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	OpenGL: Ensure framebuffer binding is restored if completion check fails
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					 1 changed files with 7 additions and 10 deletions
				
			
		|  | @ -158,24 +158,21 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, | ||||||
|         buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; |         buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     if (OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |     bool can_blit = OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE && | ||||||
|         return false; |                     OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |     if (can_blit) { | ||||||
|         return false; |         glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, | ||||||
|  |                           dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, | ||||||
|  |                           buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, |  | ||||||
|                       dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, |  | ||||||
|                       buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); |  | ||||||
| 
 |  | ||||||
|     // Restore previous framebuffer bindings
 |     // Restore previous framebuffer bindings
 | ||||||
|     cur_state.draw.read_framebuffer = old_fbs[0]; |     cur_state.draw.read_framebuffer = old_fbs[0]; | ||||||
|     cur_state.draw.draw_framebuffer = old_fbs[1]; |     cur_state.draw.draw_framebuffer = old_fbs[1]; | ||||||
|     cur_state.Apply(); |     cur_state.Apply(); | ||||||
| 
 | 
 | ||||||
|     return true; |     return can_blit; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, | bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, | ||||||
|  |  | ||||||
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