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	game_list: Implement context menu for items in list
* Add a context menu with a "Open Save Data Location" action
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					 3 changed files with 32 additions and 4 deletions
				
			
		|  | @ -3,6 +3,7 @@ | |||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <QHeaderView> | ||||
| #include <QMenu> | ||||
| #include <QThreadPool> | ||||
| #include <QVBoxLayout> | ||||
| #include "common/common_paths.h" | ||||
|  | @ -28,6 +29,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} { | |||
|     tree_view->setSortingEnabled(true); | ||||
|     tree_view->setEditTriggers(QHeaderView::NoEditTriggers); | ||||
|     tree_view->setUniformRowHeights(true); | ||||
|     tree_view->setContextMenuPolicy(Qt::CustomContextMenu); | ||||
| 
 | ||||
|     item_model->insertColumns(0, COLUMN_COUNT); | ||||
|     item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name"); | ||||
|  | @ -35,10 +37,10 @@ GameList::GameList(QWidget* parent) : QWidget{parent} { | |||
|     item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size"); | ||||
| 
 | ||||
|     connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); | ||||
|     connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); | ||||
| 
 | ||||
|     // We must register all custom types with the Qt Automoc system so that we are able to use it
 | ||||
|     // with
 | ||||
|     // signals/slots. In this case, QList falls under the umbrells of custom types.
 | ||||
|     // with signals/slots. In this case, QList falls under the umbrells of custom types.
 | ||||
|     qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); | ||||
| 
 | ||||
|     layout->addWidget(tree_view); | ||||
|  | @ -71,6 +73,23 @@ void GameList::DonePopulating() { | |||
|     tree_view->setEnabled(true); | ||||
| } | ||||
| 
 | ||||
| void GameList::PopupContextMenu(const QPoint& menu_location) { | ||||
|     QModelIndex item = tree_view->indexAt(menu_location); | ||||
|     if (!item.isValid()) | ||||
|         return; | ||||
| 
 | ||||
|     int row = item_model->itemFromIndex(item)->row(); | ||||
|     QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); | ||||
|     u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong(); | ||||
| 
 | ||||
|     QMenu context_menu; | ||||
|     QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); | ||||
|     open_save_location->setEnabled(program_id != 0); | ||||
|     connect(open_save_location, &QAction::triggered, | ||||
|             [&]() { emit OpenSaveFolderRequested(program_id); }); | ||||
|     context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); | ||||
| } | ||||
| 
 | ||||
| void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { | ||||
|     if (!FileUtil::Exists(dir_path.toStdString()) || | ||||
|         !FileUtil::IsDirectory(dir_path.toStdString())) { | ||||
|  | @ -128,8 +147,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | |||
|             std::vector<u8> smdh; | ||||
|             loader->ReadIcon(smdh); | ||||
| 
 | ||||
|             u64 program_id = 0; | ||||
|             loader->ReadProgramId(program_id); | ||||
| 
 | ||||
|             emit EntryReady({ | ||||
|                 new GameListItemPath(QString::fromStdString(physical_name), smdh), | ||||
|                 new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id), | ||||
|                 new GameListItem( | ||||
|                     QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), | ||||
|                 new GameListItemSize(FileUtil::GetSize(physical_name)), | ||||
|  |  | |||
|  | @ -36,12 +36,15 @@ public: | |||
| signals: | ||||
|     void GameChosen(QString game_path); | ||||
|     void ShouldCancelWorker(); | ||||
|     void OpenSaveFolderRequested(u64 program_id); | ||||
| 
 | ||||
| private: | ||||
|     void AddEntry(const QList<QStandardItem*>& entry_items); | ||||
|     void ValidateEntry(const QModelIndex& item); | ||||
|     void DonePopulating(); | ||||
| 
 | ||||
|     void PopupContextMenu(const QPoint& menu_location); | ||||
| 
 | ||||
|     QTreeView* tree_view = nullptr; | ||||
|     QStandardItemModel* item_model = nullptr; | ||||
|     GameListWorker* current_worker = nullptr; | ||||
|  |  | |||
|  | @ -71,10 +71,13 @@ class GameListItemPath : public GameListItem { | |||
| public: | ||||
|     static const int FullPathRole = Qt::UserRole + 1; | ||||
|     static const int TitleRole = Qt::UserRole + 2; | ||||
|     static const int ProgramIdRole = Qt::UserRole + 3; | ||||
| 
 | ||||
|     GameListItemPath() : GameListItem() {} | ||||
|     GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data) : GameListItem() { | ||||
|     GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) | ||||
|         : GameListItem() { | ||||
|         setData(game_path, FullPathRole); | ||||
|         setData(qulonglong(program_id), ProgramIdRole); | ||||
| 
 | ||||
|         if (!Loader::IsValidSMDH(smdh_data)) { | ||||
|             // SMDH is not valid, set a default icon
 | ||||
|  |  | |||
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