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	Fix viewport to surface rect clamping
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					 1 changed files with 14 additions and 10 deletions
				
			
		|  | @ -271,14 +271,18 @@ void RasterizerOpenGL::DrawTriangles() { | ||||||
|                               : (depth_surface == nullptr ? 1u : depth_surface->res_scale); |                               : (depth_surface == nullptr ? 1u : depth_surface->res_scale); | ||||||
| 
 | 
 | ||||||
|     MathUtil::Rectangle<u32> draw_rect{ |     MathUtil::Rectangle<u32> draw_rect{ | ||||||
|         MathUtil::Clamp(surfaces_rect.left + viewport_rect_unscaled.left * res_scale, // left
 |         static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) + | ||||||
|                         surfaces_rect.left, surfaces_rect.right), |                                                   viewport_rect_unscaled.left * res_scale, | ||||||
|         MathUtil::Clamp(surfaces_rect.bottom + viewport_rect_unscaled.top * res_scale, // top
 |                                               surfaces_rect.left, surfaces_rect.right)), // Left
 | ||||||
|                         surfaces_rect.bottom, surfaces_rect.top), |         static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + | ||||||
|         MathUtil::Clamp(surfaces_rect.left + viewport_rect_unscaled.right * res_scale, // right
 |                                                   viewport_rect_unscaled.top * res_scale, | ||||||
|                         surfaces_rect.left, surfaces_rect.right), |                                               surfaces_rect.bottom, surfaces_rect.top)), // Top
 | ||||||
|         MathUtil::Clamp(surfaces_rect.bottom + viewport_rect_unscaled.bottom * res_scale, // bottom
 |         static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) + | ||||||
|                         surfaces_rect.bottom, surfaces_rect.top)}; |                                                   viewport_rect_unscaled.right * res_scale, | ||||||
|  |                                               surfaces_rect.left, surfaces_rect.right)), // Right
 | ||||||
|  |         static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + | ||||||
|  |                                                   viewport_rect_unscaled.bottom * res_scale, | ||||||
|  |                                               surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
 | ||||||
| 
 | 
 | ||||||
|     // Bind the framebuffer surfaces
 |     // Bind the framebuffer surfaces
 | ||||||
|     state.draw.draw_framebuffer = framebuffer.handle; |     state.draw.draw_framebuffer = framebuffer.handle; | ||||||
|  | @ -306,9 +310,9 @@ void RasterizerOpenGL::DrawTriangles() { | ||||||
| 
 | 
 | ||||||
|     // Sync the viewport
 |     // Sync the viewport
 | ||||||
|     state.viewport.x = |     state.viewport.x = | ||||||
|         static_cast<GLint>(surfaces_rect.left + viewport_rect_unscaled.left * res_scale); |         static_cast<GLint>(surfaces_rect.left) + viewport_rect_unscaled.left * res_scale; | ||||||
|     state.viewport.y = |     state.viewport.y = | ||||||
|         static_cast<GLint>(surfaces_rect.bottom + viewport_rect_unscaled.bottom * res_scale); |         static_cast<GLint>(surfaces_rect.bottom) + viewport_rect_unscaled.bottom * res_scale; | ||||||
|     state.viewport.width = static_cast<GLsizei>(viewport_rect_unscaled.GetWidth() * res_scale); |     state.viewport.width = static_cast<GLsizei>(viewport_rect_unscaled.GetWidth() * res_scale); | ||||||
|     state.viewport.height = static_cast<GLsizei>(viewport_rect_unscaled.GetHeight() * res_scale); |     state.viewport.height = static_cast<GLsizei>(viewport_rect_unscaled.GetHeight() * res_scale); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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