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	Fix viewport to surface rect clamping
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					 1 changed files with 14 additions and 10 deletions
				
			
		|  | @ -271,14 +271,18 @@ void RasterizerOpenGL::DrawTriangles() { | |||
|                               : (depth_surface == nullptr ? 1u : depth_surface->res_scale); | ||||
| 
 | ||||
|     MathUtil::Rectangle<u32> draw_rect{ | ||||
|         MathUtil::Clamp(surfaces_rect.left + viewport_rect_unscaled.left * res_scale, // left
 | ||||
|                         surfaces_rect.left, surfaces_rect.right), | ||||
|         MathUtil::Clamp(surfaces_rect.bottom + viewport_rect_unscaled.top * res_scale, // top
 | ||||
|                         surfaces_rect.bottom, surfaces_rect.top), | ||||
|         MathUtil::Clamp(surfaces_rect.left + viewport_rect_unscaled.right * res_scale, // right
 | ||||
|                         surfaces_rect.left, surfaces_rect.right), | ||||
|         MathUtil::Clamp(surfaces_rect.bottom + viewport_rect_unscaled.bottom * res_scale, // bottom
 | ||||
|                         surfaces_rect.bottom, surfaces_rect.top)}; | ||||
|         static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) + | ||||
|                                                   viewport_rect_unscaled.left * res_scale, | ||||
|                                               surfaces_rect.left, surfaces_rect.right)), // Left
 | ||||
|         static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + | ||||
|                                                   viewport_rect_unscaled.top * res_scale, | ||||
|                                               surfaces_rect.bottom, surfaces_rect.top)), // Top
 | ||||
|         static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) + | ||||
|                                                   viewport_rect_unscaled.right * res_scale, | ||||
|                                               surfaces_rect.left, surfaces_rect.right)), // Right
 | ||||
|         static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + | ||||
|                                                   viewport_rect_unscaled.bottom * res_scale, | ||||
|                                               surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
 | ||||
| 
 | ||||
|     // Bind the framebuffer surfaces
 | ||||
|     state.draw.draw_framebuffer = framebuffer.handle; | ||||
|  | @ -306,9 +310,9 @@ void RasterizerOpenGL::DrawTriangles() { | |||
| 
 | ||||
|     // Sync the viewport
 | ||||
|     state.viewport.x = | ||||
|         static_cast<GLint>(surfaces_rect.left + viewport_rect_unscaled.left * res_scale); | ||||
|         static_cast<GLint>(surfaces_rect.left) + viewport_rect_unscaled.left * res_scale; | ||||
|     state.viewport.y = | ||||
|         static_cast<GLint>(surfaces_rect.bottom + viewport_rect_unscaled.bottom * res_scale); | ||||
|         static_cast<GLint>(surfaces_rect.bottom) + viewport_rect_unscaled.bottom * res_scale; | ||||
|     state.viewport.width = static_cast<GLsizei>(viewport_rect_unscaled.GetWidth() * res_scale); | ||||
|     state.viewport.height = static_cast<GLsizei>(viewport_rect_unscaled.GetHeight() * res_scale); | ||||
| 
 | ||||
|  |  | |||
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