✨ Add water shader by Atlas and, flip some faces and experiment with animations
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1764 changed files with 303341 additions and 66722 deletions
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@ -15,7 +15,7 @@ C:/Users/johan/BetterWuhuIsland
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Successfully changed project path to: C:/Users/johan/BetterWuhuIsland
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C:/Users/johan/BetterWuhuIsland
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets
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Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed'
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Registering precompiled unity dll's ...
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Mono: successfully reloaded assembly
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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Detected stack overflow when accessing AddressableAssetSettingsDefaultObject.Settings object.
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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@ -153,29 +153,29 @@ UnityEngine.Debug:LogError (object)
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Mono: successfully reloaded assembly
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Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found
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Unloading 6665 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7114.
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Memory consumption went from 281.8 MB to 279.3 MB.
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