Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								d01d1f7e01 
								
							 
						 
						
							
							
								
								Debugger: Use 3dbrew names for GPU registers  
							
							 
							
							... 
							
							
							
							This list was imported from the 3dbrew wiki page and is pretty much
complete. 
							
						 
						
							2016-01-24 20:29:44 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0b6cc0592d 
								
							 
						 
						
							
							
								
								Merge pull request  #1334  from tfarley/hw-depth-modifiers  
							
							 
							
							... 
							
							
							
							hwrasterizer: Use depth offset 
							
						 
						
							2016-01-20 22:27:33 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									tfarley 
								
							 
						 
						
							
							
							
							
								
							
							
								f53dbafdae 
								
							 
						 
						
							
							
								
								hwrasterizer: Use depth offset  
							
							 
							
							
							
						 
						
							2016-01-20 21:57:59 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								4966568076 
								
							 
						 
						
							
							
								
								command_processor: Get rid of variable shadowing  
							
							 
							
							
							
						 
						
							2016-01-17 02:22:51 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								6a261e825c 
								
							 
						 
						
							
							
								
								Merge pull request  #1196  from linkmauve/khr_debug  
							
							 
							
							... 
							
							
							
							Add optional GL_KHR_debug support 
							
						 
						
							2016-01-12 22:54:52 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								5e17a586da 
								
							 
						 
						
							
							
								
								video_core: Make the renderer global a unique_ptr  
							
							 
							
							
							
						 
						
							2015-12-30 08:52:01 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								97dc9634a2 
								
							 
						 
						
							
							
								
								swrasterizer: Add missing override specifier  
							
							 
							
							
							
						 
						
							2015-12-29 18:35:38 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								015d7b9779 
								
							 
						 
						
							
							
								
								VideoCore: Sync state after changing rasterizers  
							
							 
							
							... 
							
							
							
							This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation. 
							
						 
						
							2015-12-20 17:37:15 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								402692c08d 
								
							 
						 
						
							
							
								
								Merge pull request  #1267  from yuriks/flipped-framebuffer  
							
							 
							
							... 
							
							
							
							OpenGL: Flip framebuffers during transfer rather than when rendering 
							
						 
						
							2015-12-09 20:35:15 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3013f26d70 
								
							 
						 
						
							
							
								
								Merge pull request  #1269  from Subv/triangle_fan  
							
							 
							
							... 
							
							
							
							GPU/PrimitiveAssembler: Fixed drawing triangle fans. 
							
						 
						
							2015-12-08 10:27:40 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								195fedccf0 
								
							 
						 
						
							
							
								
								VideoCore: Unify interface to OpenGL and SW rasterizers  
							
							 
							
							... 
							
							
							
							This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations. 
							
						 
						
							2015-12-07 20:20:38 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								03835d04f4 
								
							 
						 
						
							
							
								
								VideoCore: Rename HWRasterizer methods to be less confusing  
							
							 
							
							
							
						 
						
							2015-12-06 19:08:37 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								da80ece8b9 
								
							 
						 
						
							
							
								
								OpenGL: Rename cache functions to better match what they actually do  
							
							 
							
							
							
						 
						
							2015-12-06 17:02:52 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								7b33e163b9 
								
							 
						 
						
							
							
								
								GPU/PrimitiveAssembler: Fixed drawing triangle fans.  
							
							 
							
							... 
							
							
							
							It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle. 
							
						 
						
							2015-12-06 10:48:05 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								cf81e08389 
								
							 
						 
						
							
							
								
								OpenGL: Flip framebuffers during transfer rather than when rendering  
							
							 
							
							
							
						 
						
							2015-12-04 22:23:39 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								95dbc6eb0e 
								
							 
						 
						
							
							
								
								OpenGL: Add support for glFrontFace in the state tracker  
							
							 
							
							
							
						 
						
							2015-12-04 21:58:26 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								e9c209ccc8 
								
							 
						 
						
							
							
								
								PICA: Properly emulate 1-stage delay in the combiner buffer  
							
							 
							
							... 
							
							
							
							This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes  #1140 . 
							
						 
						
							2015-11-30 22:45:18 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								f008dfbaca 
								
							 
						 
						
							
							
								
								renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.  
							
							 
							
							
							
						 
						
							2015-11-25 22:33:24 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Pierre de La Morinerie 
								
							 
						 
						
							
							
							
							
								
							
							
								0735630744 
								
							 
						 
						
							
							
								
								Use regular uniform location  
							
							 
							
							... 
							
							
							
							The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ). 
							
						 
						
							2015-11-25 11:56:11 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								823ce62f2f 
								
							 
						 
						
							
							
								
								FragShader: Use an UBO instead of several individual uniforms  
							
							 
							
							
							
						 
						
							2015-11-18 21:03:56 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								7a37dba75b 
								
							 
						 
						
							
							
								
								GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).  
							
							 
							
							... 
							
							
							
							Related to #1170  
							
						 
						
							2015-11-09 21:16:11 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								53df67376d 
								
							 
						 
						
							
							
								
								OpenGL: Log GL_KHR_debug messages we receive  
							
							 
							
							... 
							
							
							
							This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API. 
							
						 
						
							2015-10-24 02:30:51 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								74186a5f01 
								
							 
						 
						
							
							
								
								gl_shader_gen: Use explicit locations for vertex shader attributes.  
							
							 
							
							
							
						 
						
							2015-10-21 22:29:56 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e663f5c914 
								
							 
						 
						
							
							
								
								gl_shader_gen: Optimize code for AppendAlphaTestCondition.  
							
							 
							
							... 
							
							
							
							- Also add a comment to AppendColorCombiner. 
							
						 
						
							2015-10-21 22:29:56 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e7b1f2ae0a 
								
							 
						 
						
							
							
								
								gl_rasterizer: Define enum types for each vertex texcoord attribute.  
							
							 
							
							
							
						 
						
							2015-10-21 21:59:47 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0ebcff710e 
								
							 
						 
						
							
							
								
								gl_shader_gen: Various cleanups to shader generation.  
							
							 
							
							
							
						 
						
							2015-10-21 21:59:44 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								240a3b80d9 
								
							 
						 
						
							
							
								
								gl_rasterizer: Use MMH3 hash for shader cache hey.  
							
							 
							
							... 
							
							
							
							- Includes a check to confirm no hash collisions. 
							
						 
						
							2015-10-21 21:58:59 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								71edb55114 
								
							 
						 
						
							
							
								
								gl_shader_gen: Require explicit uniform locations.  
							
							 
							
							... 
							
							
							
							- Fixes uniform issue on AMD. 
							
						 
						
							2015-10-21 21:54:56 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								5ef2df056d 
								
							 
						 
						
							
							
								
								gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.  
							
							 
							
							
							
						 
						
							2015-10-21 21:53:19 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c2c4faef4c 
								
							 
						 
						
							
							
								
								gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).  
							
							 
							
							
							
						 
						
							2015-10-21 21:53:18 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								bd833b8dd8 
								
							 
						 
						
							
							
								
								gl_shader_gen: Fix bug where TEV stage outputs should be clamped.  
							
							 
							
							
							
						 
						
							2015-10-21 21:53:18 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								f2e7f7e101 
								
							 
						 
						
							
							
								
								gl_rasterizer: Add documentation to ShaderCacheKey.  
							
							 
							
							
							
						 
						
							2015-10-21 21:53:17 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4b5141954e 
								
							 
						 
						
							
							
								
								gl_shader_gen: Add additional function documentation.  
							
							 
							
							
							
						 
						
							2015-10-21 21:53:17 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								2a0a86f629 
								
							 
						 
						
							
							
								
								gl_shader_util: Cleanup header file + add docstring.  
							
							 
							
							
							
						 
						
							2015-10-21 21:53:16 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a74774257e 
								
							 
						 
						
							
							
								
								gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.  
							
							 
							
							
							
						 
						
							2015-10-21 21:53:16 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c86b9d4242 
								
							 
						 
						
							
							
								
								renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.  
							
							 
							
							
							
						 
						
							2015-10-21 21:53:14 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3c057bd3d8 
								
							 
						 
						
							
							
								
								gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.  
							
							 
							
							
							
						 
						
							2015-10-21 21:53:05 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b02a533d94 
								
							 
						 
						
							
							
								
								gl_shader_util: Use vec3 constants for AppendColorCombiner.  
							
							 
							
							
							
						 
						
							2015-10-21 21:51:24 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								37b0aa5af7 
								
							 
						 
						
							
							
								
								gl_rasterizer: Fix typo in uploading TEV const color uniforms.  
							
							 
							
							
							
						 
						
							2015-10-21 21:51:24 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								82f3e6dc69 
								
							 
						 
						
							
							
								
								gl_shader_util: Fix precision bug with alpha testing.  
							
							 
							
							... 
							
							
							
							- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer. 
							
						 
						
							2015-10-21 21:51:23 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								e3f4233cef 
								
							 
						 
						
							
							
								
								Initial implementation of fragment shader generation with caching.  
							
							 
							
							
							
						 
						
							2015-10-21 21:51:23 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								14af5919ba 
								
							 
						 
						
							
							
								
								CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.  
							
							 
							
							... 
							
							
							
							The LOG_* function itself already appends one. 
							
						 
						
							2015-10-09 22:14:56 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rohit Nirmal 
								
							 
						 
						
							
							
							
							
								
							
							
								32391cffdd 
								
							 
						 
						
							
							
								
								Silence -Wsign-compare warnings.  
							
							 
							
							
							
						 
						
							2015-10-06 22:16:15 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Martin Lindhe 
								
							 
						 
						
							
							
							
							
								
							
							
								bafb7afba2 
								
							 
						 
						
							
							
								
								fix some xcode 7.0 warnings  
							
							 
							
							
							
						 
						
							2015-09-29 23:11:09 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								751fbfdcc3 
								
							 
						 
						
							
							
								
								general: Silence some warnings when using clang  
							
							 
							
							
							
						 
						
							2015-09-16 08:51:53 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								aec28ed91e 
								
							 
						 
						
							
							
								
								video_core: Reorganize headers  
							
							 
							
							
							
						 
						
							2015-09-11 07:31:15 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								1fa772393b 
								
							 
						 
						
							
							
								
								video_core: Remove unnecessary includes from headers  
							
							 
							
							
							
						 
						
							2015-09-11 00:10:03 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a008b28659 
								
							 
						 
						
							
							
								
								Merge pull request  #1133  from lioncash/emplace-back  
							
							 
							
							... 
							
							
							
							gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle 
							
						 
						
							2015-09-10 15:07:06 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0d5604fdcb 
								
							 
						 
						
							
							
								
								Merge pull request  #1136  from lioncash/proto  
							
							 
							
							... 
							
							
							
							renderer_opengl: Remove unimplemented function declaration 
							
						 
						
							2015-09-10 11:29:33 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								8a3428f16c 
								
							 
						 
						
							
							
								
								renderer_opengl: Remove unimplemented function declaration  
							
							 
							
							
							
						 
						
							2015-09-10 10:45:44 -04:00