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shaders/tests: Disable Nested-Loop ShaderInterpreterTest
test
Restoring loop-state on nested loops is bugged on the ShaderInterpreter.
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1 changed files with 3 additions and 1 deletions
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@ -634,7 +634,9 @@ SHADER_TEST_CASE("MAD", "[video_core][shader]") {
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REQUIRE(shader.Run({vec4_nan, vec4_zero, vec4_zero}) == vec4_nan);
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}
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SHADER_TEST_CASE("Nested Loop", "[video_core][shader]") {
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// Nested Loops are bugged on on the Shader-Interpreter at the moment
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// SHADER_TEST_CASE("Nested Loop", "[video_core][shader]") {
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TEMPLATE_TEST_CASE("Nested Loop", "[video_core][shader]", ShaderJitTest) {
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const auto sh_input = SourceRegister::MakeInput(0);
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const auto sh_temp = SourceRegister::MakeTemporary(0);
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const auto sh_output = DestRegister::MakeOutput(0);
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