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	Merge pull request #5756 from vitor-k/gl_extensions
Check for OpenGL extensions
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						71b8ddb8a9
					
				
					 2 changed files with 10 additions and 1 deletions
				
			
		|  | @ -61,6 +61,11 @@ RasterizerOpenGL::RasterizerOpenGL() | |||
|                     "Shadow might not be able to render because of unsupported OpenGL extensions."); | ||||
|     } | ||||
| 
 | ||||
|     if (!GLAD_GL_ARB_copy_image) { | ||||
|         LOG_WARNING(Render_OpenGL, | ||||
|                     "ARB_copy_image not supported. Some games might produce artifacts."); | ||||
|     } | ||||
| 
 | ||||
|     // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
 | ||||
|     state.clip_distance[0] = true; | ||||
| 
 | ||||
|  | @ -772,7 +777,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||
|     } | ||||
| 
 | ||||
|     OGLTexture temp_tex; | ||||
|     if (need_duplicate_texture) { | ||||
|     if (need_duplicate_texture && GLAD_GL_ARB_copy_image) { | ||||
|         // The game is trying to use a surface as a texture and framebuffer at the same time
 | ||||
|         // which causes unpredictable behavior on the host.
 | ||||
|         // Making a copy to sample from eliminates this issue and seems to be fairly cheap.
 | ||||
|  |  | |||
|  | @ -365,6 +365,10 @@ void ShaderDiskCache::SaveDecompiled(u64 unique_identifier, | |||
| void ShaderDiskCache::SaveDump(u64 unique_identifier, GLuint program) { | ||||
|     if (!IsUsable()) | ||||
|         return; | ||||
|     if (!GLAD_GL_ARB_get_program_binary) { | ||||
|         LOG_WARNING(Render_OpenGL, "ARB_get_program_binary is not supported. Problems may occur if " | ||||
|                                    "use_disk_shader_cache is ON."); | ||||
|     } | ||||
| 
 | ||||
|     GLint binary_length{}; | ||||
|     glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length); | ||||
|  |  | |||
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