51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
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#region License
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/*
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MIT License
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Copyright(c) 2017-2020 Mattias Edlund
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#endregion
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using System.Collections.Generic;
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using UnityEditor;
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namespace UnityMeshSimplifier.Editor
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{
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internal static class SerializedPropertyExtensions
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{
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public static IEnumerable<SerializedProperty> GetChildProperties(this SerializedProperty property)
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{
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int originalDepth = property.depth;
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var childProperty = property.Copy();
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if (!childProperty.NextVisible(true))
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yield break; // There was no more properties
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while (childProperty.depth > originalDepth)
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{
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yield return childProperty;
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if (!childProperty.NextVisible(false))
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break;
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}
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}
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}
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}
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