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	GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).
Related to #1170
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		|  | @ -157,6 +157,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 
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|                 // TODO: What happens if a loader overwrites a previous one's data?
 | ||||
|                 for (unsigned component = 0; component < loader_config.component_count; ++component) { | ||||
|                     if (component >= 12) | ||||
|                         LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component); | ||||
|                     u32 attribute_index = loader_config.GetComponent(component); | ||||
|                     vertex_attribute_sources[attribute_index] = load_address; | ||||
|                     vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); | ||||
|  |  | |||
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