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	shaders/tests: Disable Nested-Loop ShaderInterpreterTest test
				
					
				
			Restoring loop-state on nested loops is bugged on the ShaderInterpreter.
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					 1 changed files with 3 additions and 1 deletions
				
			
		|  | @ -634,7 +634,9 @@ SHADER_TEST_CASE("MAD", "[video_core][shader]") { | ||||||
|     REQUIRE(shader.Run({vec4_nan, vec4_zero, vec4_zero}) == vec4_nan); |     REQUIRE(shader.Run({vec4_nan, vec4_zero, vec4_zero}) == vec4_nan); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| SHADER_TEST_CASE("Nested Loop", "[video_core][shader]") { | // Nested Loops are bugged on on the Shader-Interpreter at the moment
 | ||||||
|  | // SHADER_TEST_CASE("Nested Loop", "[video_core][shader]") {
 | ||||||
|  | TEMPLATE_TEST_CASE("Nested Loop", "[video_core][shader]", ShaderJitTest) { | ||||||
|     const auto sh_input = SourceRegister::MakeInput(0); |     const auto sh_input = SourceRegister::MakeInput(0); | ||||||
|     const auto sh_temp = SourceRegister::MakeTemporary(0); |     const auto sh_temp = SourceRegister::MakeTemporary(0); | ||||||
|     const auto sh_output = DestRegister::MakeOutput(0); |     const auto sh_output = DestRegister::MakeOutput(0); | ||||||
|  |  | ||||||
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