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	main: Open folder when open save folder location context menu is clicked
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					 2 changed files with 20 additions and 0 deletions
				
			
		|  | @ -2,6 +2,7 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <cinttypes> | ||||
| #include <clocale> | ||||
| #include <memory> | ||||
| #include <thread> | ||||
|  | @ -41,6 +42,7 @@ | |||
| #include "common/string_util.h" | ||||
| #include "core/arm/disassembler/load_symbol_map.h" | ||||
| #include "core/core.h" | ||||
| #include "core/file_sys/archive_source_sd_savedata.h" | ||||
| #include "core/gdbstub/gdbstub.h" | ||||
| #include "core/loader/loader.h" | ||||
| #include "core/settings.h" | ||||
|  | @ -171,6 +173,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { | |||
|     // Setup connections
 | ||||
|     connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), | ||||
|             Qt::DirectConnection); | ||||
|     connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, | ||||
|             SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection); | ||||
|     connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure())); | ||||
|     connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()), | ||||
|             Qt::DirectConnection); | ||||
|  | @ -460,6 +464,21 @@ void GMainWindow::OnGameListLoadFile(QString game_path) { | |||
|     BootGame(game_path.toStdString()); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) { | ||||
|     std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX); | ||||
|     std::string path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id); | ||||
|     QString qpath = QString::fromStdString(path); | ||||
| 
 | ||||
|     QDir dir(qpath); | ||||
|     if (!dir.exists()) { | ||||
|         QMessageBox::critical(this, tr("Error Opening Save Folder"), tr("Folder does not exist!")); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     LOG_INFO(Frontend, "Opening save data path for program_id=%" PRIu64, program_id); | ||||
|     QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnMenuLoadFile() { | ||||
|     QString filename = | ||||
|         QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, | ||||
|  |  | |||
|  | @ -105,6 +105,7 @@ private slots: | |||
|     void OnStopGame(); | ||||
|     /// Called whenever a user selects a game in the game list widget.
 | ||||
|     void OnGameListLoadFile(QString game_path); | ||||
|     void OnGameListOpenSaveFolder(u64 program_id); | ||||
|     void OnMenuLoadFile(); | ||||
|     void OnMenuLoadSymbolMap(); | ||||
|     /// Called whenever a user selects the "File->Select Game List Root" menu item
 | ||||
|  |  | |||
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