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	gl_rasterizer_cache: Remove unnecessary reference parameter in LoadCustomTexture()
This is only ever used in a self-referential manner, so we can make use of the texture info member directly.
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					 2 changed files with 15 additions and 12 deletions
				
			
		|  | @ -692,12 +692,12 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info) { | ||||
| bool CachedSurface::LoadCustomTexture(u64 tex_hash) { | ||||
|     auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache(); | ||||
|     const auto& image_interface = Core::System::GetInstance().GetImageInterface(); | ||||
| 
 | ||||
|     if (custom_tex_cache.IsTextureCached(tex_hash)) { | ||||
|         tex_info = custom_tex_cache.LookupTexture(tex_hash); | ||||
|         custom_tex_info = custom_tex_cache.LookupTexture(tex_hash); | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|  | @ -706,22 +706,23 @@ bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_inf | |||
|     } | ||||
| 
 | ||||
|     const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash); | ||||
|     if (!image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, | ||||
|                                     path_info.path)) { | ||||
|     if (!image_interface->DecodePNG(custom_tex_info.tex, custom_tex_info.width, | ||||
|                                     custom_tex_info.height, path_info.path)) { | ||||
|         LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path); | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     const std::bitset<32> width_bits(tex_info.width); | ||||
|     const std::bitset<32> height_bits(tex_info.height); | ||||
|     const std::bitset<32> width_bits(custom_tex_info.width); | ||||
|     const std::bitset<32> height_bits(custom_tex_info.height); | ||||
|     if (width_bits.count() != 1 || height_bits.count() != 1) { | ||||
|         LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path); | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path); | ||||
|     Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height); | ||||
|     custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width, tex_info.height); | ||||
|     Common::FlipRGBA8Texture(custom_tex_info.tex, custom_tex_info.width, custom_tex_info.height); | ||||
|     custom_tex_cache.CacheTexture(tex_hash, custom_tex_info.tex, custom_tex_info.width, | ||||
|                                   custom_tex_info.height); | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
|  | @ -791,11 +792,13 @@ void CachedSurface::UploadGLTexture(Common::Rectangle<u32> rect, GLuint read_fb_ | |||
|     std::string dump_path; // Has to be declared here for logging later
 | ||||
|     u64 tex_hash = 0; | ||||
| 
 | ||||
|     if (Settings::values.dump_textures || Settings::values.custom_textures) | ||||
|     if (Settings::values.dump_textures || Settings::values.custom_textures) { | ||||
|         tex_hash = Common::ComputeHash64(gl_buffer.data(), gl_buffer.size()); | ||||
|     } | ||||
| 
 | ||||
|     if (Settings::values.custom_textures) | ||||
|         is_custom = LoadCustomTexture(tex_hash, custom_tex_info); | ||||
|     if (Settings::values.custom_textures) { | ||||
|         is_custom = LoadCustomTexture(tex_hash); | ||||
|     } | ||||
| 
 | ||||
|     // Load data from memory to the surface
 | ||||
|     GLint x0 = static_cast<GLint>(rect.left); | ||||
|  |  | |||
|  | @ -184,7 +184,7 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface | |||
|     void FlushGLBuffer(PAddr flush_start, PAddr flush_end); | ||||
| 
 | ||||
|     // Custom texture loading and dumping
 | ||||
|     bool LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info); | ||||
|     bool LoadCustomTexture(u64 tex_hash); | ||||
|     void DumpTexture(GLuint target_tex, u64 tex_hash); | ||||
| 
 | ||||
|     // Upload/Download data in gl_buffer in/to this surface's texture
 | ||||
|  |  | |||
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