bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								76f303538b 
								
							 
						 
						
							
							
								
								gl_shader_gen: Reorganize and cleanup lighting code.  
							
							 
							
							... 
							
							
							
							- No functional difference. 
							
						 
						
							2016-02-05 17:17:33 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								5f3bad8fb1 
								
							 
						 
						
							
							
								
								gl_shader_gen: Fix directional lights.  
							
							 
							
							
							
						 
						
							2016-02-05 17:17:32 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								bdc72d0904 
								
							 
						 
						
							
							
								
								gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.  
							
							 
							
							
							
						 
						
							2016-02-05 17:17:32 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								603b619cbe 
								
							 
						 
						
							
							
								
								gl_shader_gen: View vector needs to be normalized when computing half angle vector.  
							
							 
							
							
							
						 
						
							2016-02-05 17:17:31 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								021cb0bced 
								
							 
						 
						
							
							
								
								renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.  
							
							 
							
							... 
							
							
							
							- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs. 
							
						 
						
							2016-02-05 17:17:31 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								bf89870437 
								
							 
						 
						
							
							
								
								renderer_opengl: Initial implementation of basic specular lighting.  
							
							 
							
							
							
						 
						
							2016-02-05 17:17:30 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e34fa6365f 
								
							 
						 
						
							
							
								
								renderer_opengl: Implement HW fragment lighting distance attenuation.  
							
							 
							
							
							
						 
						
							2016-02-05 17:17:30 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e9af70eaf3 
								
							 
						 
						
							
							
								
								renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.  
							
							 
							
							
							
						 
						
							2016-02-05 17:17:29 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								afbef52516 
								
							 
						 
						
							
							
								
								renderer_opengl: Implement diffuse component of HW fragment lighting.  
							
							 
							
							
							
						 
						
							2016-02-05 17:17:29 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b003075570 
								
							 
						 
						
							
							
								
								pica: Implement decoding of basic fragment lighting components.  
							
							 
							
							... 
							
							
							
							- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output 
							
						 
						
							2016-02-05 17:17:28 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								281bc90ad2 
								
							 
						 
						
							
							
								
								pica: Implement fragment lighting LUTs.  
							
							 
							
							
							
						 
						
							2016-02-05 17:17:27 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4369767c72 
								
							 
						 
						
							
							
								
								pica: Add decodings for distance attenuation and LUT registers.  
							
							 
							
							
							
						 
						
							2016-02-05 17:17:26 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								38c7b20475 
								
							 
						 
						
							
							
								
								pica: Add pica_types module and move float24 definition.  
							
							 
							
							
							
						 
						
							2016-02-05 17:17:26 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									tfarley 
								
							 
						 
						
							
							
							
							
								
							
							
								a15f4d1590 
								
							 
						 
						
							
							
								
								hwrasterizer: Use proper cached fb addr/size  
							
							 
							
							
							
						 
						
							2016-02-03 15:52:34 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								05356543d9 
								
							 
						 
						
							
							
								
								OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level  
							
							 
							
							... 
							
							
							
							The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless. 
							
						 
						
							2016-02-02 22:44:13 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a43f8d2fb7 
								
							 
						 
						
							
							
								
								Merge pull request  #1367  from yuriks/jit-jmp  
							
							 
							
							... 
							
							
							
							Shader JIT: Fix off-by-one error when compiling JMPs 
							
						 
						
							2016-01-27 09:19:28 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c407b6ce2f 
								
							 
						 
						
							
							
								
								Merge pull request  #1369  from yuriks/jmpu-inverted  
							
							 
							
							... 
							
							
							
							Shader: Implement "invert condition" feature of IFU instruction 
							
						 
						
							2016-01-26 09:58:16 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								d01d1f7e01 
								
							 
						 
						
							
							
								
								Debugger: Use 3dbrew names for GPU registers  
							
							 
							
							... 
							
							
							
							This list was imported from the 3dbrew wiki page and is pretty much
complete. 
							
						 
						
							2016-01-24 20:29:44 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								083d2d89a5 
								
							 
						 
						
							
							
								
								Shader: Implement "invert condition" feature of IFU instruction  
							
							 
							
							... 
							
							
							
							If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true. 
							
						 
						
							2016-01-24 20:29:06 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								c1071c1ff7 
								
							 
						 
						
							
							
								
								Shader JIT: Fix off-by-one error when compiling JMPs  
							
							 
							
							... 
							
							
							
							There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future. 
							
						 
						
							2016-01-24 02:15:56 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0b6cc0592d 
								
							 
						 
						
							
							
								
								Merge pull request  #1334  from tfarley/hw-depth-modifiers  
							
							 
							
							... 
							
							
							
							hwrasterizer: Use depth offset 
							
						 
						
							2016-01-20 22:27:33 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									tfarley 
								
							 
						 
						
							
							
							
							
								
							
							
								f53dbafdae 
								
							 
						 
						
							
							
								
								hwrasterizer: Use depth offset  
							
							 
							
							
							
						 
						
							2016-01-20 21:57:59 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								4966568076 
								
							 
						 
						
							
							
								
								command_processor: Get rid of variable shadowing  
							
							 
							
							
							
						 
						
							2016-01-17 02:22:51 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								6a261e825c 
								
							 
						 
						
							
							
								
								Merge pull request  #1196  from linkmauve/khr_debug  
							
							 
							
							... 
							
							
							
							Add optional GL_KHR_debug support 
							
						 
						
							2016-01-12 22:54:52 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								5e17a586da 
								
							 
						 
						
							
							
								
								video_core: Make the renderer global a unique_ptr  
							
							 
							
							
							
						 
						
							2015-12-30 08:52:01 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								97dc9634a2 
								
							 
						 
						
							
							
								
								swrasterizer: Add missing override specifier  
							
							 
							
							
							
						 
						
							2015-12-29 18:35:38 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								015d7b9779 
								
							 
						 
						
							
							
								
								VideoCore: Sync state after changing rasterizers  
							
							 
							
							... 
							
							
							
							This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation. 
							
						 
						
							2015-12-20 17:37:15 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								402692c08d 
								
							 
						 
						
							
							
								
								Merge pull request  #1267  from yuriks/flipped-framebuffer  
							
							 
							
							... 
							
							
							
							OpenGL: Flip framebuffers during transfer rather than when rendering 
							
						 
						
							2015-12-09 20:35:15 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3013f26d70 
								
							 
						 
						
							
							
								
								Merge pull request  #1269  from Subv/triangle_fan  
							
							 
							
							... 
							
							
							
							GPU/PrimitiveAssembler: Fixed drawing triangle fans. 
							
						 
						
							2015-12-08 10:27:40 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								195fedccf0 
								
							 
						 
						
							
							
								
								VideoCore: Unify interface to OpenGL and SW rasterizers  
							
							 
							
							... 
							
							
							
							This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations. 
							
						 
						
							2015-12-07 20:20:38 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								03835d04f4 
								
							 
						 
						
							
							
								
								VideoCore: Rename HWRasterizer methods to be less confusing  
							
							 
							
							
							
						 
						
							2015-12-06 19:08:37 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								da80ece8b9 
								
							 
						 
						
							
							
								
								OpenGL: Rename cache functions to better match what they actually do  
							
							 
							
							
							
						 
						
							2015-12-06 17:02:52 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								7b33e163b9 
								
							 
						 
						
							
							
								
								GPU/PrimitiveAssembler: Fixed drawing triangle fans.  
							
							 
							
							... 
							
							
							
							It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle. 
							
						 
						
							2015-12-06 10:48:05 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								cf81e08389 
								
							 
						 
						
							
							
								
								OpenGL: Flip framebuffers during transfer rather than when rendering  
							
							 
							
							
							
						 
						
							2015-12-04 22:23:39 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								95dbc6eb0e 
								
							 
						 
						
							
							
								
								OpenGL: Add support for glFrontFace in the state tracker  
							
							 
							
							
							
						 
						
							2015-12-04 21:58:26 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								e9c209ccc8 
								
							 
						 
						
							
							
								
								PICA: Properly emulate 1-stage delay in the combiner buffer  
							
							 
							
							... 
							
							
							
							This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes  #1140 . 
							
						 
						
							2015-11-30 22:45:18 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								f008dfbaca 
								
							 
						 
						
							
							
								
								renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.  
							
							 
							
							
							
						 
						
							2015-11-25 22:33:24 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Pierre de La Morinerie 
								
							 
						 
						
							
							
							
							
								
							
							
								0735630744 
								
							 
						 
						
							
							
								
								Use regular uniform location  
							
							 
							
							... 
							
							
							
							The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ). 
							
						 
						
							2015-11-25 11:56:11 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								823ce62f2f 
								
							 
						 
						
							
							
								
								FragShader: Use an UBO instead of several individual uniforms  
							
							 
							
							
							
						 
						
							2015-11-18 21:03:56 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								7a37dba75b 
								
							 
						 
						
							
							
								
								GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).  
							
							 
							
							... 
							
							
							
							Related to #1170  
							
						 
						
							2015-11-09 21:16:11 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								53df67376d 
								
							 
						 
						
							
							
								
								OpenGL: Log GL_KHR_debug messages we receive  
							
							 
							
							... 
							
							
							
							This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API. 
							
						 
						
							2015-10-24 02:30:51 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								74186a5f01 
								
							 
						 
						
							
							
								
								gl_shader_gen: Use explicit locations for vertex shader attributes.  
							
							 
							
							
							
						 
						
							2015-10-21 22:29:56 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e663f5c914 
								
							 
						 
						
							
							
								
								gl_shader_gen: Optimize code for AppendAlphaTestCondition.  
							
							 
							
							... 
							
							
							
							- Also add a comment to AppendColorCombiner. 
							
						 
						
							2015-10-21 22:29:56 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e7b1f2ae0a 
								
							 
						 
						
							
							
								
								gl_rasterizer: Define enum types for each vertex texcoord attribute.  
							
							 
							
							
							
						 
						
							2015-10-21 21:59:47 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0ebcff710e 
								
							 
						 
						
							
							
								
								gl_shader_gen: Various cleanups to shader generation.  
							
							 
							
							
							
						 
						
							2015-10-21 21:59:44 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								240a3b80d9 
								
							 
						 
						
							
							
								
								gl_rasterizer: Use MMH3 hash for shader cache hey.  
							
							 
							
							... 
							
							
							
							- Includes a check to confirm no hash collisions. 
							
						 
						
							2015-10-21 21:58:59 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								71edb55114 
								
							 
						 
						
							
							
								
								gl_shader_gen: Require explicit uniform locations.  
							
							 
							
							... 
							
							
							
							- Fixes uniform issue on AMD. 
							
						 
						
							2015-10-21 21:54:56 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								5ef2df056d 
								
							 
						 
						
							
							
								
								gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.  
							
							 
							
							
							
						 
						
							2015-10-21 21:53:19 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c2c4faef4c 
								
							 
						 
						
							
							
								
								gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).  
							
							 
							
							
							
						 
						
							2015-10-21 21:53:18 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								bd833b8dd8 
								
							 
						 
						
							
							
								
								gl_shader_gen: Fix bug where TEV stage outputs should be clamped.  
							
							 
							
							
							
						 
						
							2015-10-21 21:53:18 -04:00