>[UVChannelCount];
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channelsData = new TVec[UVChannelCount][];
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}
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/// <summary>
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/// Resizes all channels at once.
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/// </summary>
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/// <param name="capacity">The new capacity.</param>
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/// <param name="trimExess">If exess memory should be trimmed.</param>
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public void Resize(int capacity, bool trimExess = false)
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{
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for (int i = 0; i < UVChannelCount; i++)
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{
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if (channels[i] != null)
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{
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channels[i].Resize(capacity, trimExess);
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}
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}
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}
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}
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}
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