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	Use uniform formatting when printing hexadecimal numbers.
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					 2 changed files with 4 additions and 4 deletions
				
			
		|  | @ -142,7 +142,7 @@ inline void Write(u32 addr, const T data) { | |||
|             for (u32* ptr = start; ptr < end; ++ptr) | ||||
|                 *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
 | ||||
| 
 | ||||
|             DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress()); | ||||
|             DEBUG_LOG(GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress()); | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
|  | @ -207,7 +207,7 @@ inline void Write(u32 addr, const T data) { | |||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x", | ||||
|             DEBUG_LOG(GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%dx%d)-> 0x%08x(%dx%d), dst format %x", | ||||
|                       config.output_height * config.output_width * 4, | ||||
|                       config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height, | ||||
|                       config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height, | ||||
|  | @ -222,7 +222,7 @@ inline void Write(u32 addr, const T data) { | |||
|         if (config.trigger & 1) | ||||
|         { | ||||
|             // u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
 | ||||
|             ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.size, config.address << 3); | ||||
|             ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.address << 3); | ||||
|             // TODO: Process command list!
 | ||||
|         } | ||||
|         break; | ||||
|  |  | |||
|  | @ -87,7 +87,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& | |||
|                                 ? framebuffer_sub.address_left2 | ||||
|                                 : framebuffer_sub.address_left1; | ||||
| 
 | ||||
|     DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x", | ||||
|     DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x", | ||||
|               framebuffer_top.stride * framebuffer_top.height, | ||||
|               GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width, | ||||
|               (int)framebuffer_top.height, (int)framebuffer_top.format); | ||||
|  |  | |||
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