Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								7d5cad4093 
								
							 
						 
						
							
							
								
								CMakeLists: Specify EXCLUDE_FROM_ALL for teakra  
							
							... 
							
							
							
							Ensures that unused targets introduced in the add_subdirectory call
don't show up in IDE builds if they aren't used (which is the case for
teakra_c). 
							
						 
						
							2020-05-01 08:31:58 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								246cea229c 
								
							 
						 
						
							
							
								
								common: Remove chunk_file.h  
							
							... 
							
							
							
							This is part of Dolphin's serialization code, which isn't used and
probably never will be, considering that savestates are implemented with
boost. 
							
						 
						
							2020-05-01 08:23:59 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								763778e6c0 
								
							 
						 
						
							
							
								
								gl_rasterizer: Make const on references consistent  
							
							... 
							
							
							
							Applies const to auto& instances that would actually resolve to a const
reference for readability and explicitness. 
							
						 
						
							2020-05-01 06:19:20 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								437453d32b 
								
							 
						 
						
							
							
								
								gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()  
							
							... 
							
							
							
							Previously undefined behavior was being invoked in the case that
geometry shaders weren't supported. 
							
						 
						
							2020-05-01 06:10:32 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								81768bf0c2 
								
							 
						 
						
							
							
								
								gl_rasterizer: Resolve truncation warnings  
							
							
							
						 
						
							2020-05-01 06:08:20 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								df97021f55 
								
							 
						 
						
							
							
								
								gl_rasterizer: Make use of std::string_view in IsVendorAmd()  
							
							... 
							
							
							
							Same behavior, no heap allocation.
strings returned from glGetString() are guaranteed to be static strings,
so this is safe to do. They're also guaranteed to be null-terminated. 
							
						 
						
							2020-05-01 05:57:25 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								de140a5870 
								
							 
						 
						
							
							
								
								gl_rasterizer: Default destructor in the cpp file  
							
							
							
						 
						
							2020-05-01 05:53:40 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								ea08178dde 
								
							 
						 
						
							
							
								
								gl_rasterizer: Remove unused emu_window variable in RasterizerOpenGL  
							
							... 
							
							
							
							Silences an unused private variable warning. 
							
						 
						
							2020-05-01 05:52:48 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								59a614a70f 
								
							 
						 
						
							
							
								
								gl_rasterizer_cache: Remove unnecessary reference parameter in LoadCustomTexture()  
							
							... 
							
							
							
							This is only ever used in a self-referential manner, so we can make use
of the texture info member directly. 
							
						 
						
							2020-05-01 05:42:35 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								e342f36e02 
								
							 
						 
						
							
							
								
								gl_rasterizer_cache: Flatten LoadCustomTexture()  
							
							... 
							
							
							
							Makes the control flow much nicer to follow, as we don't store to a
local before returning anymore. 
							
						 
						
							2020-05-01 05:33:47 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mat M 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								85d37c9994 
								
							 
						 
						
							
							
								
								gl_shader_disk: Make use of std::nullopt where applicable ( #5293 )  
							
							... 
							
							
							
							Some implementations can use the std::nullopt_t constructor of
std::optional to avoid needing to completely zero out the internal
buffer of the optional and instead only set the validity byte within it.
e.g. Consider the following function:
std::optional<std::vector<ShaderDiskCacheRaw>> fn() {
    return {};
}
With libc++ this will result in the following code generation on x86-64:
Fn():
  mov     rax, rdi
  vxorps  xmm0, xmm0, xmm0
  vmovups ymmword ptr [rdi], ymm0
  vzeroupper
  ret
With libstdc++, we also get the similar equivalent:
Fn():
  vpxor   xmm0, xmm0, xmm0
  mov     rax, rdi
  vmovdqu XMMWORD PTR [rdi], xmm0
  vmovdqu XMMWORD PTR [rdi+16], xmm0
  ret
If we change this function to return std::nullopt instead, then this
simplifies both the code gen from libc++ and libstdc++ down to:
Fn():
  mov     BYTE PTR [rdi+24], 0
  mov     rax, rdi
  ret
Given how little of a change is necessary to result in better code
generation, this is essentially a "free" very minor optimization. 
							
						 
						
							2020-04-30 22:42:32 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								f20120e5a7 
								
							 
						 
						
							
							
								
								gl_shader_gen: Mark hash implementations as noexcept  
							
							... 
							
							
							
							These shouldn't throw at all, so we can mark the interface as such. 
							
						 
						
							2020-04-30 22:57:36 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								ca4f7266c0 
								
							 
						 
						
							
							
								
								gl_shader_manager: Remove unused variable within LoadDiskCache()  
							
							
							
						 
						
							2020-04-30 22:48:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								138539c9a0 
								
							 
						 
						
							
							
								
								gl_shader_manager: Eliminate variable shadowing  
							
							... 
							
							
							
							Resolves a few -Wshadow warnings. 
							
						 
						
							2020-04-30 22:46:58 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								2d83b39532 
								
							 
						 
						
							
							
								
								gl_shader_manager: Avoid unnecessary std::vector copy in LoadDiskCache()  
							
							... 
							
							
							
							Same behavior, but without an unnecessary reallocation. 
							
						 
						
							2020-04-30 22:43:03 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								e118cb1e0b 
								
							 
						 
						
							
							
								
								renderer_opengl: Resolve compiler truncation warnings  
							
							... 
							
							
							
							Resolves numerous truncation warnings on MSVC. 
							
						 
						
							2020-04-30 22:26:14 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								d23ffe9b42 
								
							 
						 
						
							
							
								
								gl_shader_gen: Mark PicaVSConfig reference parameter as const  
							
							... 
							
							
							
							This isn't mutated whatsoever, so this can be marked const. 
							
						 
						
							2020-04-30 22:07:25 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4a677e83fe 
								
							 
						 
						
							
							
								
								Merge pull request  #5287  from vvanelslande/teakra  
							
							... 
							
							
							
							Update teakra 
							
						 
						
							2020-04-30 12:48:23 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Valentin Vanelslande 
								
							 
						 
						
							
							
							
							
								
							
							
								ce58151c21 
								
							 
						 
						
							
							
								
								Update teakra  
							
							
							
						 
						
							2020-04-29 21:53:01 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ben 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								64694b0f11 
								
							 
						 
						
							
							
								
								Merge pull request  #5276  from B3n30/fix_travis_frozen_linux  
							
							... 
							
							
							
							fix travis-ci frozen mingw build 
							
						 
						
							2020-04-29 22:43:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pengfei Zhu 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c937876935 
								
							 
						 
						
							
							
								
								Merge pull request  #5282  from FearlessTobi/free-bytes-fix  
							
							... 
							
							
							
							savedata_archive: Make GetFreeBytes return a more accurate value 
							
						 
						
							2020-04-29 21:41:07 +08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									FearlessTobi 
								
							 
						 
						
							
							
							
							
								
							
							
								7f8151b9b9 
								
							 
						 
						
							
							
								
								savedata_archive: Make GetFreeBytes return a more accurate value  
							
							... 
							
							
							
							Previously, we were returning a value that was way too big, causing an integer overflow in Fractured Souls.
According to wwylele, the biggest oberserved save size for 3DS is 1MB, so this new value should leave plenty of room, even if games use a bigger size. 
							
						 
						
							2020-04-29 05:42:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mat M 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								98fe5f82c5 
								
							 
						 
						
							
							
								
								memory: Make getter functions const qualified where applicable ( #5251 )  
							
							... 
							
							
							
							Many of these functions are capable of being used within const contexts,
so we can apply the const qualifier in some cases and add const based
overloads for others, which makes the interface a little bit more
flexible and const-correct. 
							
						 
						
							2020-04-28 14:43:52 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mat M 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								96832a2c82 
								
							 
						 
						
							
							
								
								core/memory: Make use of std::move in Entry::operator= ( #5233 )  
							
							... 
							
							
							
							* core/memory: Amend unusual return value of operator=
operator= usually returns a reference to this. Given there's no comment
explaining why void was used, this can be assumed to be an oversight.
* core/memory: Make use of std::move in Entry::operator=
Same behavior, minus the need for an atomic reference count increment
and decrement (since MemoryRef contains a std::shared_ptr). 
							
						 
						
							2020-04-28 14:39:02 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ben 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9dc0f38ffd 
								
							 
						 
						
							
							
								
								Merge pull request  #5241  from lioncash/pica  
							
							... 
							
							
							
							pica_state: Make use of std::array where applicable 
							
						 
						
							2020-04-28 09:01:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marshall Mohror 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8a0b0c2fc7 
								
							 
						 
						
							
							
								
								texture_filters: update ScaleForce ( #5270 )  
							
							... 
							
							
							
							* texture_filters: update ScaleForce
* texture_filters: optimize scale_force
* texture_filters/scale_force: optimize final offset calculation 
							
						 
						
							2020-04-27 23:50:47 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								41b7df4a32 
								
							 
						 
						
							
							
								
								command_processor: Resolve undefined behavior type punning  
							
							... 
							
							
							
							We can use std::memcpy to achieve the same behavior without undefined
behavior. Once Citra moves to C++20 we can convert this over to
std::bit_cast. 
							
						 
						
							2020-04-27 15:35:21 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								5ac4636a14 
								
							 
						 
						
							
							
								
								pica_state: Make use of std::array  
							
							... 
							
							
							
							Same behavior, stronger typing. 
							
						 
						
							2020-04-27 15:35:18 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ben 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ed304e2877 
								
							 
						 
						
							
							
								
								Merge pull request  #5179  from vitor-k/reenable-hidapi  
							
							... 
							
							
							
							Reenable hidapi for SDL2.0.12 and up 
							
						 
						
							2020-04-27 16:35:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									badda71 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f18aef0579 
								
							 
						 
						
							
							
								
								add program counter in unmapped memory access log messages ( #5149 )  
							
							... 
							
							
							
							* add program counter in unmapped memory access log messages 
							
						 
						
							2020-04-27 16:31:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									xperia64 
								
							 
						 
						
							
							
							
							
								
							
							
								03145e307b 
								
							 
						 
						
							
							
								
								Add measured frame cycles  
							
							
							
						 
						
							2020-04-26 18:02:25 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									B3n30 
								
							 
						 
						
							
							
							
							
								
							
							
								93453dddb4 
								
							 
						 
						
							
							
								
								test: use gold instead of ld  
							
							
							
						 
						
							2020-04-26 11:37:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									xperia64 
								
							 
						 
						
							
							
							
							
								
							
							
								5e95b35900 
								
							 
						 
						
							
							
								
								Update FPS to roughly match the actual 3DS rate  
							
							
							
						 
						
							2020-04-26 03:22:11 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									xperia64 
								
							 
						 
						
							
							
							
							
								
							
							
								a0e8255b65 
								
							 
						 
						
							
							
								
								Update cycles and explanation  
							
							
							
						 
						
							2020-04-26 03:14:54 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mat M 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bc14f485c4 
								
							 
						 
						
							
							
								
								gl_shader_disk_cache: std::move entries in LoadTransferable() ( #5249 )  
							
							
							
						 
						
							2020-04-24 17:49:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pengfei Zhu 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								77ffe37c46 
								
							 
						 
						
							
							
								
								Merge pull request  #5247  from lioncash/copy3  
							
							... 
							
							
							
							swrasterizer/proctex: Take regs by const reference 
							
						 
						
							2020-04-24 22:07:03 +08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vitor Kiguchi 
								
							 
						 
						
							
							
							
							
								
							
							
								e6b4052b04 
								
							 
						 
						
							
							
								
								MSVC: set SDL_VER to 2.0.12  
							
							
							
						 
						
							2020-04-23 00:07:10 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ben 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								39463f1f6d 
								
							 
						 
						
							
							
								
								ArmInterface: return ref instead of copy for GetTimer ( #5227 )  
							
							... 
							
							
							
							* ArmInterface: return ref instead of copy for GetTimer
* ArmInterface: add const ref GetTimer
* ArmInterface: return raw pointer instead of shared_ptr in GetTimer
* remove more unnecessary shared_ptr usage
* Fix save states
* fix unit tests 
							
						 
						
							2020-04-22 07:44:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									xperia64 
								
							 
						 
						
							
							
							
							
								
							
							
								3a1601a534 
								
							 
						 
						
							
							
								
								Change audio_frame_ticks with length explanation  
							
							
							
						 
						
							2020-04-21 23:40:34 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									xperia64 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								38c3c9c74b 
								
							 
						 
						
							
							
								
								Add sample rate field to AAC decoder ( #5195 )  
							
							... 
							
							
							
							* Add sample rate field to AAC decoder
* Fix TODO comment
* Remove unneeded conversion 
							
						 
						
							2020-04-21 20:34:50 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mat M 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8b43dff849 
								
							 
						 
						
							
							
								
								gl_shader_gen: Convert file-scope std::string into a std::string_view ( #5263 )  
							
							... 
							
							
							
							Same behavior, no heap allocations at program start up 
							
						 
						
							2020-04-21 20:31:58 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marshall Mohror 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								db5b8b9c88 
								
							 
						 
						
							
							
								
								video_core: reduce string allocations in shader decompiler ( #5261 )  
							
							... 
							
							
							
							* video_core: reduce string allocations in shader decompiler
* use append for indentation instead of resize
Co-authored-by: Mat M. <mathew1800@gmail.com> 
							
						 
						
							2020-04-20 22:08:58 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mat M 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b82d4315fe 
								
							 
						 
						
							
							
								
								custom_tex_cache: Remove reliance on the global system instance ( #5252 )  
							
							... 
							
							
							
							Removes direct usages of Core::System::GetInstance() and instead passes
the direct necessities through the interface. 
							
						 
						
							2020-04-20 21:50:16 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Hamish Milne 
								
							 
						 
						
							
							
							
							
								
							
							
								6783289909 
								
							 
						 
						
							
							
								
								CR actions  
							
							
							
						 
						
							2020-04-20 16:30:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Hamish Milne 
								
							 
						 
						
							
							
							
							
								
							
							
								55c9162d02 
								
							 
						 
						
							
							
								
								Clean up the Callback (don't store a shared_ptr to parent)  
							
							
							
						 
						
							2020-04-20 16:29:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Hamish Milne 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d5a962cb81 
								
							 
						 
						
							
							
								
								Fix savestates compatibility ( #5256 )  
							
							... 
							
							
							
							* Fix savestates compatibility 
							
						 
						
							2020-04-20 16:21:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Valle 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3597921ec5 
								
							 
						 
						
							
							
								
								Merge pull request  #5235  from lioncash/move  
							
							... 
							
							
							
							ipc_helpers: Make PushStaticBuffer take std::vector by value 
							
						 
						
							2020-04-19 21:51:52 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Valle 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bcc80d0871 
								
							 
						 
						
							
							
								
								Merge pull request  #5243  from lioncash/move2  
							
							... 
							
							
							
							geometry_pipeline: std::move vertex handler in SetVertexHandler() 
							
						 
						
							2020-04-19 21:48:48 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Valle 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1469ad339c 
								
							 
						 
						
							
							
								
								Merge pull request  #5244  from lioncash/move3  
							
							... 
							
							
							
							gl_shader_manager: std::move std::string where applicable 
							
						 
						
							2020-04-19 21:48:15 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Valle 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								acf18ce4dd 
								
							 
						 
						
							
							
								
								Merge pull request  #5245  from lioncash/guard  
							
							... 
							
							
							
							video_core: Add missing header guards 
							
						 
						
							2020-04-19 21:47:45 -05:00