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	Shader JIT: Add name to second scratch register (XMM4)
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					 1 changed files with 5 additions and 3 deletions
				
			
		|  | @ -115,6 +115,8 @@ static const X64Reg SRC1 = XMM1; | |||
| static const X64Reg SRC2 = XMM2; | ||||
| /// Loaded with the third swizzled source register, otherwise can be used as a scratch register
 | ||||
| static const X64Reg SRC3 = XMM3; | ||||
| /// Additional scratch register
 | ||||
| static const X64Reg SCRATCH2 = XMM4; | ||||
| /// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one
 | ||||
| static const X64Reg ONE = XMM14; | ||||
| /// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR
 | ||||
|  | @ -227,8 +229,8 @@ void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) { | |||
|             u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) | ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1); | ||||
|             BLENDPS(SCRATCH, R(src), mask); | ||||
|         } else { | ||||
|             MOVAPS(XMM4, R(src)); | ||||
|             UNPCKHPS(XMM4, R(SCRATCH)); // Unpack X/Y components of source and destination
 | ||||
|             MOVAPS(SCRATCH2, R(src)); | ||||
|             UNPCKHPS(SCRATCH2, R(SCRATCH)); // Unpack X/Y components of source and destination
 | ||||
|             UNPCKLPS(SCRATCH, R(src)); // Unpack Z/W components of source and destination
 | ||||
| 
 | ||||
|             // Compute selector to selectively copy source components to destination for SHUFPS instruction
 | ||||
|  | @ -236,7 +238,7 @@ void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) { | |||
|                      ((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) | | ||||
|                      ((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) | | ||||
|                      ((swiz.DestComponentEnabled(3) ? 2 : 3) << 6); | ||||
|             SHUFPS(SCRATCH, R(XMM4), sel); | ||||
|             SHUFPS(SCRATCH, R(SCRATCH2), sel); | ||||
|         } | ||||
| 
 | ||||
|         // Store dest back to memory
 | ||||
|  |  | |||
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