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	OpenGL: Ensure framebuffer binding is restored if completion check fails
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					 1 changed files with 7 additions and 10 deletions
				
			
		|  | @ -158,24 +158,21 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, | |||
|         buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; | ||||
|     } | ||||
| 
 | ||||
|     if (OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | ||||
|         return false; | ||||
|     } | ||||
|     bool can_blit = OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE && | ||||
|                     OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; | ||||
| 
 | ||||
|     if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | ||||
|         return false; | ||||
|     if (can_blit) { | ||||
|         glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, | ||||
|                           dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, | ||||
|                           buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); | ||||
|     } | ||||
| 
 | ||||
|     glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, | ||||
|                       dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, | ||||
|                       buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); | ||||
| 
 | ||||
|     // Restore previous framebuffer bindings
 | ||||
|     cur_state.draw.read_framebuffer = old_fbs[0]; | ||||
|     cur_state.draw.draw_framebuffer = old_fbs[1]; | ||||
|     cur_state.Apply(); | ||||
| 
 | ||||
|     return true; | ||||
|     return can_blit; | ||||
| } | ||||
| 
 | ||||
| bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, | ||||
|  |  | |||
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