aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								f52d8c1a9b 
								
							 
						 
						
							
							
								
								Shader JIT: Fix float to integer rounding in MOVA  
							
							 
							
							... 
							
							
							
							MOVA converts new address register values from floats to integers using truncation 
							
						 
						
							2015-08-27 15:26:41 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								dd0e1061ef 
								
							 
						 
						
							
							
								
								Shader JIT: ifdef out reference to ifdef'd out shader_map  
							
							 
							
							... 
							
							
							
							shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built. 
							
						 
						
							2015-08-26 22:28:19 +00:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								0fcabd2b11 
								
							 
						 
						
							
							
								
								Integrate the MicroProfile profiling library  
							
							 
							
							... 
							
							
							
							This brings goodies such as a configurable user interface and
multi-threaded timeline view. 
							
						 
						
							2015-08-24 22:16:28 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								afd45d1d7f 
								
							 
						 
						
							
							
								
								Merge pull request  #1063  from Subv/hw_renderer_debug_fb  
							
							 
							
							... 
							
							
							
							HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint 
							
						 
						
							2015-08-24 13:02:44 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								583d777b1a 
								
							 
						 
						
							
							
								
								HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.  
							
							 
							
							... 
							
							
							
							Reported here https://communities.intel.com/message/324464  
							
						 
						
							2015-08-24 11:28:28 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								eff10959de 
								
							 
						 
						
							
							
								
								fixup! Shaders: Fix multiplications between 0.0 and inf  
							
							 
							
							
							
						 
						
							2015-08-24 02:10:11 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								d8ef20c856 
								
							 
						 
						
							
							
								
								Shader JIT: Tiny micro-optimization in DPH  
							
							 
							
							
							
						 
						
							2015-08-24 01:48:37 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								630a850d4d 
								
							 
						 
						
							
							
								
								Shaders: Fix multiplications between 0.0 and inf  
							
							 
							
							... 
							
							
							
							The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes  #1024  (missing OoT interface items) 
							
						 
						
							2015-08-24 01:48:15 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								082b74fa24 
								
							 
						 
						
							
							
								
								Shaders: Explicitly conform to PICA semantics in MAX/MIN  
							
							 
							
							
							
						 
						
							2015-08-24 01:46:58 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								76247170df 
								
							 
						 
						
							
							
								
								Shader JIT: Add name to second scratch register (XMM4)  
							
							 
							
							
							
						 
						
							2015-08-24 01:46:10 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								fa5076eb9b 
								
							 
						 
						
							
							
								
								shader_jit: Replace two MDisp usages with MatR  
							
							 
							
							
							
						 
						
							2015-08-24 00:39:50 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								455147ee95 
								
							 
						 
						
							
							
								
								Shader JIT: Fix CMP NaN behavior to match hardware  
							
							 
							
							
							
						 
						
							2015-08-24 01:29:40 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								83c214f6d8 
								
							 
						 
						
							
							
								
								Merge pull request  #1062  from aroulin/shader-rcp-rsq  
							
							 
							
							... 
							
							
							
							Shader: RCP and RSQ computes only the 1st component 
							
						 
						
							2015-08-23 17:56:35 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								d1b9383d86 
								
							 
						 
						
							
							
								
								HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.  
							
							 
							
							
							
						 
						
							2015-08-23 15:26:17 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								03c5cfead4 
								
							 
						 
						
							
							
								
								Shader: Use std::sqrt for float instead of sqrt  
							
							 
							
							
							
						 
						
							2015-08-23 22:03:07 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								fa552f11ef 
								
							 
						 
						
							
							
								
								Shader: RCP and RSQ computes only the 1st component  
							
							 
							
							
							
						 
						
							2015-08-23 22:01:17 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								2f1514b904 
								
							 
						 
						
							
							
								
								Shader: implement DPH/DPHI in JIT  
							
							 
							
							
							
						 
						
							2015-08-22 11:09:53 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								2e7cf2f6cf 
								
							 
						 
						
							
							
								
								Shader: implement DPH/DPHI in interpreter  
							
							 
							
							... 
							
							
							
							Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew. 
							
						 
						
							2015-08-22 11:09:53 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								0c7da9b815 
								
							 
						 
						
							
							
								
								HWRasterizer: Implemented stencil ops 6 and 7.  
							
							 
							
							
							
						 
						
							2015-08-21 11:05:56 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								7c1f84a92b 
								
							 
						 
						
							
							
								
								SWRasterizer: Implemented stencil ops 6 and 7.  
							
							 
							
							... 
							
							
							
							IncrementWrap and DecrementWrap, verified with hwtests. 
							
						 
						
							2015-08-21 11:01:42 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								e43eb130d4 
								
							 
						 
						
							
							
								
								HWRasterizer: Implemented stencil op 1 (GL_ZERO)  
							
							 
							
							
							
						 
						
							2015-08-21 10:59:49 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								fef1462371 
								
							 
						 
						
							
							
								
								SWRasterizer: Implemented stencil action 1 (GL_ZERO).  
							
							 
							
							... 
							
							
							
							Verified with hwtests. 
							
						 
						
							2015-08-21 10:35:25 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								b3e530d005 
								
							 
						 
						
							
							
								
								SWRasterizer: Removed a todo. Verified with hwtests.  
							
							 
							
							
							
						 
						
							2015-08-21 10:09:15 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								8e6336d96b 
								
							 
						 
						
							
							
								
								SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.  
							
							 
							
							... 
							
							
							
							The HW renderer already did this. 
							
						 
						
							2015-08-21 09:48:43 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								e74825e3d0 
								
							 
						 
						
							
							
								
								Rasterizer: Abstract duplicated stencil code into a lambda.  
							
							 
							
							
							
						 
						
							2015-08-21 09:45:36 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								46f660a789 
								
							 
						 
						
							
							
								
								GLRasterizer: Implemented stencil testing in the hw renderer.  
							
							 
							
							
							
						 
						
							2015-08-20 10:11:09 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								186873420f 
								
							 
						 
						
							
							
								
								GPU/Rasterizer: Corrected the stencil implementation.  
							
							 
							
							... 
							
							
							
							Verified the behavior with hardware tests. 
							
						 
						
							2015-08-20 10:10:35 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								f3e8f42718 
								
							 
						 
						
							
							
								
								Shader: implement SGE, SGEI and SLT in JIT  
							
							 
							
							
							
						 
						
							2015-08-19 14:29:39 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								863730f6a7 
								
							 
						 
						
							
							
								
								Shader: implement SGE, SGEI in interpreter  
							
							 
							
							
							
						 
						
							2015-08-19 14:29:39 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3c5ff418ca 
								
							 
						 
						
							
							
								
								Merge pull request  #1047  from aroulin/shader-ex2-lg2  
							
							 
							
							... 
							
							
							
							Shader: Save caller-saved registers in JIT before a CALL 
							
						 
						
							2015-08-18 22:02:25 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								2f9eb98f03 
								
							 
						 
						
							
							
								
								Shader: Save caller-saved registers in JIT before a CALL  
							
							 
							
							
							
						 
						
							2015-08-19 03:40:07 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								026379ed55 
								
							 
						 
						
							
							
								
								Merge pull request  #1037  from aroulin/shader-ex2-lg2  
							
							 
							
							... 
							
							
							
							Shader: Implement EX2 and LG2 in interpreter/JIT 
							
						 
						
							2015-08-18 19:42:32 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								1f18c9f8dd 
								
							 
						 
						
							
							
								
								Merge pull request  #1034  from yuriks/rg8-textures  
							
							 
							
							... 
							
							
							
							videocore: Added RG8 texture support 
							
						 
						
							2015-08-16 22:17:12 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								7d3a6016d6 
								
							 
						 
						
							
							
								
								Shader: implement EX2 and LG2 in JIT  
							
							 
							
							
							
						 
						
							2015-08-17 01:12:34 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									LittleWhite 
								
							 
						 
						
							
							
							
							
								
							
							
								9d6748fa94 
								
							 
						 
						
							
							
								
								Fix Linux GCC 4.9 build (complaining about undeclared memset)  
							
							 
							
							
							
						 
						
							2015-08-16 17:21:08 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								638e47c04d 
								
							 
						 
						
							
							
								
								Shader: implement EX2 and LG2 in interpreter  
							
							 
							
							
							
						 
						
							2015-08-16 15:54:30 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								96820ae42a 
								
							 
						 
						
							
							
								
								Build fix for Debug configurations.  
							
							 
							
							
							
						 
						
							2015-08-16 15:14:54 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								f5144e6c10 
								
							 
						 
						
							
							
								
								Merge pull request  #997  from Lectem/cmdlist_full_debug  
							
							 
							
							... 
							
							
							
							citra-qt: Improve pica command list widget (add mask, fix some issues) 
							
						 
						
							2015-08-16 13:34:45 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								33ba604fd9 
								
							 
						 
						
							
							
								
								Introduce a shader tracer to allow inspection of input/output values for each processed instruction.  
							
							 
							
							
							
						 
						
							2015-08-16 14:12:11 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								2e3601f415 
								
							 
						 
						
							
							
								
								Pica/DebugUtils: Include uniform information into shader dumps.  
							
							 
							
							
							
						 
						
							2015-08-16 13:22:01 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								4cb302c8ae 
								
							 
						 
						
							
							
								
								citra-qt: Improve shader debugger.  
							
							 
							
							... 
							
							
							
							Now supports dumping the current shader and recognizes a larger number of output semantics. 
							
						 
						
							2015-08-16 13:22:00 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Patrick Martin 
								
							 
						 
						
							
							
							
							
								
							
							
								5b65d95310 
								
							 
						 
						
							
							
								
								videocore: Added RG8 texture support  
							
							 
							
							
							
						 
						
							2015-08-16 02:21:50 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								db97090cad 
								
							 
						 
						
							
							
								
								Shader: Use a POD struct for registers.  
							
							 
							
							
							
						 
						
							2015-08-15 18:03:27 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b39c053785 
								
							 
						 
						
							
							
								
								Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.  
							
							 
							
							
							
						 
						
							2015-08-15 18:03:27 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0ee00861f6 
								
							 
						 
						
							
							
								
								Common: Cleanup CPU capability detection code.  
							
							 
							
							
							
						 
						
							2015-08-15 18:03:26 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a1942238f5 
								
							 
						 
						
							
							
								
								Common: Move cpu_detect to x64 directory.  
							
							 
							
							
							
						 
						
							2015-08-15 18:03:26 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								bd7e691f78 
								
							 
						 
						
							
							
								
								x64: Refactor to remove fake interfaces and general cleanups.  
							
							 
							
							
							
						 
						
							2015-08-15 18:03:25 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								cfb354f11f 
								
							 
						 
						
							
							
								
								JIT: Support negative address offsets.  
							
							 
							
							
							
						 
						
							2015-08-15 18:01:22 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								094ae6fadb 
								
							 
						 
						
							
							
								
								Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.  
							
							 
							
							... 
							
							
							
							- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT. 
							
						 
						
							2015-08-15 18:01:07 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								d67e2f78b7 
								
							 
						 
						
							
							
								
								Common: Added MurmurHash3 hash function for general-purpose use.  
							
							 
							
							
							
						 
						
							2015-08-15 17:33:46 -04:00