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	Merge pull request #5296 from lioncash/flatten
gl_rasterizer_cache: Flatten LoadCustomTexture()
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						commit
						6a0636d631
					
				
					 2 changed files with 32 additions and 29 deletions
				
			
		|  | @ -692,37 +692,38 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) { | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info) { | bool CachedSurface::LoadCustomTexture(u64 tex_hash) { | ||||||
|     bool result = false; |  | ||||||
|     auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache(); |     auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache(); | ||||||
|     const auto& image_interface = Core::System::GetInstance().GetImageInterface(); |     const auto& image_interface = Core::System::GetInstance().GetImageInterface(); | ||||||
| 
 | 
 | ||||||
|     if (custom_tex_cache.IsTextureCached(tex_hash)) { |     if (custom_tex_cache.IsTextureCached(tex_hash)) { | ||||||
|         tex_info = custom_tex_cache.LookupTexture(tex_hash); |         custom_tex_info = custom_tex_cache.LookupTexture(tex_hash); | ||||||
|         result = true; |         return true; | ||||||
|     } else { |  | ||||||
|         if (custom_tex_cache.CustomTextureExists(tex_hash)) { |  | ||||||
|             const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash); |  | ||||||
|             if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, |  | ||||||
|                                            path_info.path)) { |  | ||||||
|                 std::bitset<32> width_bits(tex_info.width); |  | ||||||
|                 std::bitset<32> height_bits(tex_info.height); |  | ||||||
|                 if (width_bits.count() == 1 && height_bits.count() == 1) { |  | ||||||
|                     LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path); |  | ||||||
|                     Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height); |  | ||||||
|                     custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width, |  | ||||||
|                                                   tex_info.height); |  | ||||||
|                     result = true; |  | ||||||
|                 } else { |  | ||||||
|                     LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path); |  | ||||||
|                 } |  | ||||||
|             } else { |  | ||||||
|                 LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     return result; |     if (!custom_tex_cache.CustomTextureExists(tex_hash)) { | ||||||
|  |         return false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash); | ||||||
|  |     if (!image_interface->DecodePNG(custom_tex_info.tex, custom_tex_info.width, | ||||||
|  |                                     custom_tex_info.height, path_info.path)) { | ||||||
|  |         LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path); | ||||||
|  |         return false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     const std::bitset<32> width_bits(custom_tex_info.width); | ||||||
|  |     const std::bitset<32> height_bits(custom_tex_info.height); | ||||||
|  |     if (width_bits.count() != 1 || height_bits.count() != 1) { | ||||||
|  |         LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path); | ||||||
|  |         return false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path); | ||||||
|  |     Common::FlipRGBA8Texture(custom_tex_info.tex, custom_tex_info.width, custom_tex_info.height); | ||||||
|  |     custom_tex_cache.CacheTexture(tex_hash, custom_tex_info.tex, custom_tex_info.width, | ||||||
|  |                                   custom_tex_info.height); | ||||||
|  |     return true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) { | void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) { | ||||||
|  | @ -791,11 +792,13 @@ void CachedSurface::UploadGLTexture(Common::Rectangle<u32> rect, GLuint read_fb_ | ||||||
|     std::string dump_path; // Has to be declared here for logging later
 |     std::string dump_path; // Has to be declared here for logging later
 | ||||||
|     u64 tex_hash = 0; |     u64 tex_hash = 0; | ||||||
| 
 | 
 | ||||||
|     if (Settings::values.dump_textures || Settings::values.custom_textures) |     if (Settings::values.dump_textures || Settings::values.custom_textures) { | ||||||
|         tex_hash = Common::ComputeHash64(gl_buffer.data(), gl_buffer.size()); |         tex_hash = Common::ComputeHash64(gl_buffer.data(), gl_buffer.size()); | ||||||
|  |     } | ||||||
| 
 | 
 | ||||||
|     if (Settings::values.custom_textures) |     if (Settings::values.custom_textures) { | ||||||
|         is_custom = LoadCustomTexture(tex_hash, custom_tex_info); |         is_custom = LoadCustomTexture(tex_hash); | ||||||
|  |     } | ||||||
| 
 | 
 | ||||||
|     // Load data from memory to the surface
 |     // Load data from memory to the surface
 | ||||||
|     GLint x0 = static_cast<GLint>(rect.left); |     GLint x0 = static_cast<GLint>(rect.left); | ||||||
|  |  | ||||||
|  | @ -184,7 +184,7 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface | ||||||
|     void FlushGLBuffer(PAddr flush_start, PAddr flush_end); |     void FlushGLBuffer(PAddr flush_start, PAddr flush_end); | ||||||
| 
 | 
 | ||||||
|     // Custom texture loading and dumping
 |     // Custom texture loading and dumping
 | ||||||
|     bool LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info); |     bool LoadCustomTexture(u64 tex_hash); | ||||||
|     void DumpTexture(GLuint target_tex, u64 tex_hash); |     void DumpTexture(GLuint target_tex, u64 tex_hash); | ||||||
| 
 | 
 | ||||||
|     // Upload/Download data in gl_buffer in/to this surface's texture
 |     // Upload/Download data in gl_buffer in/to this surface's texture
 | ||||||
|  |  | ||||||
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