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✨ (modules/flake) improve library loading and implement system class module mappings
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9 changed files with 144 additions and 73 deletions
54
modules/flake/lib.nix
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54
modules/flake/lib.nix
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{
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lib,
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puzzlelib,
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...
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}:
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let
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# Utility function to read a directory and return its contents.
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readDirectory = directory: builtins.readDir directory;
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# Utility function to handle each filesystem entity (file or directory).
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filesystemEntityToAttrSet = directory: importArgs: name: type:
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if type == "directory" then
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dirToAttrSet "${directory}/${name}" importArgs
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else if name == "default.nix" then
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import "${directory}/${name}" importArgs
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else
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{};
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filesystemEntityToList = directory: name: type:
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if type == "directory" then
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dirToModuleList "${directory}/${name}"
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else if name == "default.nix" then
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[ "${directory}/${name}" ]
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else
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[];
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dirToModuleList = directory:
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let
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readDir = readDirectory directory;
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in
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builtins.foldl' (acc: name:
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acc ++ (filesystemEntityToList directory name (builtins.getAttr name readDir))
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) [] (builtins.attrNames readDir);
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# Utility function to recursively load modules from a directory.
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dirToAttrSet = directory: importArgs:
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let
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# Read provided directory only once at the very start and save the result.
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readDir = readDirectory directory;
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in
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# Iterate over the attr names of a readDir operation.
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builtins.foldl' (acc: name:
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# Merge outputs of handling a filesystem entity (file or directory) into accumulator.
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# Files return attribute sets with their resulting expressions, directories return the result of multiple file handling operations.
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acc // (filesystemEntityToAttrSet directory importArgs name (builtins.getAttr name readDir))
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) {} (builtins.attrNames readDir);
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in
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{
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# Add lib.${namespace} attribute to module arguments, for easy access.
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# Additionally, pass on dirToAttrSet method on lib.${namespace} for reusability in other modules.
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_module.args = {
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puzzlelib = dirToAttrSet ../../lib { inherit lib puzzlelib; } // { inherit dirToAttrSet dirToModuleList filesystemEntityToList filesystemEntityToAttrSet; };
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};
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}
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