Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								60fc0b086f 
								
							 
						 
						
							
							
								
								VideoCore: Split regs.h inclusions  
							
							
							
						 
						
							2017-02-09 00:04:24 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								5759d94b5c 
								
							 
						 
						
							
							
								
								VideoCore: Move Regs to its own file  
							
							
							
						 
						
							2017-02-04 13:59:12 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								f7c7f422c6 
								
							 
						 
						
							
							
								
								VideoCore: Split shader regs from Regs struct  
							
							
							
						 
						
							2017-02-04 13:59:11 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								000e78144c 
								
							 
						 
						
							
							
								
								VideoCore: Split rasterizer regs from Regs struct  
							
							
							
						 
						
							2017-02-04 13:08:47 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								97e06b0a0d 
								
							 
						 
						
							
							
								
								Merge pull request  #2476  from yuriks/shader-refactor3  
							
							... 
							
							
							
							Oh No! More shader changes! 
							
						 
						
							2017-02-04 13:02:48 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								6dc1d6e568 
								
							 
						 
						
							
							
								
								ShaderJIT: add 16 dummy bytes at the bottom of the stack  
							
							
							
						 
						
							2017-02-03 14:53:38 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
							
							
								
							
							
								0b9c59ff22 
								
							 
						 
						
							
							
								
								Common/x64: remove legacy emitter and abi ( #2504 )  
							
							... 
							
							
							
							These are not used any more since we moved shader JIT to xbyak. 
							
						 
						
							2017-01-31 01:06:42 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Merry 
								
							 
						 
						
							
							
							
							
								
							
							
								f7e96dc068 
								
							 
						 
						
							
							
								
								shader_jit_x64_compiler: esi and edi should be persistent ( #2500 )  
							
							
							
						 
						
							2017-01-31 00:38:31 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								dcdffabfe6 
								
							 
						 
						
							
							
								
								VideoCore: Extract swrast-specific data from OutputVertex  
							
							
							
						 
						
							2017-01-29 21:31:38 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								8ed9f9d49f 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer  
							
							... 
							
							
							
							This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes. 
							
						 
						
							2017-01-29 21:31:38 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								92bf5c88e6 
								
							 
						 
						
							
							
								
								VideoCore: Split shader output writing from semantic loading  
							
							
							
						 
						
							2017-01-29 21:31:37 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								335df895b9 
								
							 
						 
						
							
							
								
								VideoCore: Consistently use shader configuration to load attributes  
							
							
							
						 
						
							2017-01-29 21:31:37 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								ab6954e942 
								
							 
						 
						
							
							
								
								VideoCore: Rename some types to more accurate names  
							
							
							
						 
						
							2017-01-29 21:31:36 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								0e9081b973 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Move entry_point to SetupBatch  
							
							
							
						 
						
							2017-01-25 18:53:25 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								0f64274145 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup  
							
							
							
						 
						
							2017-01-25 18:53:25 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								6fa3687afc 
								
							 
						 
						
							
							
								
								Shader: Remove OutputRegisters struct  
							
							
							
						 
						
							2017-01-25 18:53:25 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								9ea5eacf91 
								
							 
						 
						
							
							
								
								Shader: Initialize conditional_code in interpreter  
							
							... 
							
							
							
							This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them. 
							
						 
						
							2017-01-25 18:53:24 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								1a2acc3baa 
								
							 
						 
						
							
							
								
								Shader: Don't read ShaderSetup from global state  
							
							
							
						 
						
							2017-01-25 18:53:24 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								fa4ac279a7 
								
							 
						 
						
							
							
								
								shader_jit_x64: Don't read program from global state  
							
							
							
						 
						
							2017-01-25 18:53:24 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								ade7ed7c5f 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine  
							
							
							
						 
						
							2017-01-25 18:53:24 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								114d6b2f97 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines  
							
							
							
						 
						
							2017-01-25 18:53:24 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								8eefc62833 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}  
							
							
							
						 
						
							2017-01-25 18:53:23 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								dd4a1672a7 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Split shader uniform state and shader engine  
							
							... 
							
							
							
							Currently there's only a single dummy implementation, which will be
split in a following commit. 
							
						 
						
							2017-01-25 18:53:23 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								bd82cffd0b 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Add constness to methods  
							
							
							
						 
						
							2017-01-25 18:53:23 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								1e1f939817 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Use only entry_point as ShaderSetup param  
							
							... 
							
							
							
							This removes all implicit dependency of ShaderState on global PICA
state. 
							
						 
						
							2017-01-25 18:53:23 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								e3caf669b0 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup  
							
							
							
						 
						
							2017-01-25 18:53:23 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								34d581f2dc 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Extract input vertex loading code into function  
							
							
							
						 
						
							2017-01-25 18:53:20 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Kloen 
								
							 
						 
						
							
							
							
							
								
							
							
								5cc94c17f6 
								
							 
						 
						
							
							
								
								video_core: fix shader.cpp signed / unsigned warning  
							
							
							
						 
						
							2017-01-23 16:53:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jonathan Hao 
								
							 
						 
						
							
							
							
							
								
							
							
								c18cb1b192 
								
							 
						 
						
							
							
								
								Fix some warnings ( #2399 )  
							
							
							
						 
						
							2017-01-04 13:48:29 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								c135317de1 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Extract DebugData out from UnitState  
							
							
							
						 
						
							2016-12-16 00:16:25 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								6e7e767645 
								
							 
						 
						
							
							
								
								Remove unnecessary cast  
							
							
							
						 
						
							2016-12-16 00:15:55 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								b5e3599704 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Extract evaluate_condition lambda to function scope  
							
							
							
						 
						
							2016-12-16 00:15:51 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								960578f4e1 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Extract call lambda up a scope and remove unused param  
							
							
							
						 
						
							2016-12-15 23:08:05 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								e4e962bc7c 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset  
							
							
							
						 
						
							2016-12-15 23:08:05 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								d27cb1dedc 
								
							 
						 
						
							
							
								
								VideoCore/Shader: Move DebugData to a separate file  
							
							
							
						 
						
							2016-12-15 23:08:05 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								fb9e856b91 
								
							 
						 
						
							
							
								
								shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing  
							
							
							
						 
						
							2016-12-15 10:02:42 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								f00ada3363 
								
							 
						 
						
							
							
								
								VideoCore: Eliminate an unnecessary copy in the drawcall loop  
							
							
							
						 
						
							2016-12-14 21:00:29 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								5ff3206207 
								
							 
						 
						
							
							
								
								shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts  
							
							
							
						 
						
							2016-12-14 20:06:09 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								f4e98ecf3f 
								
							 
						 
						
							
							
								
								VideoCore: Convert x64 shader JIT to use Xbyak for assembly  
							
							
							
						 
						
							2016-12-14 20:06:08 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								2d8097eecc 
								
							 
						 
						
							
							
								
								shader_jit: Fix non-SSE4.1 path where FLR would not truncate  
							
							
							
						 
						
							2016-12-04 04:26:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								e2cb7d7833 
								
							 
						 
						
							
							
								
								shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted  
							
							
							
						 
						
							2016-12-02 04:33:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								d9a904f9cb 
								
							 
						 
						
							
							
								
								VideoCore: Shader interpreter cleanups  
							
							
							
						 
						
							2016-09-29 21:15:49 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								26b68313b9 
								
							 
						 
						
							
							
								
								VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo  
							
							... 
							
							
							
							As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor. 
							
						 
						
							2016-09-29 21:11:36 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								f120e78b56 
								
							 
						 
						
							
							
								
								Remove special rules for Windows.h and library includes  
							
							
							
						 
						
							2016-09-21 00:16:33 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								84fbbe2629 
								
							 
						 
						
							
							
								
								Use negative priorities to avoid special-casing the self-include  
							
							
							
						 
						
							2016-09-21 00:15:56 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								ebdae19fd2 
								
							 
						 
						
							
							
								
								Remove empty newlines in #include blocks.  
							
							... 
							
							
							
							This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation. 
							
						 
						
							2016-09-21 11:15:47 +09:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								396a8d91a4 
								
							 
						 
						
							
							
								
								Manually tweak source formatting and then re-run clang-format  
							
							
							
						 
						
							2016-09-18 21:14:25 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								dc8479928c 
								
							 
						 
						
							
							
								
								Sources: Run clang-format on everything.  
							
							
							
						 
						
							2016-09-18 09:38:01 +09:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								a3afeb4687 
								
							 
						 
						
							
							
								
								VideoCore: Fix dangling lambda context in shader interpreter  
							
							... 
							
							
							
							The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter. 
							
						 
						
							2016-09-15 22:15:11 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								ff0fa86b17 
								
							 
						 
						
							
							
								
								Retrieve shader result from new OutputRegisters-type  
							
							
							
						 
						
							2016-05-16 18:55:51 +02:00