BetterWuhuIsland/Logs/AssetImportWorker6-prev.log

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Using pre-set license
Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker6
-projectPath
C:/Users/johan/BetterWuhuIsland
-logFile
Logs/AssetImportWorker6.log
-srvPort
52395
Successfully changed project path to: C:/Users/johan/BetterWuhuIsland
C:/Users/johan/BetterWuhuIsland
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [21680] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1429220741 [EditorId] 1429220741 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [21680] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1429220741 [EditorId] 1429220741 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Refreshing native plugins compatible for Editor in 173.14 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.56 ms.
Initialize engine version: 2021.3.16f1 (4016570cf34f)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon 780M Graphics (ID=0x15bf)
Vendor: ATI
VRAM: 15917 MB
Driver: 32.0.11024.2
Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56116
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003209 seconds.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 104.83 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.25 ms.
Mono: successfully reloaded assembly
- Completed reload, in 0.458 seconds
Domain Reload Profiling:
ReloadAssembly (458ms)
BeginReloadAssembly (52ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
EndReloadAssembly (342ms)
LoadAssemblies (51ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (65ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (16ms)
SetupLoadedEditorAssemblies (231ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (35ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (105ms)
BeforeProcessingInitializeOnLoad (1ms)
ProcessInitializeOnLoadAttributes (54ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.006306 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 112.34 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.07 ms.
Package Manager log level set to [2]
Detected stack overflow when accessing AddressableAssetSettingsDefaultObject.Settings object.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject:LoadSettingsObject () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs:47)
UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject:get_Settings () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs:119)
UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:get_Settings () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/Settings/AddressableAssetGroup.cs:333)
UnityEditor.AddressableAssets.Settings.GroupSchemas.BundledAssetGroupSchema:Validate () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/Settings/GroupSchemas/BundledAssetGroupSchema.cs:631)
UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:Validate () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/Settings/AddressableAssetGroup.cs:482)
UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:OnEnable () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/Settings/AddressableAssetGroup.cs:461)
UnityEditor.AssetDatabase:LoadAssetAtPath<UnityEditor.AddressableAssets.Settings.AddressableAssetSettings> (string)
UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject:LoadSettingsObject () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs:65)
UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject:get_Settings () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs:119)
UnityEditor.AddressableAssets.AddressableEditorInitialization:.cctor () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableEditorInitialization.cs:20)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs Line: 47)
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282
at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
Mono: successfully reloaded assembly
- Completed reload, in 1.241 seconds
Domain Reload Profiling:
ReloadAssembly (1242ms)
BeginReloadAssembly (187ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (130ms)
EndReloadAssembly (994ms)
LoadAssemblies (78ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (222ms)
ReleaseScriptCaches (1ms)
RebuildScriptCaches (44ms)
SetupLoadedEditorAssemblies (624ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (112ms)
BeforeProcessingInitializeOnLoad (97ms)
ProcessInitializeOnLoadAttributes (323ms)
ProcessInitializeOnLoadMethodAttributes (75ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (3ms)
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found
Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Refreshing native plugins compatible for Editor in 1.39 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.10 ms.
Unloading 6665 Unused Serialized files (Serialized files now loaded: 0)
Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7114.
Memory consumption went from 281.8 MB to 279.3 MB.
Total: 4.323000 ms (FindLiveObjects: 0.471300 ms CreateObjectMapping: 0.300600 ms MarkObjects: 3.049400 ms DeleteObjects: 0.500400 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0