puzzlevision/modules/flake/lib.nix

54 lines
2 KiB
Nix

{
lib,
puzzlelib,
...
}:
let
# Utility function to read a directory and return its contents.
readDirectory = directory: builtins.readDir directory;
# Utility function to handle each filesystem entity (file or directory).
filesystemEntityToAttrSet = directory: importArgs: name: type:
if type == "directory" then
dirToAttrSet "${directory}/${name}" importArgs
else if name == "default.nix" then
import "${directory}/${name}" importArgs
else
{};
filesystemEntityToList = directory: name: type:
if type == "directory" then
dirToModuleList "${directory}/${name}"
else if name == "default.nix" then
[ "${directory}/${name}" ]
else
[];
dirToModuleList = directory:
let
readDir = readDirectory directory;
in
builtins.foldl' (acc: name:
acc ++ (filesystemEntityToList directory name (builtins.getAttr name readDir))
) [] (builtins.attrNames readDir);
# Utility function to recursively load modules from a directory.
dirToAttrSet = directory: importArgs:
let
# Read provided directory only once at the very start and save the result.
readDir = readDirectory directory;
in
# Iterate over the attr names of a readDir operation.
builtins.foldl' (acc: name:
# Merge outputs of handling a filesystem entity (file or directory) into accumulator.
# Files return attribute sets with their resulting expressions, directories return the result of multiple file handling operations.
acc // (filesystemEntityToAttrSet directory importArgs name (builtins.getAttr name readDir))
) {} (builtins.attrNames readDir);
in
{
# Add lib.${namespace} attribute to module arguments, for easy access.
# Additionally, pass on dirToAttrSet method on lib.${namespace} for reusability in other modules.
_module.args = {
puzzlelib = dirToAttrSet ../../lib { inherit lib puzzlelib; } // { inherit dirToAttrSet dirToModuleList filesystemEntityToList filesystemEntityToAttrSet; };
};
}