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	Merge pull request #31 from neobrain/gpu_framebuffer
GPU framebuffer emulation improvements
This commit is contained in:
		
						commit
						daa924b906
					
				
					 11 changed files with 595 additions and 238 deletions
				
			
		|  | @ -28,22 +28,24 @@ QVariant GPUCommandStreamItemModel::data(const QModelIndex& index, int role) con | |||
|     const GSP_GPU::GXCommand& command = GetDebugger()->ReadGXCommandHistory(command_index); | ||||
|     if (role == Qt::DisplayRole) | ||||
|     { | ||||
|         std::map<GSP_GPU::GXCommandId, const char*> command_names; | ||||
|         command_names[GSP_GPU::GXCommandId::REQUEST_DMA] = "REQUEST_DMA"; | ||||
|         command_names[GSP_GPU::GXCommandId::SET_COMMAND_LIST_FIRST] = "SET_COMMAND_LIST_FIRST"; | ||||
|         command_names[GSP_GPU::GXCommandId::SET_MEMORY_FILL] = "SET_MEMORY_FILL"; | ||||
|         command_names[GSP_GPU::GXCommandId::SET_DISPLAY_TRANSFER] = "SET_DISPLAY_TRANSFER"; | ||||
|         command_names[GSP_GPU::GXCommandId::SET_TEXTURE_COPY] = "SET_TEXTURE_COPY"; | ||||
|         command_names[GSP_GPU::GXCommandId::SET_COMMAND_LIST_LAST] = "SET_COMMAND_LIST_LAST"; | ||||
|         QString str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9").arg(command_names[static_cast<GSP_GPU::GXCommandId>(command.id)]) | ||||
|                         .arg(command.data[0], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command.data[1], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command.data[2], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command.data[3], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command.data[4], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command.data[5], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command.data[6], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command.data[7], 8, 16, QLatin1Char('0')); | ||||
|         std::map<GSP_GPU::GXCommandId, const char*> command_names = { | ||||
|             { GSP_GPU::GXCommandId::REQUEST_DMA, "REQUEST_DMA" }, | ||||
|             { GSP_GPU::GXCommandId::SET_COMMAND_LIST_FIRST, "SET_COMMAND_LIST_FIRST" }, | ||||
|             { GSP_GPU::GXCommandId::SET_MEMORY_FILL, "SET_MEMORY_FILL" }, | ||||
|             { GSP_GPU::GXCommandId::SET_DISPLAY_TRANSFER, "SET_DISPLAY_TRANSFER" }, | ||||
|             { GSP_GPU::GXCommandId::SET_TEXTURE_COPY, "SET_TEXTURE_COPY" }, | ||||
|             { GSP_GPU::GXCommandId::SET_COMMAND_LIST_LAST, "SET_COMMAND_LIST_LAST" } | ||||
|         }; | ||||
|         const u32* command_data = reinterpret_cast<const u32*>(&command); | ||||
|         QString str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9").arg(command_names[command.id]) | ||||
|                         .arg(command_data[0], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command_data[1], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command_data[2], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command_data[3], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command_data[4], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command_data[5], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command_data[6], 8, 16, QLatin1Char('0')) | ||||
|                         .arg(command_data[7], 8, 16, QLatin1Char('0')); | ||||
|         return QVariant(str); | ||||
|     } | ||||
|     else | ||||
|  |  | |||
|  | @ -34,7 +34,7 @@ | |||
| /*
 | ||||
|  * Standardized way to define a group of registers and corresponding data structures. To define | ||||
|  * a new register set, first define struct containing an enumeration called "Id" containing | ||||
|  * all register IDs and a template union called "Struct". Specialize the Struct union for any | ||||
|  * all register IDs and a template struct called "Struct". Specialize the Struct struct for any | ||||
|  * register ID which needs to be accessed in a specialized way. You can then declare the object | ||||
|  * containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where | ||||
|  * BaseType is the underlying type of each register (e.g. u32). | ||||
|  | @ -54,7 +54,7 @@ | |||
|  * | ||||
|  *         // declare register definition structures
 | ||||
|  *         template<Id id> | ||||
|  *         union Struct; | ||||
|  *         struct Struct; | ||||
|  *     }; | ||||
|  * | ||||
|  *     // Define register set object
 | ||||
|  | @ -62,10 +62,12 @@ | |||
|  * | ||||
|  *     // define register definition structures
 | ||||
|  *     template<> | ||||
|  *     union Regs::Struct<Regs::Value1> { | ||||
|  *     struct Regs::Struct<Regs::Value1> { | ||||
|  *         union { | ||||
|  *             BitField<0, 4, u32> some_field; | ||||
|  *             BitField<4, 3, u32> some_other_field; | ||||
|  *         }; | ||||
|  *     }; | ||||
|  * | ||||
|  * Usage in external code (within SomeNamespace scope): | ||||
|  * | ||||
|  | @ -77,7 +79,7 @@ | |||
|  * | ||||
|  * | ||||
|  * @tparam BaseType Base type used for storing individual registers, e.g. u32 | ||||
|  * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above. | ||||
|  * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> struct, as described above. | ||||
|  * @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated. | ||||
|  */ | ||||
| template<typename BaseType, typename RegDefinition> | ||||
|  |  | |||
|  | @ -16,6 +16,6 @@ | |||
| namespace ConfigMem { | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Read(T &var, const u32 addr); | ||||
| void Read(T &var, const u32 addr); | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -47,11 +47,6 @@ Handle g_shared_memory = 0; | |||
| 
 | ||||
| u32 g_thread_id = 0; | ||||
| 
 | ||||
| enum { | ||||
|     REG_FRAMEBUFFER_1   = 0x00400468, | ||||
|     REG_FRAMEBUFFER_2   = 0x00400494, | ||||
| }; | ||||
| 
 | ||||
| /// Gets a pointer to the start (header) of a command buffer in GSP shared memory
 | ||||
| static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) { | ||||
|     return Kernel::GetSharedMemoryPointer(g_shared_memory, 0x800 + (thread_id * 0x200) + offset); | ||||
|  | @ -67,38 +62,62 @@ void GX_FinishCommand(u32 thread_id) { | |||
|     // TODO: Increment header->index?
 | ||||
| } | ||||
| 
 | ||||
| /// Read a GSP GPU hardware register
 | ||||
| void ReadHWRegs(Service::Interface* self) { | ||||
|     static const u32 framebuffer_1[] = {GPU::PADDR_VRAM_TOP_LEFT_FRAME1, GPU::PADDR_VRAM_TOP_RIGHT_FRAME1}; | ||||
|     static const u32 framebuffer_2[] = {GPU::PADDR_VRAM_TOP_LEFT_FRAME2, GPU::PADDR_VRAM_TOP_RIGHT_FRAME2}; | ||||
| 
 | ||||
| /// Write a GSP GPU hardware register
 | ||||
| void WriteHWRegs(Service::Interface* self) { | ||||
|     u32* cmd_buff = Service::GetCommandBuffer(); | ||||
|     u32 reg_addr = cmd_buff[1]; | ||||
|     u32 size = cmd_buff[2]; | ||||
|     u32* dst = (u32*)Memory::GetPointer(cmd_buff[0x41]); | ||||
| 
 | ||||
|     switch (reg_addr) { | ||||
| 
 | ||||
|     // NOTE: Calling SetFramebufferLocation here is a hack... Not sure the correct way yet to set 
 | ||||
|     // whether the framebuffers should be in VRAM or GSP heap, but from what I understand, if the 
 | ||||
|     // user application is reading from either of these registers, then its going to be in VRAM.
 | ||||
| 
 | ||||
|     // Top framebuffer 1 addresses
 | ||||
|     case REG_FRAMEBUFFER_1: | ||||
|         GPU::SetFramebufferLocation(GPU::FRAMEBUFFER_LOCATION_VRAM); | ||||
|         memcpy(dst, framebuffer_1, size); | ||||
|         break; | ||||
| 
 | ||||
|     // Top framebuffer 2 addresses
 | ||||
|     case REG_FRAMEBUFFER_2: | ||||
|         GPU::SetFramebufferLocation(GPU::FRAMEBUFFER_LOCATION_VRAM); | ||||
|         memcpy(dst, framebuffer_2, size); | ||||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|         ERROR_LOG(GSP, "unknown register read at address %08X", reg_addr); | ||||
|     // TODO: Return proper error codes
 | ||||
|     if (reg_addr + size >= 0x420000) { | ||||
|         ERROR_LOG(GPU, "Write address out of range! (address=0x%08x, size=0x%08x)", reg_addr, size); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     // size should be word-aligned
 | ||||
|     if ((size % 4) != 0) { | ||||
|         ERROR_LOG(GPU, "Invalid size 0x%08x", size); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     u32* src = (u32*)Memory::GetPointer(cmd_buff[0x4]); | ||||
| 
 | ||||
|     while (size > 0) { | ||||
|         GPU::Write<u32>(reg_addr + 0x1EB00000, *src); | ||||
| 
 | ||||
|         size -= 4; | ||||
|         ++src; | ||||
|         reg_addr += 4; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Read a GSP GPU hardware register
 | ||||
| void ReadHWRegs(Service::Interface* self) { | ||||
|     u32* cmd_buff = Service::GetCommandBuffer(); | ||||
|     u32 reg_addr = cmd_buff[1]; | ||||
|     u32 size = cmd_buff[2]; | ||||
| 
 | ||||
|     // TODO: Return proper error codes
 | ||||
|     if (reg_addr + size >= 0x420000) { | ||||
|         ERROR_LOG(GPU, "Read address out of range! (address=0x%08x, size=0x%08x)", reg_addr, size); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     // size should be word-aligned
 | ||||
|     if ((size % 4) != 0) { | ||||
|         ERROR_LOG(GPU, "Invalid size 0x%08x", size); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     u32* dst = (u32*)Memory::GetPointer(cmd_buff[0x41]); | ||||
| 
 | ||||
|     while (size > 0) { | ||||
|         GPU::Read<u32>(*dst, reg_addr + 0x1EB00000); | ||||
| 
 | ||||
|         size -= 4; | ||||
|         ++dst; | ||||
|         reg_addr += 4; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  | @ -134,52 +153,92 @@ void RegisterInterruptRelayQueue(Service::Interface* self) { | |||
| 
 | ||||
| /// This triggers handling of the GX command written to the command buffer in shared memory.
 | ||||
| void TriggerCmdReqQueue(Service::Interface* self) { | ||||
|     GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id); | ||||
|     u32* cmd_buff = (u32*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20)); | ||||
| 
 | ||||
|     switch (static_cast<GXCommandId>(cmd_buff[0])) { | ||||
|     // Utility function to convert register ID to address
 | ||||
|     auto WriteGPURegister = [](u32 id, u32 data) { | ||||
|         GPU::Write<u32>(0x1EF00000 + 4 * id, data); | ||||
|     }; | ||||
| 
 | ||||
|     GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id); | ||||
|     auto& command = *(const GXCommand*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20)); | ||||
| 
 | ||||
|     switch (command.id) { | ||||
| 
 | ||||
|     // GX request DMA - typically used for copying memory from GSP heap to VRAM
 | ||||
|     case GXCommandId::REQUEST_DMA: | ||||
|         memcpy(Memory::GetPointer(cmd_buff[2]), Memory::GetPointer(cmd_buff[1]), cmd_buff[3]); | ||||
|         memcpy(Memory::GetPointer(command.dma_request.dest_address), | ||||
|                Memory::GetPointer(command.dma_request.source_address), | ||||
|                command.dma_request.size); | ||||
|         break; | ||||
| 
 | ||||
|     // ctrulib homebrew sends all relevant command list data with this command,
 | ||||
|     // hence we do all "interesting" stuff here and do nothing in SET_COMMAND_LIST_FIRST.
 | ||||
|     // TODO: This will need some rework in the future.
 | ||||
|     case GXCommandId::SET_COMMAND_LIST_LAST: | ||||
|         GPU::Write<u32>(GPU::Registers::CommandListAddress, cmd_buff[1] >> 3); | ||||
|         GPU::Write<u32>(GPU::Registers::CommandListSize, cmd_buff[2] >> 3); | ||||
|         GPU::Write<u32>(GPU::Registers::ProcessCommandList, 1); // TODO: Not sure if we are supposed to always write this
 | ||||
|     { | ||||
|         auto& params = command.set_command_list_last; | ||||
|         WriteGPURegister(GPU::Regs::CommandProcessor + 2, params.address >> 3); | ||||
|         WriteGPURegister(GPU::Regs::CommandProcessor, params.size >> 3); | ||||
|         WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
 | ||||
| 
 | ||||
|         // TODO: Move this to GPU
 | ||||
|         // TODO: Not sure what units the size is measured in
 | ||||
|         g_debugger.CommandListCalled(cmd_buff[1], (u32*)Memory::GetPointer(cmd_buff[1]), cmd_buff[2]); | ||||
|         g_debugger.CommandListCalled(params.address, | ||||
|                                      (u32*)Memory::GetPointer(params.address), | ||||
|                                      params.size); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     // It's assumed that the two "blocks" behave equivalently.
 | ||||
|     // Presumably this is done simply to allow two memory fills to run in parallel.
 | ||||
|     case GXCommandId::SET_MEMORY_FILL: | ||||
|         break; | ||||
|     { | ||||
|         auto& params = command.memory_fill; | ||||
|         WriteGPURegister(GPU::Regs::MemoryFill, params.start1 >> 3); | ||||
|         WriteGPURegister(GPU::Regs::MemoryFill + 1, params.end1 >> 3); | ||||
|         WriteGPURegister(GPU::Regs::MemoryFill + 2, params.end1 - params.start1); | ||||
|         WriteGPURegister(GPU::Regs::MemoryFill + 3, params.value1); | ||||
| 
 | ||||
|         WriteGPURegister(GPU::Regs::MemoryFill + 4, params.start2 >> 3); | ||||
|         WriteGPURegister(GPU::Regs::MemoryFill + 5, params.end2 >> 3); | ||||
|         WriteGPURegister(GPU::Regs::MemoryFill + 6, params.end2 - params.start2); | ||||
|         WriteGPURegister(GPU::Regs::MemoryFill + 7, params.value2); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     // TODO: Check if texture copies are implemented correctly..
 | ||||
|     case GXCommandId::SET_DISPLAY_TRANSFER: | ||||
|         break; | ||||
| 
 | ||||
|     case GXCommandId::SET_TEXTURE_COPY: | ||||
|         break; | ||||
|     { | ||||
|         auto& params = command.image_copy; | ||||
|         WriteGPURegister(GPU::Regs::DisplayTransfer, params.in_buffer_address >> 3); | ||||
|         WriteGPURegister(GPU::Regs::DisplayTransfer + 1, params.out_buffer_address >> 3); | ||||
|         WriteGPURegister(GPU::Regs::DisplayTransfer + 3, params.in_buffer_size); | ||||
|         WriteGPURegister(GPU::Regs::DisplayTransfer + 2, params.out_buffer_size); | ||||
|         WriteGPURegister(GPU::Regs::DisplayTransfer + 4, params.flags); | ||||
| 
 | ||||
|         // TODO: Should this only be ORed with 1 for texture copies?
 | ||||
|         // trigger transfer
 | ||||
|         WriteGPURegister(GPU::Regs::DisplayTransfer + 6, 1); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     // TODO: Figure out what exactly SET_COMMAND_LIST_FIRST and SET_COMMAND_LIST_LAST
 | ||||
|     //       are supposed to do.
 | ||||
|     case GXCommandId::SET_COMMAND_LIST_FIRST: | ||||
|     { | ||||
|         //u32* buf0_data = (u32*)Memory::GetPointer(cmd_buff[1]);
 | ||||
|         //u32* buf1_data = (u32*)Memory::GetPointer(cmd_buff[3]);
 | ||||
|         //u32* buf2_data = (u32*)Memory::GetPointer(cmd_buff[5]);
 | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     default: | ||||
|         ERROR_LOG(GSP, "unknown command 0x%08X", cmd_buff[0]); | ||||
|         ERROR_LOG(GSP, "unknown command 0x%08X", (int)command.id.Value()); | ||||
|     } | ||||
| 
 | ||||
|     GX_FinishCommand(g_thread_id); | ||||
| } | ||||
| 
 | ||||
| const Interface::FunctionInfo FunctionTable[] = { | ||||
|     {0x00010082, nullptr,                       "WriteHWRegs"}, | ||||
|     {0x00010082, WriteHWRegs,                   "WriteHWRegs"}, | ||||
|     {0x00020084, nullptr,                       "WriteHWRegsWithMask"}, | ||||
|     {0x00030082, nullptr,                       "WriteHWRegRepeat"}, | ||||
|     {0x00040080, ReadHWRegs,                    "ReadHWRegs"}, | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/bit_field.h" | ||||
| #include "core/hle/service/service.h" | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
|  | @ -12,21 +13,58 @@ | |||
| namespace GSP_GPU { | ||||
| 
 | ||||
| enum class GXCommandId : u32 { | ||||
|     REQUEST_DMA            = 0x00000000, | ||||
|     SET_COMMAND_LIST_LAST  = 0x00000001, | ||||
|     SET_MEMORY_FILL        = 0x00000002, // TODO: Confirm? (lictru uses 0x01000102)
 | ||||
|     SET_DISPLAY_TRANSFER   = 0x00000003, | ||||
|     SET_TEXTURE_COPY       = 0x00000004, | ||||
|     SET_COMMAND_LIST_FIRST = 0x00000005, | ||||
|     REQUEST_DMA            = 0x00, | ||||
|     SET_COMMAND_LIST_LAST  = 0x01, | ||||
| 
 | ||||
|     // Fills a given memory range with a particular value
 | ||||
|     SET_MEMORY_FILL        = 0x02, | ||||
| 
 | ||||
|     // Copies an image and optionally performs color-conversion or scaling.
 | ||||
|     // This is highly similar to the GameCube's EFB copy feature
 | ||||
|     SET_DISPLAY_TRANSFER   = 0x03, | ||||
| 
 | ||||
|     // Conceptionally similar to SET_DISPLAY_TRANSFER and presumable uses the same hardware path
 | ||||
|     SET_TEXTURE_COPY       = 0x04, | ||||
| 
 | ||||
|     SET_COMMAND_LIST_FIRST = 0x05, | ||||
| }; | ||||
| 
 | ||||
| union GXCommand { | ||||
| struct GXCommand { | ||||
|     BitField<0, 8, GXCommandId> id; | ||||
| 
 | ||||
|     union { | ||||
|         struct { | ||||
|         GXCommandId id; | ||||
|     }; | ||||
|             u32 source_address; | ||||
|             u32 dest_address; | ||||
|             u32 size; | ||||
|         } dma_request; | ||||
| 
 | ||||
|     u32 data[0x20]; | ||||
|         struct { | ||||
|             u32 address; | ||||
|             u32 size; | ||||
|         } set_command_list_last; | ||||
| 
 | ||||
|         struct { | ||||
|             u32 start1; | ||||
|             u32 value1; | ||||
|             u32 end1; | ||||
|             u32 start2; | ||||
|             u32 value2; | ||||
|             u32 end2; | ||||
|         } memory_fill; | ||||
| 
 | ||||
|         struct { | ||||
|             u32 in_buffer_address; | ||||
|             u32 out_buffer_address; | ||||
|             u32 in_buffer_size; | ||||
|             u32 out_buffer_size; | ||||
|             u32 flags; | ||||
|         } image_copy; | ||||
| 
 | ||||
|         u8 raw_data[0x1C]; | ||||
|     }; | ||||
| }; | ||||
| static_assert(sizeof(GXCommand) == 0x20, "GXCommand struct has incorrect size"); | ||||
| 
 | ||||
| /// Interface to "srv:" service
 | ||||
| class Interface : public Service::Interface { | ||||
|  |  | |||
|  | @ -15,7 +15,7 @@ | |||
| 
 | ||||
| namespace GPU { | ||||
| 
 | ||||
| Registers g_regs; | ||||
| RegisterSet<u32, Regs> g_regs; | ||||
| 
 | ||||
| u64 g_last_ticks = 0; ///< Last CPU ticks
 | ||||
| 
 | ||||
|  | @ -26,37 +26,47 @@ u64 g_last_ticks = 0; ///< Last CPU ticks | |||
| void SetFramebufferLocation(const FramebufferLocation mode) { | ||||
|     switch (mode) { | ||||
|     case FRAMEBUFFER_LOCATION_FCRAM: | ||||
|         g_regs.framebuffer_top_left_1   = PADDR_TOP_LEFT_FRAME1; | ||||
|         g_regs.framebuffer_top_left_2   = PADDR_TOP_LEFT_FRAME2; | ||||
|         g_regs.framebuffer_top_right_1  = PADDR_TOP_RIGHT_FRAME1; | ||||
|         g_regs.framebuffer_top_right_2  = PADDR_TOP_RIGHT_FRAME2; | ||||
|         g_regs.framebuffer_sub_left_1   = PADDR_SUB_FRAME1; | ||||
|         //g_regs.framebuffer_sub_left_2  = unknown;
 | ||||
|         g_regs.framebuffer_sub_right_1  = PADDR_SUB_FRAME2; | ||||
|         //g_regs.framebufferr_sub_right_2 = unknown;
 | ||||
|     { | ||||
|         auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>(); | ||||
|         auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>(); | ||||
| 
 | ||||
|         framebuffer_top.address_left1  = PADDR_TOP_LEFT_FRAME1; | ||||
|         framebuffer_top.address_left2  = PADDR_TOP_LEFT_FRAME2; | ||||
|         framebuffer_top.address_right1 = PADDR_TOP_RIGHT_FRAME1; | ||||
|         framebuffer_top.address_right2 = PADDR_TOP_RIGHT_FRAME2; | ||||
|         framebuffer_sub.address_left1  = PADDR_SUB_FRAME1; | ||||
|         //framebuffer_sub.address_left2  = unknown;
 | ||||
|         framebuffer_sub.address_right1 = PADDR_SUB_FRAME2; | ||||
|         //framebuffer_sub.address_right2 = unknown;
 | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     case FRAMEBUFFER_LOCATION_VRAM: | ||||
|         g_regs.framebuffer_top_left_1   = PADDR_VRAM_TOP_LEFT_FRAME1; | ||||
|         g_regs.framebuffer_top_left_2   = PADDR_VRAM_TOP_LEFT_FRAME2; | ||||
|         g_regs.framebuffer_top_right_1  = PADDR_VRAM_TOP_RIGHT_FRAME1; | ||||
|         g_regs.framebuffer_top_right_2  = PADDR_VRAM_TOP_RIGHT_FRAME2; | ||||
|         g_regs.framebuffer_sub_left_1   = PADDR_VRAM_SUB_FRAME1; | ||||
|         //g_regs.framebuffer_sub_left_2  = unknown;
 | ||||
|         g_regs.framebuffer_sub_right_1  = PADDR_VRAM_SUB_FRAME2; | ||||
|         //g_regs.framebufferr_sub_right_2 = unknown;
 | ||||
|     { | ||||
|         auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>(); | ||||
|         auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>(); | ||||
| 
 | ||||
|         framebuffer_top.address_left1  = PADDR_VRAM_TOP_LEFT_FRAME1; | ||||
|         framebuffer_top.address_left2  = PADDR_VRAM_TOP_LEFT_FRAME2; | ||||
|         framebuffer_top.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1; | ||||
|         framebuffer_top.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2; | ||||
|         framebuffer_sub.address_left1  = PADDR_VRAM_SUB_FRAME1; | ||||
|         //framebuffer_sub.address_left2  = unknown;
 | ||||
|         framebuffer_sub.address_right1 = PADDR_VRAM_SUB_FRAME2; | ||||
|         //framebuffer_sub.address_right2 = unknown;
 | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Gets the location of the framebuffers | ||||
|  * @return Location of framebuffers as FramebufferLocation enum | ||||
|  */ | ||||
| const FramebufferLocation GetFramebufferLocation() { | ||||
|     if ((g_regs.framebuffer_top_right_1 & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) { | ||||
| FramebufferLocation GetFramebufferLocation(u32 address) { | ||||
|     if ((address & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) { | ||||
|         return FRAMEBUFFER_LOCATION_VRAM; | ||||
|     } else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) { | ||||
|     } else if ((address & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) { | ||||
|         return FRAMEBUFFER_LOCATION_FCRAM; | ||||
|     } else { | ||||
|         ERROR_LOG(GPU, "unknown framebuffer location!"); | ||||
|  | @ -64,91 +74,161 @@ const FramebufferLocation GetFramebufferLocation() { | |||
|     return FRAMEBUFFER_LOCATION_UNKNOWN; | ||||
| } | ||||
| 
 | ||||
| u32 GetFramebufferAddr(const u32 address) { | ||||
|     switch (GetFramebufferLocation(address)) { | ||||
|     case FRAMEBUFFER_LOCATION_FCRAM: | ||||
|         return Memory::VirtualAddressFromPhysical_FCRAM(address); | ||||
|     case FRAMEBUFFER_LOCATION_VRAM: | ||||
|         return Memory::VirtualAddressFromPhysical_VRAM(address); | ||||
|     default: | ||||
|         ERROR_LOG(GPU, "unknown framebuffer location"); | ||||
|     } | ||||
|     return 0; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Gets a read-only pointer to a framebuffer in memory | ||||
|  * @param address Physical address of framebuffer | ||||
|  * @return Returns const pointer to raw framebuffer | ||||
|  */ | ||||
| const u8* GetFramebufferPointer(const u32 address) { | ||||
|     switch (GetFramebufferLocation()) { | ||||
|     case FRAMEBUFFER_LOCATION_FCRAM: | ||||
|         return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_FCRAM(address)); | ||||
|     case FRAMEBUFFER_LOCATION_VRAM: | ||||
|         return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address)); | ||||
|     default: | ||||
|         ERROR_LOG(GPU, "unknown framebuffer location"); | ||||
|     } | ||||
|     return NULL; | ||||
|     u32 addr = GetFramebufferAddr(address); | ||||
|     return (addr != 0) ? Memory::GetPointer(addr) : nullptr; | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Read(T &var, const u32 addr) { | ||||
|     switch (addr) { | ||||
|     case Registers::FramebufferTopLeft1: | ||||
|         var = g_regs.framebuffer_top_left_1; | ||||
|         break; | ||||
| inline void Read(T &var, const u32 raw_addr) { | ||||
|     u32 addr = raw_addr - 0x1EF00000; | ||||
|     int index = addr / 4; | ||||
| 
 | ||||
|     case Registers::FramebufferTopLeft2: | ||||
|         var = g_regs.framebuffer_top_left_2; | ||||
|         break; | ||||
| 
 | ||||
|     case Registers::FramebufferTopRight1: | ||||
|         var = g_regs.framebuffer_top_right_1; | ||||
|         break; | ||||
| 
 | ||||
|     case Registers::FramebufferTopRight2: | ||||
|         var = g_regs.framebuffer_top_right_2; | ||||
|         break; | ||||
| 
 | ||||
|     case Registers::FramebufferSubLeft1: | ||||
|         var = g_regs.framebuffer_sub_left_1; | ||||
|         break; | ||||
| 
 | ||||
|     case Registers::FramebufferSubRight1: | ||||
|         var = g_regs.framebuffer_sub_right_1; | ||||
|         break; | ||||
| 
 | ||||
|     case Registers::CommandListSize: | ||||
|         var = g_regs.command_list_size; | ||||
|         break; | ||||
| 
 | ||||
|     case Registers::CommandListAddress: | ||||
|         var = g_regs.command_list_address; | ||||
|         break; | ||||
| 
 | ||||
|     case Registers::ProcessCommandList: | ||||
|         var = g_regs.command_processing_enabled; | ||||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|     // Reads other than u32 are untested, so I'd rather have them abort than silently fail
 | ||||
|     if (index >= Regs::NumIds || !std::is_same<T,u32>::value) | ||||
|     { | ||||
|         ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr); | ||||
|         break; | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     var = g_regs[static_cast<Regs::Id>(addr / 4)]; | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Write(u32 addr, const T data) { | ||||
|     switch (static_cast<Registers::Id>(addr)) { | ||||
|     case Registers::CommandListSize: | ||||
|         g_regs.command_list_size = data; | ||||
|         break; | ||||
|     addr -= 0x1EF00000; | ||||
|     int index = addr / 4; | ||||
| 
 | ||||
|     case Registers::CommandListAddress: | ||||
|         g_regs.command_list_address = data; | ||||
|         break; | ||||
| 
 | ||||
|     case Registers::ProcessCommandList: | ||||
|         g_regs.command_processing_enabled = data; | ||||
|         if (g_regs.command_processing_enabled & 1) | ||||
|     // Writes other than u32 are untested, so I'd rather have them abort than silently fail
 | ||||
|     if (index >= Regs::NumIds || !std::is_same<T,u32>::value) | ||||
|     { | ||||
|             // u32* buffer = (u32*)Memory::GetPointer(g_regs.command_list_address << 3);
 | ||||
|             ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", g_regs.command_list_size, g_regs.command_list_address << 3); | ||||
|         ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     g_regs[static_cast<Regs::Id>(index)] = data; | ||||
| 
 | ||||
|     switch (static_cast<Regs::Id>(index)) { | ||||
| 
 | ||||
|     // Memory fills are triggered once the fill value is written.
 | ||||
|     // NOTE: This is not verified.
 | ||||
|     case Regs::MemoryFill + 3: | ||||
|     case Regs::MemoryFill + 7: | ||||
|     { | ||||
|         const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3)); | ||||
| 
 | ||||
|         // TODO: Not sure if this check should be done at GSP level instead
 | ||||
|         if (config.address_start) { | ||||
|             // TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
 | ||||
|             u32* start = (u32*)Memory::GetPointer(config.GetStartAddress()); | ||||
|             u32* end = (u32*)Memory::GetPointer(config.GetEndAddress()); | ||||
|             for (u32* ptr = start; ptr < end; ++ptr) | ||||
|                 *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
 | ||||
| 
 | ||||
|             DEBUG_LOG(GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress()); | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::DisplayTransfer + 6: | ||||
|     { | ||||
|         const auto& config = g_regs.Get<Regs::DisplayTransfer>(); | ||||
|         if (config.trigger & 1) { | ||||
|             u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress()); | ||||
|             u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress()); | ||||
| 
 | ||||
|             for (int y = 0; y < config.output_height; ++y) { | ||||
|                 // TODO: Why does the register seem to hold twice the framebuffer width?
 | ||||
|                 for (int x = 0; x < config.output_width / 2; ++x) { | ||||
|                     struct { | ||||
|                         int r, g, b, a; | ||||
|                     } source_color = { 0, 0, 0, 0 }; | ||||
| 
 | ||||
|                     switch (config.input_format) { | ||||
|                     case Regs::FramebufferFormat::RGBA8: | ||||
|                     { | ||||
|                         // TODO: Most likely got the component order messed up.
 | ||||
|                         u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2; | ||||
|                         source_color.r = srcptr[0]; // blue
 | ||||
|                         source_color.g = srcptr[1]; // green
 | ||||
|                         source_color.b = srcptr[2]; // red
 | ||||
|                         source_color.a = srcptr[3]; // alpha
 | ||||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     default: | ||||
|                         ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value()); | ||||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     switch (config.output_format) { | ||||
|                     /*case Regs::FramebufferFormat::RGBA8:
 | ||||
|                     { | ||||
|                         // TODO: Untested
 | ||||
|                         u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4); | ||||
|                         dstptr[0] = source_color.r; | ||||
|                         dstptr[1] = source_color.g; | ||||
|                         dstptr[2] = source_color.b; | ||||
|                         dstptr[3] = source_color.a; | ||||
|                         break; | ||||
|                     }*/ | ||||
| 
 | ||||
|                     case Regs::FramebufferFormat::RGB8: | ||||
|                     { | ||||
|                         // TODO: Most likely got the component order messed up.
 | ||||
|                         u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2; | ||||
|                         dstptr[0] = source_color.r; // blue
 | ||||
|                         dstptr[1] = source_color.g; // green
 | ||||
|                         dstptr[2] = source_color.b; // red
 | ||||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     default: | ||||
|                         ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value()); | ||||
|                         break; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             DEBUG_LOG(GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%dx%d)-> 0x%08x(%dx%d), dst format %x", | ||||
|                       config.output_height * config.output_width * 4, | ||||
|                       config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height, | ||||
|                       config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height, | ||||
|                       config.output_format.Value()); | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::CommandProcessor + 4: | ||||
|     { | ||||
|         const auto& config = g_regs.Get<Regs::CommandProcessor>(); | ||||
|         if (config.trigger & 1) | ||||
|         { | ||||
|             // u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
 | ||||
|             ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.address << 3); | ||||
|             // TODO: Process command list!
 | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     default: | ||||
|         ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
|  | @ -180,7 +260,24 @@ void Update() { | |||
| /// Initialize hardware
 | ||||
| void Init() { | ||||
|     g_last_ticks = Core::g_app_core->GetTicks(); | ||||
|     SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM); | ||||
| //    SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
 | ||||
|     SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM); | ||||
| 
 | ||||
|     auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>(); | ||||
|     auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>(); | ||||
|     // TODO: Width should be 240 instead?
 | ||||
|     framebuffer_top.width = 480; | ||||
|     framebuffer_top.height = 400; | ||||
|     framebuffer_top.stride = 480*3; | ||||
|     framebuffer_top.color_format = Regs::FramebufferFormat::RGB8; | ||||
|     framebuffer_top.active_fb = 0; | ||||
| 
 | ||||
|     framebuffer_sub.width = 480; | ||||
|     framebuffer_sub.height = 400; | ||||
|     framebuffer_sub.stride = 480*3; | ||||
|     framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8; | ||||
|     framebuffer_sub.active_fb = 0; | ||||
| 
 | ||||
|     NOTICE_LOG(GPU, "initialized OK"); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -5,43 +5,168 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "common/bit_field.h" | ||||
| #include "common/register_set.h" | ||||
| 
 | ||||
| namespace GPU { | ||||
| 
 | ||||
| static const u32 kFrameCycles   = 268123480 / 60;   ///< 268MHz / 60 frames per second
 | ||||
| static const u32 kFrameTicks    = kFrameCycles / 3; ///< Approximate number of instructions/frame
 | ||||
| 
 | ||||
| struct Registers { | ||||
| // MMIO region 0x1EFxxxxx
 | ||||
| struct Regs { | ||||
|     enum Id : u32 { | ||||
|         FramebufferTopLeft1     = 0x1EF00468,   // Main LCD, first framebuffer for 3D left
 | ||||
|         FramebufferTopLeft2     = 0x1EF0046C,   // Main LCD, second framebuffer for 3D left
 | ||||
|         FramebufferTopRight1    = 0x1EF00494,   // Main LCD, first framebuffer for 3D right
 | ||||
|         FramebufferTopRight2    = 0x1EF00498,   // Main LCD, second framebuffer for 3D right
 | ||||
|         FramebufferSubLeft1     = 0x1EF00568,   // Sub LCD, first framebuffer
 | ||||
|         FramebufferSubLeft2     = 0x1EF0056C,   // Sub LCD, second framebuffer
 | ||||
|         FramebufferSubRight1    = 0x1EF00594,   // Sub LCD, unused first framebuffer
 | ||||
|         FramebufferSubRight2    = 0x1EF00598,   // Sub LCD, unused second framebuffer
 | ||||
|         MemoryFill                = 0x00004, // + 5,6,7; second block at 8-11
 | ||||
| 
 | ||||
|         CommandListSize         = 0x1EF018E0, | ||||
|         CommandListAddress      = 0x1EF018E8, | ||||
|         ProcessCommandList      = 0x1EF018F0, | ||||
|         FramebufferTop            = 0x00117, // + 11a,11b,11c,11d(?),11e...126
 | ||||
|         FramebufferBottom         = 0x00157, // + 15a,15b,15c,15d(?),15e...166
 | ||||
| 
 | ||||
|         DisplayTransfer           = 0x00300, // + 301,302,303,304,305,306
 | ||||
| 
 | ||||
|         CommandProcessor          = 0x00638, // + 63a,63c
 | ||||
| 
 | ||||
|         NumIds                    = 0x01000 | ||||
|     }; | ||||
| 
 | ||||
|     u32 framebuffer_top_left_1; | ||||
|     u32 framebuffer_top_left_2; | ||||
|     u32 framebuffer_top_right_1; | ||||
|     u32 framebuffer_top_right_2; | ||||
|     u32 framebuffer_sub_left_1; | ||||
|     u32 framebuffer_sub_left_2; | ||||
|     u32 framebuffer_sub_right_1; | ||||
|     u32 framebuffer_sub_right_2; | ||||
|     template<Id id> | ||||
|     struct Struct; | ||||
| 
 | ||||
|     u32 command_list_size; | ||||
|     u32 command_list_address; | ||||
|     u32 command_processing_enabled; | ||||
|     enum class FramebufferFormat : u32 { | ||||
|         RGBA8  = 0, | ||||
|         RGB8   = 1, | ||||
|         RGB565 = 2, | ||||
|         RGB5A1 = 3, | ||||
|         RGBA4  = 4, | ||||
|     }; | ||||
| }; | ||||
| 
 | ||||
| extern Registers g_regs; | ||||
| template<> | ||||
| struct Regs::Struct<Regs::MemoryFill> { | ||||
|     u32 address_start; | ||||
|     u32 address_end; // ?
 | ||||
|     u32 size; | ||||
|     u32 value; // ?
 | ||||
| 
 | ||||
|     inline u32 GetStartAddress() const { | ||||
|         return address_start * 8; | ||||
|     } | ||||
| 
 | ||||
|     inline u32 GetEndAddress() const { | ||||
|         return address_end * 8; | ||||
|     } | ||||
| }; | ||||
| static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match"); | ||||
| 
 | ||||
| template<> | ||||
| struct Regs::Struct<Regs::FramebufferTop> { | ||||
|     using Format = Regs::FramebufferFormat; | ||||
| 
 | ||||
|     union { | ||||
|         u32 size; | ||||
| 
 | ||||
|         BitField< 0, 16, u32> width; | ||||
|         BitField<16, 16, u32> height; | ||||
|     }; | ||||
| 
 | ||||
|     u32 pad0[2]; | ||||
| 
 | ||||
|     u32 address_left1; | ||||
|     u32 address_left2; | ||||
| 
 | ||||
|     union { | ||||
|         u32 format; | ||||
| 
 | ||||
|         BitField< 0, 3, Format> color_format; | ||||
|     }; | ||||
| 
 | ||||
|     u32 pad1; | ||||
| 
 | ||||
|     union { | ||||
|         u32 active_fb; | ||||
| 
 | ||||
|         // 0: Use parameters ending with "1"
 | ||||
|         // 1: Use parameters ending with "2"
 | ||||
|         BitField<0, 1, u32> second_fb_active; | ||||
|     }; | ||||
| 
 | ||||
|     u32 pad2[5]; | ||||
| 
 | ||||
|     // Distance between two pixel rows, in bytes
 | ||||
|     u32 stride; | ||||
| 
 | ||||
|     u32 address_right1; | ||||
|     u32 address_right2; | ||||
| }; | ||||
| 
 | ||||
| template<> | ||||
| struct Regs::Struct<Regs::FramebufferBottom> : public Regs::Struct<Regs::FramebufferTop> { | ||||
| }; | ||||
| static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match"); | ||||
| 
 | ||||
| template<> | ||||
| struct Regs::Struct<Regs::DisplayTransfer> { | ||||
|     using Format = Regs::FramebufferFormat; | ||||
| 
 | ||||
|     u32 input_address; | ||||
|     u32 output_address; | ||||
| 
 | ||||
|     inline u32 GetPhysicalInputAddress() const { | ||||
|         return input_address * 8; | ||||
|     } | ||||
| 
 | ||||
|     inline u32 GetPhysicalOutputAddress() const { | ||||
|         return output_address * 8; | ||||
|     } | ||||
| 
 | ||||
|     union { | ||||
|         u32 output_size; | ||||
| 
 | ||||
|         BitField< 0, 16, u32> output_width; | ||||
|         BitField<16, 16, u32> output_height; | ||||
|     }; | ||||
| 
 | ||||
|     union { | ||||
|         u32 input_size; | ||||
| 
 | ||||
|         BitField< 0, 16, u32> input_width; | ||||
|         BitField<16, 16, u32> input_height; | ||||
|     }; | ||||
| 
 | ||||
|     union { | ||||
|         u32 flags; | ||||
| 
 | ||||
|         BitField< 0, 1, u32> flip_data;        // flips input data horizontally (TODO) if true
 | ||||
|         BitField< 8, 3, Format> input_format; | ||||
|         BitField<12, 3, Format> output_format; | ||||
|         BitField<16, 1, u32> output_tiled;     // stores output in a tiled format
 | ||||
|     }; | ||||
| 
 | ||||
|     u32 unknown; | ||||
| 
 | ||||
|     // it seems that writing to this field triggers the display transfer
 | ||||
|     u32 trigger; | ||||
| }; | ||||
| static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match"); | ||||
| 
 | ||||
| template<> | ||||
| struct Regs::Struct<Regs::CommandProcessor> { | ||||
|     // command list size
 | ||||
|     u32 size; | ||||
| 
 | ||||
|     u32 pad0; | ||||
| 
 | ||||
|     // command list address
 | ||||
|     u32 address; | ||||
| 
 | ||||
|     u32 pad1; | ||||
| 
 | ||||
|     // it seems that writing to this field triggers command list processing
 | ||||
|     u32 trigger; | ||||
| }; | ||||
| static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match"); | ||||
| 
 | ||||
| 
 | ||||
| extern RegisterSet<u32, Regs> g_regs; | ||||
| 
 | ||||
| enum { | ||||
|     TOP_ASPECT_X        = 0x5, | ||||
|  | @ -51,23 +176,35 @@ enum { | |||
|     TOP_WIDTH           = 400, | ||||
|     BOTTOM_WIDTH        = 320, | ||||
| 
 | ||||
|     // Physical addresses in FCRAM used by ARM9 applications - these are correct for real hardware 
 | ||||
|     PADDR_FRAMEBUFFER_SEL       = 0x20184E59, | ||||
|     PADDR_TOP_LEFT_FRAME1       = 0x20184E60, | ||||
|     // Physical addresses in FCRAM (chosen arbitrarily)
 | ||||
|     PADDR_TOP_LEFT_FRAME1       = 0x201D4C00, | ||||
|     PADDR_TOP_LEFT_FRAME2       = 0x202D4C00, | ||||
|     PADDR_TOP_RIGHT_FRAME1      = 0x203D4C00, | ||||
|     PADDR_TOP_RIGHT_FRAME2      = 0x204D4C00, | ||||
|     PADDR_SUB_FRAME1            = 0x205D4C00, | ||||
|     PADDR_SUB_FRAME2            = 0x206D4C00, | ||||
|     // Physical addresses in FCRAM used by ARM9 applications
 | ||||
| /*    PADDR_TOP_LEFT_FRAME1       = 0x20184E60,
 | ||||
|     PADDR_TOP_LEFT_FRAME2       = 0x201CB370, | ||||
|     PADDR_TOP_RIGHT_FRAME1      = 0x20282160, | ||||
|     PADDR_TOP_RIGHT_FRAME2      = 0x202C8670, | ||||
|     PADDR_SUB_FRAME1            = 0x202118E0, | ||||
|     PADDR_SUB_FRAME2            = 0x20249CF0, | ||||
|     PADDR_SUB_FRAME2            = 0x20249CF0,*/ | ||||
| 
 | ||||
|     // Physical addresses in VRAM - I'm not sure how these are actually allocated (so not real)
 | ||||
|     PADDR_VRAM_FRAMEBUFFER_SEL  = 0x18184E59, | ||||
|     PADDR_VRAM_TOP_LEFT_FRAME1  = 0x18184E60, | ||||
|     PADDR_VRAM_TOP_LEFT_FRAME2  = 0x181CB370, | ||||
|     // Physical addresses in VRAM
 | ||||
|     // TODO: These should just be deduced from the ones above
 | ||||
|     PADDR_VRAM_TOP_LEFT_FRAME1  = 0x181D4C00, | ||||
|     PADDR_VRAM_TOP_LEFT_FRAME2  = 0x182D4C00, | ||||
|     PADDR_VRAM_TOP_RIGHT_FRAME1 = 0x183D4C00, | ||||
|     PADDR_VRAM_TOP_RIGHT_FRAME2 = 0x184D4C00, | ||||
|     PADDR_VRAM_SUB_FRAME1       = 0x185D4C00, | ||||
|     PADDR_VRAM_SUB_FRAME2       = 0x186D4C00, | ||||
|     // Physical addresses in VRAM used by ARM9 applications
 | ||||
| /*    PADDR_VRAM_TOP_LEFT_FRAME2  = 0x181CB370,
 | ||||
|     PADDR_VRAM_TOP_RIGHT_FRAME1 = 0x18282160, | ||||
|     PADDR_VRAM_TOP_RIGHT_FRAME2 = 0x182C8670, | ||||
|     PADDR_VRAM_SUB_FRAME1       = 0x182118E0, | ||||
|     PADDR_VRAM_SUB_FRAME2       = 0x18249CF0, | ||||
|     PADDR_VRAM_SUB_FRAME2       = 0x18249CF0,*/ | ||||
| }; | ||||
| 
 | ||||
| /// Framebuffer location
 | ||||
|  | @ -90,16 +227,18 @@ void SetFramebufferLocation(const FramebufferLocation mode); | |||
|  */ | ||||
| const u8* GetFramebufferPointer(const u32 address); | ||||
| 
 | ||||
| u32 GetFramebufferAddr(const u32 address); | ||||
| 
 | ||||
| /**
 | ||||
|  * Gets the location of the framebuffers | ||||
|  */ | ||||
| const FramebufferLocation GetFramebufferLocation(); | ||||
| FramebufferLocation GetFramebufferLocation(u32 address); | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Read(T &var, const u32 addr); | ||||
| void Read(T &var, const u32 addr); | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Write(u32 addr, const T data); | ||||
| void Write(u32 addr, const T data); | ||||
| 
 | ||||
| /// Update hardware
 | ||||
| void Update(); | ||||
|  |  | |||
|  | @ -9,10 +9,10 @@ | |||
| namespace HW { | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Read(T &var, const u32 addr); | ||||
| void Read(T &var, const u32 addr); | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Write(u32 addr, const T data); | ||||
| void Write(u32 addr, const T data); | ||||
| 
 | ||||
| /// Update hardware
 | ||||
| void Update(); | ||||
|  |  | |||
|  | @ -50,7 +50,7 @@ public: | |||
|         virtual void GXCommandProcessed(int total_command_count) | ||||
|         { | ||||
|             const GSP_GPU::GXCommand& cmd = observed->ReadGXCommandHistory(total_command_count-1); | ||||
|             ERROR_LOG(GSP, "Received command: id=%x", cmd.id); | ||||
|             ERROR_LOG(GSP, "Received command: id=%x", (int)cmd.id.Value()); | ||||
|         } | ||||
| 
 | ||||
|         /**
 | ||||
|  | @ -78,11 +78,13 @@ public: | |||
| 
 | ||||
|     void GXCommandProcessed(u8* command_data) | ||||
|     { | ||||
|         if (observers.empty()) | ||||
|             return; | ||||
| 
 | ||||
|         gx_command_history.push_back(GSP_GPU::GXCommand()); | ||||
|         GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1]; | ||||
| 
 | ||||
|         const int cmd_length = sizeof(GSP_GPU::GXCommand); | ||||
|         memcpy(cmd.data, command_data, cmd_length); | ||||
|         memcpy(&cmd, command_data, sizeof(GSP_GPU::GXCommand)); | ||||
| 
 | ||||
|         ForEachObserver([this](DebuggerObserver* observer) { | ||||
|                           observer->GXCommandProcessed(this->gx_command_history.size()); | ||||
|  | @ -91,6 +93,9 @@ public: | |||
| 
 | ||||
|     void CommandListCalled(u32 address, u32* command_list, u32 size_in_words) | ||||
|     { | ||||
|         if (observers.empty()) | ||||
|             return; | ||||
| 
 | ||||
|         PicaCommandList cmdlist; | ||||
|         for (u32* parse_pointer = command_list; parse_pointer < command_list + size_in_words;) | ||||
|         { | ||||
|  |  | |||
|  | @ -61,10 +61,11 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) { | |||
|     int in_coord = 0; | ||||
|     for (int x = 0; x < VideoCore::kScreenTopWidth; x++) { | ||||
|         for (int y = VideoCore::kScreenTopHeight-1; y >= 0; y--) { | ||||
|             // TODO: Properly support other framebuffer formats
 | ||||
|             int out_coord = (x + y * VideoCore::kScreenTopWidth) * 3; | ||||
|             out[out_coord] = in[in_coord]; | ||||
|             out[out_coord + 1] = in[in_coord + 1]; | ||||
|             out[out_coord + 2] = in[in_coord + 2]; | ||||
|             out[out_coord] = in[in_coord];         // blue?
 | ||||
|             out[out_coord + 1] = in[in_coord + 1]; // green?
 | ||||
|             out[out_coord + 2] = in[in_coord + 2]; // red?
 | ||||
|             in_coord+=3; | ||||
|         } | ||||
|     } | ||||
|  | @ -77,8 +78,23 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) { | |||
|  */ | ||||
| void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) { | ||||
| 
 | ||||
|     FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_top_left_1), m_xfb_top_flipped); | ||||
|     FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped); | ||||
|     const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>(); | ||||
|     const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>(); | ||||
|     const u32 active_fb_top = (framebuffer_top.active_fb == 1) | ||||
|                                 ? framebuffer_top.address_left2 | ||||
|                                 : framebuffer_top.address_left1; | ||||
|     const u32 active_fb_sub = (framebuffer_sub.active_fb == 1) | ||||
|                                 ? framebuffer_sub.address_left2 | ||||
|                                 : framebuffer_sub.address_left1; | ||||
| 
 | ||||
|     DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x", | ||||
|               framebuffer_top.stride * framebuffer_top.height, | ||||
|               GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width, | ||||
|               (int)framebuffer_top.height, (int)framebuffer_top.format); | ||||
| 
 | ||||
|     // TODO: This should consider the GPU registers for framebuffer width, height and stride.
 | ||||
|     FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped); | ||||
|     FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_sub), m_xfb_bottom_flipped); | ||||
| 
 | ||||
|     // Blit the top framebuffer
 | ||||
|     // ------------------------
 | ||||
|  | @ -110,7 +126,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& | |||
|     // Update textures with contents of XFB in RAM - bottom
 | ||||
|     glBindTexture(GL_TEXTURE_2D, m_xfb_texture_bottom); | ||||
|     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, | ||||
|         GL_RGB, GL_UNSIGNED_BYTE, m_xfb_bottom_flipped); | ||||
|         GL_BGR, GL_UNSIGNED_BYTE, m_xfb_bottom_flipped); | ||||
|     glBindTexture(GL_TEXTURE_2D, 0); | ||||
| 
 | ||||
|     // Render target is destination framebuffer
 | ||||
|  |  | |||
|  | @ -84,7 +84,6 @@ private: | |||
|     // "Flipped" framebuffers translate scanlines from native 3DS left-to-right to top-to-bottom
 | ||||
|     // as OpenGL expects them in a texture. There probably is a more efficient way of doing this:
 | ||||
| 
 | ||||
|     u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4];  | ||||
|     u8 m_xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4];    | ||||
| 
 | ||||
|     u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopHeight * 4]; | ||||
|     u8 m_xfb_bottom_flipped[VideoCore::kScreenBottomWidth * VideoCore::kScreenBottomHeight * 4]; | ||||
| }; | ||||
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