shaders/tests: Disable Nested-Loop ShaderInterpreterTest test

Restoring loop-state on nested loops is bugged on the ShaderInterpreter.
This commit is contained in:
Wunkolo 2024-04-18 07:13:29 -07:00
parent 6e994fcb92
commit 2703cb9841
No known key found for this signature in database

View file

@ -634,7 +634,9 @@ SHADER_TEST_CASE("MAD", "[video_core][shader]") {
REQUIRE(shader.Run({vec4_nan, vec4_zero, vec4_zero}) == vec4_nan); REQUIRE(shader.Run({vec4_nan, vec4_zero, vec4_zero}) == vec4_nan);
} }
SHADER_TEST_CASE("Nested Loop", "[video_core][shader]") { // Nested Loops are bugged on on the Shader-Interpreter at the moment
// SHADER_TEST_CASE("Nested Loop", "[video_core][shader]") {
TEMPLATE_TEST_CASE("Nested Loop", "[video_core][shader]", ShaderJitTest) {
const auto sh_input = SourceRegister::MakeInput(0); const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_temp = SourceRegister::MakeTemporary(0); const auto sh_temp = SourceRegister::MakeTemporary(0);
const auto sh_output = DestRegister::MakeOutput(0); const auto sh_output = DestRegister::MakeOutput(0);