shader_jit/tests: Test both the shader interpreter and jit (#72)

* shader_jit/tests: Test both the shader interpreter and jit

Uses Catch2's `TEMPLATE_TEST_CASE`-feature to test both the JIT and the
interpreter.

* shader_jit/tests: Use generator-expressions for nested-loop test cases

Tests more permutations of inputs than just the two it had before

* shader/tests: Refactor `shader_jit` tests to just `shader` tests

Since these tests will test both the interpreter and the jit, they are no longer jit-specific tests and are more general shader-tests.

* shaders/tests: Disable Nested-Loop `ShaderInterpreterTest` test

Restoring loop-state on nested loops is bugged on the ShaderInterpreter.

* shader/tests: Fix Nested Loop generator expressions
This commit is contained in:
Wunk 2024-07-03 23:42:31 -07:00 committed by GitHub
parent f782903587
commit d2bd58287c
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GPG key ID: B5690EEEBB952194
2 changed files with 106 additions and 96 deletions

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@ -13,7 +13,7 @@ add_executable(tests
audio_core/lle/lle.cpp audio_core/lle/lle.cpp
audio_core/audio_fixures.h audio_core/audio_fixures.h
audio_core/decoder_tests.cpp audio_core/decoder_tests.cpp
video_core/shader/shader_jit_compiler.cpp video_core/shader.cpp
audio_core/merryhime_3ds_audio/merry_audio/merry_audio.cpp audio_core/merryhime_3ds_audio/merry_audio/merry_audio.cpp
audio_core/merryhime_3ds_audio/merry_audio/merry_audio.h audio_core/merryhime_3ds_audio/merry_audio/merry_audio.h
audio_core/merryhime_3ds_audio/merry_audio/service_fixture.cpp audio_core/merryhime_3ds_audio/merry_audio/service_fixture.cpp

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@ -10,7 +10,9 @@
#include <memory> #include <memory>
#include <span> #include <span>
#include <catch2/catch_approx.hpp> #include <catch2/catch_approx.hpp>
#include <catch2/catch_template_test_macros.hpp>
#include <catch2/catch_test_macros.hpp> #include <catch2/catch_test_macros.hpp>
#include <catch2/generators/catch_generators.hpp>
#include <fmt/format.h> #include <fmt/format.h>
#include <nihstro/inline_assembly.h> #include <nihstro/inline_assembly.h>
#include "video_core/pica/shader_setup.h" #include "video_core/pica/shader_setup.h"
@ -73,18 +75,19 @@ static std::unique_ptr<Pica::ShaderSetup> CompileShaderSetup(
class ShaderTest { class ShaderTest {
public: public:
explicit ShaderTest(std::initializer_list<nihstro::InlineAsm> code) explicit ShaderTest(std::initializer_list<nihstro::InlineAsm> code)
: shader_setup(CompileShaderSetup(code)) { : shader_setup(CompileShaderSetup(code)) {}
shader_jit.Compile(&shader_setup->program_code, &shader_setup->swizzle_data);
}
explicit ShaderTest(std::unique_ptr<Pica::ShaderSetup> input_shader_setup) explicit ShaderTest(std::unique_ptr<Pica::ShaderSetup> input_shader_setup)
: shader_setup(std::move(input_shader_setup)) { : shader_setup(std::move(input_shader_setup)) {}
shader_jit.Compile(&shader_setup->program_code, &shader_setup->swizzle_data);
} virtual ~ShaderTest() = default;
virtual void RunShader(Pica::ShaderUnit& shader_unit,
std::span<const Common::Vec4f> inputs) = 0;
Common::Vec4f Run(std::span<const Common::Vec4f> inputs) { Common::Vec4f Run(std::span<const Common::Vec4f> inputs) {
Pica::ShaderUnit shader_unit; Pica::ShaderUnit shader_unit;
RunJit(shader_unit, inputs); RunShader(shader_unit, inputs);
return {shader_unit.output[0].x.ToFloat32(), shader_unit.output[0].y.ToFloat32(), return {shader_unit.output[0].x.ToFloat32(), shader_unit.output[0].y.ToFloat32(),
shader_unit.output[0].z.ToFloat32(), shader_unit.output[0].w.ToFloat32()}; shader_unit.output[0].z.ToFloat32(), shader_unit.output[0].w.ToFloat32()};
} }
@ -105,24 +108,23 @@ public:
return Run(std::vector<Common::Vec4f>{inputs}); return Run(std::vector<Common::Vec4f>{inputs});
} }
void RunJit(Pica::ShaderUnit& shader_unit, std::span<const Common::Vec4f> inputs) { void Run(Pica::ShaderUnit& shader_unit, float input) {
for (std::size_t i = 0; i < inputs.size(); ++i) {
const Common::Vec4f& input = inputs[i];
shader_unit.input[i].x = Pica::f24::FromFloat32(input.x);
shader_unit.input[i].y = Pica::f24::FromFloat32(input.y);
shader_unit.input[i].z = Pica::f24::FromFloat32(input.z);
shader_unit.input[i].w = Pica::f24::FromFloat32(input.w);
}
shader_unit.temporary.fill(Common::Vec4<Pica::f24>::AssignToAll(Pica::f24::Zero()));
shader_jit.Run(*shader_setup, shader_unit, 0);
}
void RunJit(Pica::ShaderUnit& shader_unit, float input) {
const Common::Vec4f input_vec(input, 0, 0, 0); const Common::Vec4f input_vec(input, 0, 0, 0);
RunJit(shader_unit, {&input_vec, 1}); RunShader(shader_unit, {&input_vec, 1});
} }
void RunInterpreter(Pica::ShaderUnit& shader_unit, std::span<const Common::Vec4f> inputs) { std::unique_ptr<Pica::ShaderSetup> shader_setup;
};
class ShaderInterpreterTest : public ShaderTest {
public:
explicit ShaderInterpreterTest(std::initializer_list<nihstro::InlineAsm> code)
: ShaderTest(code) {}
explicit ShaderInterpreterTest(std::unique_ptr<Pica::ShaderSetup> input_shader_setup)
: ShaderTest(std::move(input_shader_setup)) {}
void RunShader(Pica::ShaderUnit& shader_unit, std::span<const Common::Vec4f> inputs) override {
for (std::size_t i = 0; i < inputs.size(); ++i) { for (std::size_t i = 0; i < inputs.size(); ++i) {
const Common::Vec4f& input = inputs[i]; const Common::Vec4f& input = inputs[i];
shader_unit.input[i].x = Pica::f24::FromFloat32(input.x); shader_unit.input[i].x = Pica::f24::FromFloat32(input.x);
@ -134,23 +136,46 @@ public:
shader_interpreter.Run(*shader_setup, shader_unit); shader_interpreter.Run(*shader_setup, shader_unit);
} }
void RunInterpreter(Pica::ShaderUnit& shader_unit, float input) { private:
const Common::Vec4f input_vec(input, 0, 0, 0);
RunInterpreter(shader_unit, {&input_vec, 1});
}
public:
JitShader shader_jit;
ShaderInterpreter shader_interpreter; ShaderInterpreter shader_interpreter;
std::unique_ptr<Pica::ShaderSetup> shader_setup;
}; };
TEST_CASE("ADD", "[video_core][shader][shader_jit]") { class ShaderJitTest : public ShaderTest {
public:
explicit ShaderJitTest(std::initializer_list<nihstro::InlineAsm> code) : ShaderTest(code) {
shader_jit.Compile(&shader_setup->program_code, &shader_setup->swizzle_data);
}
explicit ShaderJitTest(std::unique_ptr<Pica::ShaderSetup> input_shader_setup)
: ShaderTest(std::move(input_shader_setup)) {
shader_jit.Compile(&shader_setup->program_code, &shader_setup->swizzle_data);
}
void RunShader(Pica::ShaderUnit& shader_unit, std::span<const Common::Vec4f> inputs) override {
for (std::size_t i = 0; i < inputs.size(); ++i) {
const Common::Vec4f& input = inputs[i];
shader_unit.input[i].x = Pica::f24::FromFloat32(input.x);
shader_unit.input[i].y = Pica::f24::FromFloat32(input.y);
shader_unit.input[i].z = Pica::f24::FromFloat32(input.z);
shader_unit.input[i].w = Pica::f24::FromFloat32(input.w);
}
shader_unit.temporary.fill(Common::Vec4<Pica::f24>::AssignToAll(Pica::f24::Zero()));
shader_jit.Run(*shader_setup, shader_unit, 0);
}
private:
JitShader shader_jit;
};
#define SHADER_TEST_CASE(NAME, TAG) \
TEMPLATE_TEST_CASE(NAME, TAG, ShaderInterpreterTest, ShaderJitTest)
SHADER_TEST_CASE("ADD", "[video_core][shader]") {
const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input1 = SourceRegister::MakeInput(0);
const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_input2 = SourceRegister::MakeInput(1);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::ADD, sh_output, sh_input1, sh_input2}, {OpCode::Id::ADD, sh_output, sh_input1, sh_input2},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -162,7 +187,7 @@ TEST_CASE("ADD", "[video_core][shader][shader_jit]") {
REQUIRE(std::isinf(shader.Run({INFINITY, -1.0f}).x)); REQUIRE(std::isinf(shader.Run({INFINITY, -1.0f}).x));
} }
TEST_CASE("CALL", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("CALL", "[video_core][shader]") {
const auto sh_input = SourceRegister::MakeInput(0); const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
@ -192,17 +217,17 @@ TEST_CASE("CALL", "[video_core][shader][shader_jit]") {
CALL.flow_control.num_instructions = 1; CALL.flow_control.num_instructions = 1;
shader_setup->program_code[2] = CALL.hex; shader_setup->program_code[2] = CALL.hex;
auto shader = ShaderTest(std::move(shader_setup)); auto shader = TestType(std::move(shader_setup));
REQUIRE(shader.Run(0.f).x == Catch::Approx(1.f)); REQUIRE(shader.Run(0.f).x == Catch::Approx(1.f));
} }
TEST_CASE("DP3", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("DP3", "[video_core][shader]") {
const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input1 = SourceRegister::MakeInput(0);
const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_input2 = SourceRegister::MakeInput(1);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::DP3, sh_output, sh_input1, sh_input2}, {OpCode::Id::DP3, sh_output, sh_input1, sh_input2},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -213,12 +238,12 @@ TEST_CASE("DP3", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run({vec4_one, vec4_one}).x == 3.0f); REQUIRE(shader.Run({vec4_one, vec4_one}).x == 3.0f);
} }
TEST_CASE("DP4", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("DP4", "[video_core][shader]") {
const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input1 = SourceRegister::MakeInput(0);
const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_input2 = SourceRegister::MakeInput(1);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::DP4, sh_output, sh_input1, sh_input2}, {OpCode::Id::DP4, sh_output, sh_input1, sh_input2},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -229,12 +254,12 @@ TEST_CASE("DP4", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run({vec4_one, vec4_one}).x == 4.0f); REQUIRE(shader.Run({vec4_one, vec4_one}).x == 4.0f);
} }
TEST_CASE("DPH", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("DPH", "[video_core][shader]") {
const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input1 = SourceRegister::MakeInput(0);
const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_input2 = SourceRegister::MakeInput(1);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::DPH, sh_output, sh_input1, sh_input2}, {OpCode::Id::DPH, sh_output, sh_input1, sh_input2},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -246,11 +271,11 @@ TEST_CASE("DPH", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run({vec4_zero, vec4_one}).x == 1.0f); REQUIRE(shader.Run({vec4_zero, vec4_one}).x == 1.0f);
} }
TEST_CASE("LG2", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("LG2", "[video_core][shader]") {
const auto sh_input = SourceRegister::MakeInput(0); const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::LG2, sh_output, sh_input}, {OpCode::Id::LG2, sh_output, sh_input},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -263,11 +288,11 @@ TEST_CASE("LG2", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run(1.e24f).x == Catch::Approx(79.7262742773f)); REQUIRE(shader.Run(1.e24f).x == Catch::Approx(79.7262742773f));
} }
TEST_CASE("EX2", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("EX2", "[video_core][shader]") {
const auto sh_input = SourceRegister::MakeInput(0); const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::EX2, sh_output, sh_input}, {OpCode::Id::EX2, sh_output, sh_input},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -281,12 +306,12 @@ TEST_CASE("EX2", "[video_core][shader][shader_jit]") {
REQUIRE(std::isinf(shader.Run(800.f).x)); REQUIRE(std::isinf(shader.Run(800.f).x));
} }
TEST_CASE("MUL", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("MUL", "[video_core][shader]") {
const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input1 = SourceRegister::MakeInput(0);
const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_input2 = SourceRegister::MakeInput(1);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::MUL, sh_output, sh_input1, sh_input2}, {OpCode::Id::MUL, sh_output, sh_input1, sh_input2},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -300,12 +325,12 @@ TEST_CASE("MUL", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run({+INFINITY, -INFINITY}).x == -INFINITY); REQUIRE(shader.Run({+INFINITY, -INFINITY}).x == -INFINITY);
} }
TEST_CASE("SGE", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("SGE", "[video_core][shader]") {
const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input1 = SourceRegister::MakeInput(0);
const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_input2 = SourceRegister::MakeInput(1);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::SGE, sh_output, sh_input1, sh_input2}, {OpCode::Id::SGE, sh_output, sh_input1, sh_input2},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -321,12 +346,12 @@ TEST_CASE("SGE", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run({-1.0f, +1.0f}).x == 0.0f); REQUIRE(shader.Run({-1.0f, +1.0f}).x == 0.0f);
} }
TEST_CASE("SLT", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("SLT", "[video_core][shader]") {
const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input1 = SourceRegister::MakeInput(0);
const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_input2 = SourceRegister::MakeInput(1);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::SLT, sh_output, sh_input1, sh_input2}, {OpCode::Id::SLT, sh_output, sh_input1, sh_input2},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -342,11 +367,11 @@ TEST_CASE("SLT", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run({-1.0f, +1.0f}).x == 1.0f); REQUIRE(shader.Run({-1.0f, +1.0f}).x == 1.0f);
} }
TEST_CASE("FLR", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("FLR", "[video_core][shader]") {
const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input1 = SourceRegister::MakeInput(0);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::FLR, sh_output, sh_input1}, {OpCode::Id::FLR, sh_output, sh_input1},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -359,12 +384,12 @@ TEST_CASE("FLR", "[video_core][shader][shader_jit]") {
REQUIRE(std::isinf(shader.Run({INFINITY}).x)); REQUIRE(std::isinf(shader.Run({INFINITY}).x));
} }
TEST_CASE("MAX", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("MAX", "[video_core][shader]") {
const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input1 = SourceRegister::MakeInput(0);
const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_input2 = SourceRegister::MakeInput(1);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::MAX, sh_output, sh_input1, sh_input2}, {OpCode::Id::MAX, sh_output, sh_input1, sh_input2},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -378,12 +403,12 @@ TEST_CASE("MAX", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run({-INFINITY, +INFINITY}).x == +INFINITY); REQUIRE(shader.Run({-INFINITY, +INFINITY}).x == +INFINITY);
} }
TEST_CASE("MIN", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("MIN", "[video_core][shader]") {
const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input1 = SourceRegister::MakeInput(0);
const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_input2 = SourceRegister::MakeInput(1);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::MIN, sh_output, sh_input1, sh_input2}, {OpCode::Id::MIN, sh_output, sh_input1, sh_input2},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -397,11 +422,11 @@ TEST_CASE("MIN", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run({-INFINITY, +INFINITY}).x == -INFINITY); REQUIRE(shader.Run({-INFINITY, +INFINITY}).x == -INFINITY);
} }
TEST_CASE("RCP", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("RCP", "[video_core][shader]") {
const auto sh_input = SourceRegister::MakeInput(0); const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::RCP, sh_output, sh_input}, {OpCode::Id::RCP, sh_output, sh_input},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -422,11 +447,11 @@ TEST_CASE("RCP", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run({0.0625f}).x == Catch::Approx(16.0f).margin(0.004f)); REQUIRE(shader.Run({0.0625f}).x == Catch::Approx(16.0f).margin(0.004f));
} }
TEST_CASE("RSQ", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("RSQ", "[video_core][shader]") {
const auto sh_input = SourceRegister::MakeInput(0); const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
{OpCode::Id::RSQ, sh_output, sh_input}, {OpCode::Id::RSQ, sh_output, sh_input},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -448,12 +473,12 @@ TEST_CASE("RSQ", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run({0.0625f}).x == Catch::Approx(4.0f).margin(0.004f)); REQUIRE(shader.Run({0.0625f}).x == Catch::Approx(4.0f).margin(0.004f));
} }
TEST_CASE("Uniform Read", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("Uniform Read", "[video_core][shader]") {
const auto sh_input = SourceRegister::MakeInput(0); const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_c0 = SourceRegister::MakeFloat(0); const auto sh_c0 = SourceRegister::MakeFloat(0);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
// mova a0.x, sh_input.x // mova a0.x, sh_input.x
{OpCode::Id::MOVA, DestRegister{}, "x", sh_input, "x", SourceRegister{}, "", {OpCode::Id::MOVA, DestRegister{}, "x", sh_input, "x", SourceRegister{}, "",
nihstro::InlineAsm::RelativeAddress::A1}, nihstro::InlineAsm::RelativeAddress::A1},
@ -481,12 +506,12 @@ TEST_CASE("Uniform Read", "[video_core][shader][shader_jit]") {
} }
} }
TEST_CASE("Address Register Offset", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("Address Register Offset", "[video_core][shader]") {
const auto sh_input = SourceRegister::MakeInput(0); const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_c40 = SourceRegister::MakeFloat(40); const auto sh_c40 = SourceRegister::MakeFloat(40);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader = ShaderTest({ auto shader = TestType({
// mova a0.x, sh_input.x // mova a0.x, sh_input.x
{OpCode::Id::MOVA, DestRegister{}, "x", sh_input, "x", SourceRegister{}, "", {OpCode::Id::MOVA, DestRegister{}, "x", sh_input, "x", SourceRegister{}, "",
nihstro::InlineAsm::RelativeAddress::A1}, nihstro::InlineAsm::RelativeAddress::A1},
@ -531,12 +556,12 @@ TEST_CASE("Address Register Offset", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run(-129.f) == f_uniforms[40]); REQUIRE(shader.Run(-129.f) == f_uniforms[40]);
} }
TEST_CASE("Dest Mask", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("Dest Mask", "[video_core][shader]") {
const auto sh_input = SourceRegister::MakeInput(0); const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
const auto shader = [&sh_input, &sh_output](const char* dest_mask) { const auto shader = [&sh_input, &sh_output](const char* dest_mask) {
return std::unique_ptr<ShaderTest>(new ShaderTest{ return std::unique_ptr<TestType>(new TestType{
{OpCode::Id::MOV, sh_output, dest_mask, sh_input, "xyzw", SourceRegister{}, ""}, {OpCode::Id::MOV, sh_output, dest_mask, sh_input, "xyzw", SourceRegister{}, ""},
{OpCode::Id::END}, {OpCode::Id::END},
}); });
@ -561,7 +586,7 @@ TEST_CASE("Dest Mask", "[video_core][shader][shader_jit]") {
REQUIRE(shader("xyzw")->Run({iota_vec}) == iota_vec); REQUIRE(shader("xyzw")->Run({iota_vec}) == iota_vec);
} }
TEST_CASE("MAD", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("MAD", "[video_core][shader]") {
const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input1 = SourceRegister::MakeInput(0);
const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_input2 = SourceRegister::MakeInput(1);
const auto sh_input3 = SourceRegister::MakeInput(2); const auto sh_input3 = SourceRegister::MakeInput(2);
@ -601,7 +626,7 @@ TEST_CASE("MAD", "[video_core][shader][shader_jit]") {
swizzle.SetSelectorSrc3(3, SwizzlePattern::Selector::w); swizzle.SetSelectorSrc3(3, SwizzlePattern::Selector::w);
shader_setup->swizzle_data[0] = swizzle.hex; shader_setup->swizzle_data[0] = swizzle.hex;
auto shader = ShaderTest(std::move(shader_setup)); auto shader = TestType(std::move(shader_setup));
REQUIRE(shader.Run({vec4_zero, vec4_zero, vec4_zero}) == vec4_zero); REQUIRE(shader.Run({vec4_zero, vec4_zero, vec4_zero}) == vec4_zero);
REQUIRE(shader.Run({vec4_one, vec4_one, vec4_one}) == (vec4_one * 2.0f)); REQUIRE(shader.Run({vec4_one, vec4_one, vec4_one}) == (vec4_one * 2.0f));
@ -609,12 +634,14 @@ TEST_CASE("MAD", "[video_core][shader][shader_jit]") {
REQUIRE(shader.Run({vec4_nan, vec4_zero, vec4_zero}) == vec4_nan); REQUIRE(shader.Run({vec4_nan, vec4_zero, vec4_zero}) == vec4_nan);
} }
TEST_CASE("Nested Loop", "[video_core][shader][shader_jit]") { // Nested Loops are bugged on on the Shader-Interpreter at the moment
// SHADER_TEST_CASE("Nested Loop", "[video_core][shader]") {
TEMPLATE_TEST_CASE("Nested Loop", "[video_core][shader]", ShaderJitTest) {
const auto sh_input = SourceRegister::MakeInput(0); const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_temp = SourceRegister::MakeTemporary(0); const auto sh_temp = SourceRegister::MakeTemporary(0);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
auto shader_test = ShaderTest({ auto shader_test = TestType({
// clang-format off // clang-format off
{OpCode::Id::MOV, sh_temp, sh_input}, {OpCode::Id::MOV, sh_temp, sh_input},
{OpCode::Id::LOOP, 0}, {OpCode::Id::LOOP, 0},
@ -628,8 +655,8 @@ TEST_CASE("Nested Loop", "[video_core][shader][shader_jit]") {
}); });
{ {
shader_test.shader_setup->uniforms.i[0] = {4, 0, 1, 0}; shader_test.shader_setup->uniforms.i[0] = {(u8)GENERATE(4, 9), 0, (u8)GENERATE(1, 2), 0};
shader_test.shader_setup->uniforms.i[1] = {4, 0, 1, 0}; shader_test.shader_setup->uniforms.i[1] = {(u8)GENERATE(4, 7), 0, (u8)GENERATE(1, 1), 0};
Common::Vec4<u8> loop_parms{shader_test.shader_setup->uniforms.i[0]}; Common::Vec4<u8> loop_parms{shader_test.shader_setup->uniforms.i[0]};
const int expected_aL = loop_parms[1] + ((loop_parms[0] + 1) * loop_parms[2]); const int expected_aL = loop_parms[1] + ((loop_parms[0] + 1) * loop_parms[2]);
@ -639,37 +666,20 @@ TEST_CASE("Nested Loop", "[video_core][shader][shader_jit]") {
input) + input) +
input; input;
Pica::ShaderUnit shader_unit_jit; Pica::ShaderUnit shader_unit;
shader_test.RunJit(shader_unit_jit, input); shader_test.Run(shader_unit, input);
REQUIRE(shader_unit_jit.address_registers[2] == expected_aL); REQUIRE(shader_unit.address_registers[2] == expected_aL);
REQUIRE(shader_unit_jit.output[0].x.ToFloat32() == Catch::Approx(expected_out)); REQUIRE(shader_unit.output[0].x.ToFloat32() == Catch::Approx(expected_out));
}
{
shader_test.shader_setup->uniforms.i[0] = {9, 0, 2, 0};
shader_test.shader_setup->uniforms.i[1] = {7, 0, 1, 0};
const Common::Vec4<u8> loop_parms{shader_test.shader_setup->uniforms.i[0]};
const int expected_aL = loop_parms[1] + ((loop_parms[0] + 1) * loop_parms[2]);
const float input = 1.0f;
const float expected_out = (((shader_test.shader_setup->uniforms.i[0][0] + 1) *
(shader_test.shader_setup->uniforms.i[1][0] + 1)) *
input) +
input;
Pica::ShaderUnit shader_unit_jit;
shader_test.RunJit(shader_unit_jit, input);
REQUIRE(shader_unit_jit.address_registers[2] == expected_aL);
REQUIRE(shader_unit_jit.output[0].x.ToFloat32() == Catch::Approx(expected_out));
} }
} }
TEST_CASE("Source Swizzle", "[video_core][shader][shader_jit]") { SHADER_TEST_CASE("Source Swizzle", "[video_core][shader]") {
const auto sh_input = SourceRegister::MakeInput(0); const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);
const auto shader = [&sh_input, &sh_output](const char* swizzle) { const auto shader = [&sh_input, &sh_output](const char* swizzle) {
return std::unique_ptr<ShaderTest>(new ShaderTest{ return std::unique_ptr<TestType>(new TestType{
{OpCode::Id::MOV, sh_output, "xyzw", sh_input, swizzle, SourceRegister{}, ""}, {OpCode::Id::MOV, sh_output, "xyzw", sh_input, swizzle, SourceRegister{}, ""},
{OpCode::Id::END}, {OpCode::Id::END},
}); });