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	AddressArbiter: Changed to Kernel::Object, big cleanup, removed code that made no sense.
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					 5 changed files with 45 additions and 38 deletions
				
			
		|  | @ -15,7 +15,7 @@ | |||
| 
 | ||||
| namespace Kernel { | ||||
| 
 | ||||
| class AddressArbiter : public WaitObject { | ||||
| class AddressArbiter : public Object { | ||||
| public: | ||||
|     std::string GetTypeName() const override { return "Arbiter"; } | ||||
|     std::string GetName() const override { return name; } | ||||
|  | @ -30,7 +30,7 @@ public: | |||
| 
 | ||||
| /// Arbitrate an address
 | ||||
| ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value, u64 nanoseconds) { | ||||
|     WaitObject* object = static_cast<WaitObject*>(Kernel::g_handle_table.GetGeneric(handle).get()); | ||||
|     AddressArbiter* object = Kernel::g_handle_table.Get<AddressArbiter>(handle).get(); | ||||
| 
 | ||||
|     if (object == nullptr) | ||||
|         return InvalidHandle(ErrorModule::Kernel); | ||||
|  | @ -41,24 +41,24 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3 | |||
|     case ArbitrationType::Signal: | ||||
|         // Negative value means resume all threads
 | ||||
|         if (value < 0) { | ||||
|             ArbitrateAllThreads(object, address); | ||||
|             ArbitrateAllThreads(address); | ||||
|         } else { | ||||
|             // Resume first N threads
 | ||||
|             for(int i = 0; i < value; i++) | ||||
|                 ArbitrateHighestPriorityThread(object, address); | ||||
|                 ArbitrateHighestPriorityThread(address); | ||||
|         } | ||||
|         break; | ||||
| 
 | ||||
|     // Wait current thread (acquire the arbiter)...
 | ||||
|     case ArbitrationType::WaitIfLessThan: | ||||
|         if ((s32)Memory::Read32(address) <= value) { | ||||
|             Kernel::WaitCurrentThread_ArbitrateAddress(object, address); | ||||
|             Kernel::WaitCurrentThread_ArbitrateAddress(address); | ||||
|             HLE::Reschedule(__func__); | ||||
|         } | ||||
|         break; | ||||
|     case ArbitrationType::WaitIfLessThanWithTimeout: | ||||
|         if ((s32)Memory::Read32(address) <= value) { | ||||
|             Kernel::WaitCurrentThread_ArbitrateAddress(object, address); | ||||
|             Kernel::WaitCurrentThread_ArbitrateAddress(address); | ||||
|             Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds); | ||||
|             HLE::Reschedule(__func__); | ||||
|         } | ||||
|  | @ -68,7 +68,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3 | |||
|         s32 memory_value = Memory::Read32(address) - 1; | ||||
|         Memory::Write32(address, memory_value); | ||||
|         if (memory_value <= value) { | ||||
|             Kernel::WaitCurrentThread_ArbitrateAddress(object, address); | ||||
|             Kernel::WaitCurrentThread_ArbitrateAddress(address); | ||||
|             HLE::Reschedule(__func__); | ||||
|         } | ||||
|         break; | ||||
|  | @ -78,7 +78,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3 | |||
|         s32 memory_value = Memory::Read32(address) - 1; | ||||
|         Memory::Write32(address, memory_value); | ||||
|         if (memory_value <= value) { | ||||
|             Kernel::WaitCurrentThread_ArbitrateAddress(object, address); | ||||
|             Kernel::WaitCurrentThread_ArbitrateAddress(address); | ||||
|             Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds); | ||||
|             HLE::Reschedule(__func__); | ||||
|         } | ||||
|  |  | |||
|  | @ -36,7 +36,7 @@ Thread* WaitObject::ReleaseNextThread() { | |||
| 
 | ||||
|     auto next_thread = waiting_threads.front(); | ||||
| 
 | ||||
|     next_thread->ReleaseFromWait(this); | ||||
|     next_thread->ReleaseWaitObject(this); | ||||
|     waiting_threads.erase(waiting_threads.begin()); | ||||
| 
 | ||||
|     return next_thread.get(); | ||||
|  |  | |||
|  | @ -83,8 +83,8 @@ static void ChangeReadyState(Thread* t, bool ready) { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Check if a thread is blocking on a the specified object
 | ||||
| static bool CheckWaitType(const Thread* thread, Object* wait_object) { | ||||
| /// Check if a thread is waiting on a the specified wait object
 | ||||
| static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) { | ||||
|     for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) { | ||||
|         if (*itr == wait_object) | ||||
|             return (thread->IsWaiting()); | ||||
|  | @ -92,9 +92,9 @@ static bool CheckWaitType(const Thread* thread, Object* wait_object) { | |||
|     return false; | ||||
| } | ||||
| 
 | ||||
| /// Check if a thread is blocking on a the specified object and an address
 | ||||
| static bool CheckWaitType(const Thread* thread, Object* wait_object, VAddr wait_address) { | ||||
|     return CheckWaitType(thread, wait_object) && (wait_address == thread->wait_address); | ||||
| /// Check if the specified thread is waiting on the specified address to be arbitrated
 | ||||
| static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) { | ||||
|     return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address; | ||||
| } | ||||
| 
 | ||||
| /// Stops the current thread
 | ||||
|  | @ -121,17 +121,17 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) { | |||
| } | ||||
| 
 | ||||
| /// Arbitrate the highest priority thread that is waiting
 | ||||
| Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) { | ||||
| Thread* ArbitrateHighestPriorityThread(u32 address) { | ||||
|     Thread* highest_priority_thread = nullptr; | ||||
|     s32 priority = THREADPRIO_LOWEST; | ||||
| 
 | ||||
|     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
 | ||||
|     for (auto& thread : thread_list) { | ||||
|         if (!CheckWaitType(thread.get(), arbiter, address)) | ||||
|         if (!CheckWait_AddressArbiter(thread.get(), address)) | ||||
|             continue; | ||||
| 
 | ||||
|         if (thread == nullptr) | ||||
|             continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
 | ||||
|             continue; | ||||
| 
 | ||||
|         if(thread->current_priority <= priority) { | ||||
|             highest_priority_thread = thread.get(); | ||||
|  | @ -141,19 +141,19 @@ Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) { | |||
| 
 | ||||
|     // If a thread was arbitrated, resume it
 | ||||
|     if (nullptr != highest_priority_thread) { | ||||
|         highest_priority_thread->ReleaseFromWait(arbiter); | ||||
|         highest_priority_thread->ResumeFromWait(); | ||||
|     } | ||||
| 
 | ||||
|     return highest_priority_thread; | ||||
| } | ||||
| 
 | ||||
| /// Arbitrate all threads currently waiting
 | ||||
| void ArbitrateAllThreads(WaitObject* arbiter, u32 address) { | ||||
| void ArbitrateAllThreads(u32 address) { | ||||
| 
 | ||||
|     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
 | ||||
|     for (auto& thread : thread_list) { | ||||
|         if (CheckWaitType(thread.get(), arbiter, address)) | ||||
|             thread->ReleaseFromWait(arbiter); | ||||
|         if (CheckWait_AddressArbiter(thread.get(), address)) | ||||
|             thread->ResumeFromWait(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -202,21 +202,28 @@ static Thread* NextThread() { | |||
|     return next; | ||||
| } | ||||
| 
 | ||||
| void WaitCurrentThread() { | ||||
| void WaitCurrentThread_Sleep() { | ||||
|     Thread* thread = GetCurrentThread(); | ||||
|     thread->wait_all = false; | ||||
|     thread->wait_address = 0; | ||||
|     thread->wait_objects.clear(); | ||||
|     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); | ||||
| } | ||||
| 
 | ||||
| void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_all) { | ||||
|     Thread* thread = GetCurrentThread(); | ||||
|     thread->wait_all = wait_all; | ||||
|     thread->wait_address = 0; | ||||
|     thread->wait_objects.push_back(wait_object); | ||||
|     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); | ||||
| } | ||||
| 
 | ||||
| void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) { | ||||
|     WaitCurrentThread_WaitSynchronization(wait_object); | ||||
|     GetCurrentThread()->wait_address = wait_address; | ||||
| void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) { | ||||
|     Thread* thread = GetCurrentThread(); | ||||
|     thread->wait_all = false; | ||||
|     thread->wait_address = wait_address; | ||||
|     thread->wait_objects.clear(); | ||||
|     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); | ||||
| } | ||||
| 
 | ||||
| /// Event type for the thread wake up event
 | ||||
|  | @ -248,7 +255,7 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) { | |||
|     CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle()); | ||||
| } | ||||
| 
 | ||||
| void Thread::ReleaseFromWait(WaitObject* wait_object) { | ||||
| void Thread::ReleaseWaitObject(WaitObject* wait_object) { | ||||
|     if (wait_objects.empty()) { | ||||
|         LOG_CRITICAL(Kernel, "thread is not waiting on any objects!"); | ||||
|         return; | ||||
|  | @ -298,6 +305,7 @@ void Thread::ResumeFromWait() { | |||
| 
 | ||||
|     wait_objects.clear(); | ||||
|     wait_all = false; | ||||
|     wait_address = 0; | ||||
| 
 | ||||
|     if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { | ||||
|         ChangeReadyState(this, true); | ||||
|  |  | |||
|  | @ -69,10 +69,10 @@ public: | |||
|     void Stop(const char* reason); | ||||
|      | ||||
|     /**
 | ||||
|      * Release an object from the thread's wait list | ||||
|      * @param wait_object WaitObject to release from the thread's wait list | ||||
|      * Release an acquired wait object | ||||
|      * @param wait_object WaitObject to release | ||||
|      */ | ||||
|     void ReleaseFromWait(WaitObject* wait_object); | ||||
|     void ReleaseWaitObject(WaitObject* wait_object); | ||||
| 
 | ||||
|     /// Resumes a thread from waiting by marking it as "ready"
 | ||||
|     void ResumeFromWait(); | ||||
|  | @ -120,16 +120,16 @@ SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size); | |||
| void Reschedule(); | ||||
| 
 | ||||
| /// Arbitrate the highest priority thread that is waiting
 | ||||
| Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address); | ||||
| Thread* ArbitrateHighestPriorityThread(u32 address); | ||||
| 
 | ||||
| /// Arbitrate all threads currently waiting...
 | ||||
| void ArbitrateAllThreads(WaitObject* arbiter, u32 address); | ||||
| void ArbitrateAllThreads(u32 address); | ||||
| 
 | ||||
| /// Gets the current thread
 | ||||
| Thread* GetCurrentThread(); | ||||
| 
 | ||||
| /// Waits the current thread
 | ||||
| void WaitCurrentThread(); | ||||
| /// Waits the current thread on a sleep
 | ||||
| void WaitCurrentThread_Sleep(); | ||||
| 
 | ||||
| /**
 | ||||
|  * Waits the current thread from a WaitSynchronization call | ||||
|  | @ -140,10 +140,9 @@ void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_al | |||
| 
 | ||||
| /**
 | ||||
|  * Waits the current thread from an ArbitrateAddress call | ||||
|  * @param wait_object Kernel object that we are waiting on | ||||
|  * @param wait_address Arbitration address used to resume from wait | ||||
|  */ | ||||
| void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address); | ||||
| void WaitCurrentThread_ArbitrateAddress(VAddr wait_address); | ||||
| 
 | ||||
| /**
 | ||||
|  * Schedules an event to wake up the specified thread after the specified delay. | ||||
|  |  | |||
|  | @ -105,7 +105,7 @@ static Result SendSyncRequest(Handle handle) { | |||
| 
 | ||||
|     ResultVal<bool> wait = session->SyncRequest(); | ||||
|     if (wait.Succeeded() && *wait) { | ||||
|         Kernel::WaitCurrentThread(); // TODO(bunnei): Is this correct?
 | ||||
|         Kernel::WaitCurrentThread_Sleep(); // TODO(bunnei): Is this correct?
 | ||||
|     } | ||||
| 
 | ||||
|     return wait.Code().raw; | ||||
|  | @ -196,7 +196,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, | |||
|         // NOTE: This should deadlock the current thread if no timeout was specified
 | ||||
|         if (!wait_all) { | ||||
|             wait_thread = true; | ||||
|             Kernel::WaitCurrentThread(); | ||||
|             Kernel::WaitCurrentThread_Sleep(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  | @ -450,7 +450,7 @@ static void SleepThread(s64 nanoseconds) { | |||
|     LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds); | ||||
| 
 | ||||
|     // Sleep current thread and check for next thread to schedule
 | ||||
|     Kernel::WaitCurrentThread(); | ||||
|     Kernel::WaitCurrentThread_Sleep(); | ||||
| 
 | ||||
|     // Create an event to wake the thread up after the specified nanosecond delay has passed
 | ||||
|     Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds); | ||||
|  |  | |||
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