51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
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using System;
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using UnityEngine;
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namespace SLZ.Marrow.Warehouse
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{
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[Serializable]
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public class PalletReference : ScannableReference<Pallet>
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{
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public PalletReference() : base(Warehouse.Barcode.EmptyBarcode())
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{
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}
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public PalletReference(Barcode barcode) : base(barcode)
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{
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}
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public PalletReference(string barcode) : base(barcode)
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{
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}
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public Pallet Pallet
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{
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get
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{
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TryGetPallet(out var retPallet);
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return retPallet;
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}
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}
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public bool TryGetPallet(out Pallet pallet)
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{
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pallet = null;
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bool success = false;
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if (AssetWarehouse.ready)
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{
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success = AssetWarehouse.Instance.TryGetPallet(Barcode, out pallet);
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}
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return success;
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}
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public static bool IsValid(PalletReference palletReference)
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{
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return palletReference != null && Barcode.IsValid(palletReference.Barcode);
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}
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}
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}
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